Engineer"For SCIENCE!"Engineers are rediculously intelligent individuals. They tap natural sources of energy to create their amazing devices. ControllerNoneNoneNatural SciencesIntelligenceDexterityNoneCloth,Hide,Leather,Light shieldImprovised melee,Improvised ranged,Military ranged,Simple melee,Simple ranged,Superior rangedAGED1121259EngineeringAcrobatics,Dungeoneering,Nature,Perception,Stealth,Stealth4FlashbangEngineer1AttackAs you throw the small pellet down, there is a huge flash, and a surprisingly large amount of smoke billows out.At-WillEngineeringImplementFireZoneStandard ActionFalseIntelligence0Reflex01d6 fire damage and the target is blinded (save ends).1FalseEach creature in burstThe burst creates a zone of swirling smoke that lasts until the end of your next turn. Any creature in the zone is blinded, but has total concealment.AreaBurst 110No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueElectric CellEngineer1AttackThe tiny container attached to your weapon adds a surprisingly large shock to your attack.At-WillEngineeringImplement,WeaponLightningStandard ActionYou must be wielding a melee weaponFalseIntelligence0AC01[W] + Intelligence modifier lightning damage<br/>Increase damage to 2[W] + Intelligence modifier at 21st level.Electrical EngineerThis attack can be used as a melee basic attack1FalseMeleeWeapon1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCalculated BlowEngineer1AttackYou calculate the exact right angle to attack your enemy, striking where they are weakest.At-WillEngineeringWeaponStandard ActionFalseIntelligence0Reflex01[W] + Dexterity modifier +2 damage. Increase damage to 2[W] + Dexterity modifier + 4 at 21st level.1FalseOne creatureMelee or RangedWeapon1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueArm ExoskeletonEngineer1AttackThe metallic contraption surrounding your arm improves your strength dramatically, and you strike with great force.At-WillEngineeringImplement,WeaponStandard ActionYou must be wielding a melee or heavy thrown weaponYou can use this in place of a melee basic attackFalseStrength3AC01[W] + Strength modifier + 2 damage.<br/>Increase Damage to 2[W] + Strength Modifier + 2 at 21st level.Mechanical EngineerYou deal and extra 2 damage1FalseOne creatureMeleeWeapon1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMembrane StimulationEngineer1AttackAs you pull a cord, a directed powerful sound wave shoots out, below hearing range and extremely destructive.At-WillN/AImplementThunderStandard ActionYou must be wielding a melee or heavy thrown weaponFalseIntelligence0Fortitude01d8 + Intelligence modifier thunder damage, and you push the target 3 sqares. <br/>Increase damage to 2d8 + Intelligence modifier at 21st level.1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShriek DartEngineer1AttackYou shoot a rather large dart that is little more than a prick, but it generates a sound that shatters bones.EncounterEngineeringThunderStandard ActionFalseDexterity0Reflex01d4 damage, and make a secondary attack.No damage, and make a secondary attack.1FalseOne creatureRangedNone15No sustainFalseIntelligence0Fortitude03d4 + Intelligence modifier thunder damage, and the target is deafened1FalseEach creature in burst 1 centered on the primary targetFalseFalseStrength0AC01FalseTrueBlack Powder SlingEngineer1AttackYou set alight a fuse leading to a mysterious mixture of saltpeter and sulfur, and the resulting explosion sends a sling stone flying at great speeds.EncounterEngineeringImplementStandard ActionFalseDexterity0AC04d6 + Intelligence modifier damage.1FalseOne creatureRangedNone20No sustainTrueStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSpinning Blades of ArkimestraEngineer1AttackA telescoping pole reaches out suddenly, and on the end are many spinning blades that flick your opponent across the room after tearing it to shreds.EncounterEngineeringImplementStandard ActionIf any of your attacks hit, you slide the target 2 squares and it is knocked prone.FalseIntelligence0Reflex01d6 + Dexterity modifier damage.Mechanical EngineerThe number of squares you slide the target is equal to your Intelligence modifier3FalseOne creatureMeleeNone2No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTezlek's SphereEngineer1AttackThe metal ball you toss quickly stops rolling, gains a base, then a stand -- and then death crackles from it.DailyEngineeringImplementLightningStandard ActionFalseIntelligence0Reflex02d4 + Intelligence modifier lightning damageElectrical EngineerThe target is paralyzed (save ends)1FalseEach creature in burstAreaBurst 210No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueArc LightningEngineer1AttackSmall disks fly from your hand and latch onto enemies. Electric charges flow from each disk, stonger from their proximity to one another.DailyEngineeringImplementLightningStandard ActionAfter each primary attack has been resolved, make a number of secondary attack at each creature hit equal to the number of creatures hit. You make a single attack roll for all of these attacks.FalseDexterity0Reflex01d6 + Intelligence modifier lightning damage, and the target is dazed (save ends).Electrical EngineerThe target gets a -2 penalty to its first saving throw against this affect.Half damage, and the target is dazed (save ends)5FalseFive creaturesRangedNone15No sustainFalseIntelligence0Fortitude01d4 + Intelligence modifier lightning damage.1FalseEach primary target which was hit.FalseFalseStrength0AC01FalseTrueChain GunEngineer1AttackSteam hisses from a mechanism as a chain is violently launched forward, and spears your target, pinning it to the floor.DailyEngineeringImplementStandard ActionWhile the target is immobilized, if you move out of range of the target, the target is freed. On its turn, the target can make a strength check to free itself with a -5 penalty, with a DC equal to your last attack roll with this power against it. If the target is freed, and this power can no longer be sustained.FalseDexterity0Reflex02d6 + Intelligence modifier damage, and the target is weakened (save ends) and immobilized until the end of your next turn.Half damage, and the target is weakened (save ends)1TrueOne creatureRangedNone5Sustain MinorThe target is still immobilized. Make a secondary attack against the targetMechanical EngineerThe range of this attack is increased to 10FalseIntelligence0Fortitude01d6 + Intelligence modifier damage.1FalseThe primary targetFalseFalseStrength0AC01FalseTrueFlamethrowerEngineer1AttackAs you release the methane from the pouch on your back, you set it alight, and the flames refuse to die.DailyEngineeringImplementFireStandard ActionFalseIntelligence0Reflex01d6 + Intelligence modifier fire damage, and ongoing 10 fire damage (save ends). When the target saves against this affect, it takes ongoing 5 fire damage (save ends).Half damage, and ongoing 5 fire damage (save ends).1FalseEach creature in blastCloseBlast5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueLightning RodEngineer2UtilityThe rod that rises above your head absorbs all kinds of electricity-based attacks.EncounterEngineeringImplementZoneStandard ActionTrueStrength0AC03FalseNoneThis creates a zone that grants total concealment against attacks with the lightning keyword to anyone inside the zone, or anyone being targeted by someone inside the zone, or any ranged attack whos line of sight goes through the zone. The zone moves with you, and lasts until the end of your next turn.Electrical EngineerThe zone does not grant total concealment against any of your attacks.CloseBurst2Sustain MinorThe zone persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAccess the ArchivesEngineer2UtilityBy tapping into the energy of the universe, you have managed to create a database of knowledge to rival the greatest libraries. Unfortunately, it is rather difficult to access.EncounterEngineeringImplementImmediate ReactionYou or an ally within 15 squares attempts a knowledge check.TrueStrength0AC01FalseThe creature in the burst who attempted the knowledge checkThey gain a +5 bonus to their check. This power has no affect if they cannot hear you.CloseBurst15No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHeels With WheelsEngineer2UtilityWheels attached to your feet extend and lower, already spinning at an incredible rate by the time they hit the ground.DailyEngineeringImplementStandard ActionTrueStrength0AC01FalseShift up to three times your speed. You cannot move over difficult terrain with this power. You grant combat advantage until the beginning of your next turn.Personal2No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAGED DefenseEngineer2UtilityA hiss escapes as the plates and pistons covering your AGED prime themselves for defending you.DailyEngineeringImplementImmediate ReactionYou take the Total Defense actionTrueStrength0AC01FalseYou gain an extra +2 to AC, Reflex, and Will defense, and you gain a -3 penalty to attack with your gadgets, all until the end of your next turn.Personal2Sustain MoveThe effect persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrue