"The gods mean nothing to me, I smite you with the power of the Outer Realm!"
Key Abilities: Intelligence, Wisdom, Dexterity
You have been touched by the power of the Outer Realm and you wield its secrets with deadly effect. Clerics have their gods and Shamans have primal spirits but you have something stranger; the Aberrant creatures. You worship the four aberrant creatures known as the Anceint Ones. You also belive that the Ancient Ones are as powerful as the gods. Cultists of the Ancient Ones are few and are despised by anyone who has any belief in the gods because of how they fanatically serve the Ancient Ones. You notice the gods but they aren’t your focus. Your part in the world is to do the Will of the Ancient Ones and to destroy those who would oppose their power.
Submitted by Luke
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Rating: 4.5/5 (4 votes cast)
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"Better lucky than good, and I’m the best at being lucky. – Balazar the Scratchless"
Key Abilities: Charisma, Strength, Dexterity
You have no martial training, no divine guidance, no arcane tutalage, no primal conections. You’re just lucky. Whatever you try you seem to succeed at. The world seems to love you, helping with all your endevors. You may not be the smartest guy on the block, nor the strongest, but the every party wants you around. Good luck is hard to come by..
Submitted by Red Hot Swami
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"Shadows may dance beside a flickering candel yet when I will it they rise up and consume."
Key Abilities: Charisma, Constitution, Dexterity
Shadows, darkness both are your tools, the incantations you have learned grants you all the powers of the Umbral Realm, all shadows at your beck and call. Through years of study the realm of the dark has opened your eyes to the eternal bleak eternities and the reflection of all. Each time you cast a spell, you know that shadows are encouraging your words and that they wish to do your will. Your soul is forever held by the Arch Shades, whether the good or the malign. .
Submitted by Maeglin
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"Take your time, I’ll keep them busy"
Key Abilities: Strength, Charisma, Dexterity
Harbingers are the pointmen of battles. Trained to be fast and equipped to be deadly. They speed across the battle field ahead of their allies, thier main priority is to disrupt enemies formations causing chaos and confusion. The road to becoming a Harbinger is a strain on the physical body as it requieres immence strength with minimal weight. Harbingers take great pride in being the fastest of all their allies, and for this reason they prefer to be the only Harbingers in a group as rivalries and bitter competition usually arises when there are two or more Harbingers working together.
Submitted by Nick
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Rating: 4.3/5 (3 votes cast)
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"Merry Christmas, you filthy animal. And a Happy New Year, too!"
Key Abilities: Dexterity, Wisdom, Charisma
Gunslingers are ranged fighters who wield alchemical implements called “guns” and “pistols” and “rifles” to hurl projectiles at their foes (although there are some who use one or two crossbows). Their weapons do great damage at long range as well as close-quarters, but come to a disadvantage when it comes time to reload, given their early and experimental nature. Some Gunslingers take the time to make alchemical bullets, with special abilities, such as fire or acid. Gunslingers prefer to slide around the battlefield, keeping their enemies at a distance.
-Playing a Gunslinger:
Gunslingers have no reservations about murder, but also don’t generally go about seeking it.
Submitted by Dr. Bagelman
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"There is no form I cannot be, no ability that is beyond"
Key Abilities: Intelligence, Constitution
There are many different styles of shapeshifting to be seen. One is the literal bodily alteration where the body physically changes, this is the path of which you chose. Your spells hamper your enemies and stregthen your allies. When pressed you shift form and stirke at your enemies with newly gained claws, and breath of fire. Ever changing and adapting, this is your magic, this is your life…
Submitted by The Transmuter Wizard
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Rating: 3.5/5 (4 votes cast)
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"The stance of emptiness can only be met if both opponents are niether moving nor moved."
Key Abilities: Wisdom, Dexterity
Duskblades move through the shadows, striking down the unwary and vanishing again with ease. They walk where others cannot. They blend a training in magic and stealth with a focused mind. This rigorous preperation sharpens their minds and bodies, giving them supernatural elemental powers, and making them phantoms in the eyes of many. Although ninjas in battle lack the staying power of the other Martial classes, they excel at making combat occur on their terms, debilitating their enemies with a crafty arsenal of sharp objects.
Submitted by CaptPoco
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"For every enemy that falls, another ally joins my ranks."
Key Abilities: Intelligence, Constitution, Charisma
Build Options: Thrallmaster Necromancer, Dread Necromancer
Class Features: Danse Macarbe, Deathknell, Necromantic Training, Necromantic Method
Necromancers channel dark power from the Shadowfell, giving them control over death, and undeath. Their world is one of decay and entropy, everything falls apart eventually, and they may fear it as much as they embrace it, and prey upon the fear of others. While the knowledge you wield may be ominous you need not be evil, some would argue that power is evil only by evil intent and action, not by where it comes from. Unforturnately, some necromancers are truly evil, embracing undeath and killing merely for the power it brings them, it is up to you wether you shall wield your powers for good or ill.
Submitted by Dasmatarix
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"May the Dark Lord take your soul mercifully. But I don’t believe he will."
Key Abilities: Strength, Wisdom, Constitution
Very rarely a Paladin will finish his rites, prayers, and initiations that lead to his power, and then forsake it all and worship a darker being. But such is the case with the Unholy Knight. He keeps his knowledge and power bestowed upon him, but has it magnified by darker forces and deities. An Unholy Knight isn’t a villian, he simply has different motivations than most Heroes around him. He’s not evil, though he does dabble in some powers that some would consider forbidden..
Submitted by marshzd
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4e Custom Classes is a repository for classes and powers made with the 4e Power Toolkit – the all-in-one utility for creating your own 4th Edition D&D content.
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Number of classes and powers in the database: 19