Swashbuckler
"Aye mate, I am yer killer."
CLASS TRAITS:
Role: Defender and Striker
Power Source: Martial
Key Abilities: Dexterity, Charisma

Armour Proficiencies: Cloth
Weapon Proficiencies: Improvised melee, Military melee, Simple melee
Implements:
Bonuses to Defense: , +1 Reflex:

Hit Points at 1st Level: 14 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 5 + Constitution modifier

Trained Skills: Acrobatics. From the class skills list below, choose 3 more trained skills at 1st level. Class Skills: Bluff, Diplomacy, Dungeoneering, Insight, Intimidate, Nature, Perception, Stealth, Stealth

Class Features: Duelists Parry, Uncanny Dodge, Jumping Ship
Swashbucklers are multipurpose classes using both defending and striking abilities.
Class features

DUELISTS PARRY
Once per turn when a melee attack misses you by 5 or more you may use the Duelists Parry class feature feature.
    Continued Duel: You may lose your mark on your marked target to use Duelists Parry as an immediate interrupt to an attack.

UNCANNY DODGE
When wearing only cloth armor and wielding only a one-handed blade, you gain a +3 to AC.

JUMPING SHIP
Jump checks are made with Acrobatics instead of Athletics.

Swashbuckler Powers
Class Features
Duelists Parry
Swashbuckler Feature
The target opens itself for a melee attack with its clumsy aim.
At-Will * Martial, Weapon
Immediate Reaction                 Melee weapon
Trigger: An ememy misses you with an attack by 5 or more.
Target: One creature
Attack: Dexterity + 2 vs. AC
Hit: 2[W] + Dexterity modifier damage. Increase damage to 4[W] + Dexterity modifier at 21st level.
Effect: The target is marked until you end a turn not adjacent to it.
Level 1 At-Will Powers
Close Yer Deadlights
Swashbuckler Attack 1
A quick smacking will learn em.
At-Will * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.
Secondary Target: One creature
Secondary Attack: Dexterity vs. AC
Hit: 1d4 damage and the target is knocked prone.
Tertiary Target:
Tertiary Attack: Strength vs. AC
Run 'em Through
Swashbuckler Attack 1
You thrust your rapier towards the enemy.
At-Will * Martial
Standard Action                 Melee weapon 2
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] damage. Increase damage to 2[W] at 21st level.
Swab the Deck
Swashbuckler Attack 1
"All hands on deck! Wipe the floor with these lollygagers!"
At-Will * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity - 2 vs. Fortitude
Hit: 2[W] + Dexterity modifier damage. Increase damage to 3[W] + Dexterity modifier at 21st level.
Hoist the Sails
Swashbuckler Attack 1
You pull the goblin forward, only to kick him away.
At-Will * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage and push the target a number of squares equal to half your Charisma modifier.
Increase to 2[W] + Dexterity modifier and push the target a number of squares equal to your Charisma modifier at 21st level.
Level 1 Encounter Powers
Dance the Hempen Jig
Swashbuckler Attack 1
Miming a noose you elegantly slice the enemy. His eyes cannot follow you.
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage and the target is dazed until the end of your next turn.
No Prey, No Pay
Swashbuckler Attack 1
"Aye, sorry mate. We'll be killing ye now."
Encounter * Martial, Weapon
Standard Action                 Melee touch
Target: One creature
Attack: Dexterity vs. AC
Hit: 1d4 damage
Secondary Target: One creature
Secondary Attack: Dexterity vs. AC, two attacks
Hit: 1d4 damage
Tertiary Target: One creature
Tertiary Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage
Special: Before each attack (the secondary attack counting as one) you may shift one square.
Furling the Sails
Swashbuckler Attack 1
Leaving himself open, you slice an opponent on his way by.
Encounter * Martial, Weapon
Opportunity Action                 Melee weapon
Target: One creature
Attack: Dexterity + 2 vs. Reflex
Hit: 2[W] + Dexterity modifier damage, the target's movement is ended and it grants combat advantage until the end of your next turn.
Level 1 Daily Powers
Land Lubbers Falldown
Swashbuckler Attack 1
With a low-blow with the blade you pin him to the ground with a foot.
Daily * Martial, Weapon
Standard Action                 Melee weapon
Target: One medium or smaller creature
Attack: Dexterity vs. Reflex
Hit: Dexterity modifier damage and the target is knocked prone. You move into the target's square and the target is restrained until you leave the square. The target can force you to leave with a Dexterity vs. Reflex or Strength vs. Fortitude check.
Scurvy
Swashbuckler Attack 1
Poisonous fish are an asset to a man who wants to kill.
Daily * Martial, Poison, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1[W] + Dexterity modifier damage and the target is slowed and takes ongoing 10 damage (save ends both).
Give no Quarter
Swashbuckler Attack 1
Daily * Martial, Weapon
Standard Action                 Close burst 2
Target: Each creature in burst
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage and slide the targets 1 + your Charisma modifier.
Level 2 Utility Powers
Grog Blossom
Swashbuckler Utility 2
Inebriated stumbles confuse your opponents.
Encounter * Martial
Minor Action                 Personal
Effect: Shift 3 squares, any enemy you shift away from is slided 1 square.
Cruel Advice
Swashbuckler Utility 2
The truth isn't always pretty.
Encounter * Martial
Minor Action                 Ranged 5
Target: One, two, three, or four allies
Attack: Charisma + 2 vs. Will, four attacks
Hit: The target gets a + 1 bonus to their next skill roll per hit.
Ready Your Strike
Swashbuckler Utility 2
Calmly, you prepare to strike.
Daily * Martial
Move Action                 Melee 1
Target: One creature
Effect: Mark the target as if you hit him with a parry.
Level 3 Encounter Powers
Careening Defence
Swashbuckler Attack 3
Beaching and breaching.
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Requirement: You must use this attack at the end of a charge.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage. Add your charisma modifier to your AC until the start of your next turn.
Walk the Plank
Swashbuckler Attack 3
You rush the enemy then drag him through the battle.
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature.
Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Dexterity modifier damage with each hit you shift one square, pulling the target with you.
Special: You can use this ability at the end of a charge..
Hit Him While He's Down
Swashbuckler Attack 3
Trip the enemy, stab him.
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1d4 + Charisma modifier damage and the target is knocked prone.
Secondary Target: The primary target
Secondary Attack: Dexterity vs. AC, two attacks
Hit: 1[W] damage.
Special: The secondary attacks miss automatically if the primary attack misses.
Level 5 Daily Powers
Dance With Jack Ketch
Swashbuckler Attack 5
"Stay there Tar. Ye be waiting for the hemp."
Daily * Martial, Reliable, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage and the target is immobilized (save ends).
Man Over Board
Swashbuckler Attack 5
You kick the orc in the arm, his muscles pulled.
Daily * Martial
Standard Action                 Melee touch
Target: One creature
Attack: Dexterity + 2 vs. AC
Hit: 2d8 + Dexterity modifier damage and the target is weakened.
Miss: Half damage and the target is weakened.
Sword Dive
Swashbuckler Attack 5
You lunge sword-first towards your foe.
Daily * Martial, Weapon
Standard Action                 Melee weapon 1
Target:
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage, the target is knocked prone and pushed a number of squares equal to the acrobatics check made before the attack divided by 5.
Miss: Half damage and the target is not knocked prone or pushed.
Special: This attack uses a move action. Before the attack is made, make an acrobatics check to jump with a + 2 bonus as if you had a running start. The jump does not provoke attacks of oppertunity and can surpass your speed.
Level 6 Utility Powers
Taunting Aid
Swashbuckler Attack 6
You joke about your allies to get them to step it up.
Encounter * Martial
Minor Action                 Ranged 10
Target: One ally.
Effect: The ally can shift up to half it's speed.
Seen It All Before
Swashbuckler Utility 6
You don't even flinch at an ambush.
Daily * Martial
No Action                 Personal
Effect: During a suprise round, you are not suprised and get a + 5 to initiative.
Lagging Resolve
Swashbuckler Utility 6
You don't so much heal, as ignore the wounds.
Daily * Arcane
Standard Action                 Personal
Effect: Spend a healing surge to gain HP. You are slowed until the end of your next turn.
Level 7 Encounter Powers
Umberlee's Wrath
Swashbuckler Attack 7
A cracking blow weakens the enemy's armor.
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage and the target takes a -2 penalty to AC until the end of your next turn.
Batten Down the Hatches
Swashbuckler Attack 7
You slide under the legs of your enemy, or jump over it's head. During this you cut and kick.
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage
Effect: Before the attack shift through the primary target's square to the other side of it. If an enemy occupies that square, push it.
Secondary Target: One creature
Secondary Attack: Charisma vs. Fortitude
Hit: 1d6 + Charisma modifier damage and the target is pushed 1 square.
Melora's Banishment
Swashbuckler Attack 7
Your theatening presence wards off a foe.
Encounter * Martial, Fear, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. Will
Hit: 1[W] + Dexterity modifier damage, the target is weakened and slide the target squares equal to your Charisma modifier.
Level 9 Daily Powers
Escaping Execution Dock
Swashbuckler Attack 9
You have no intention of being caught now.
Daily * Martial, Healing, Reliable, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage and you regain hit points as if you had spent a healing surge.
Gibbit's Cage
Swashbuckler Attack 9
Your steel does a cages job.
Daily * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC, two attacks
Hit: 2[W] + Dexterity modifier damage and the target is immobilized (save ends).
Miss: Half damage.
Bilge Rat
Swashbuckler Attack 9
You knock the opponent to the ground, he is no more threatening then a mere rat.
Daily * Martial, Weapon
Standard Action                 Melee weapon 1
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: The target is knocked prone and weakened (save ends)
Secondary Target: The primary target.
Secondary Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage
Miss: Half damage.
Level 10 Utility Powers
Skip, Hop, Dodge, Ready
Swashbuckler Utility 10
With a couple half-hazard twists and turns, you ready yourself in a new spot.
Encounter * Martial
Immediate Reaction                 Personal
Trigger: A creature moves into a square adjacent to you.
Effect: Shift one square and make an acrobatics check to jump with a +5 bonus.
Nelson's Folly
Swashbuckler Utility 10
You are to damn drunk to give a fuck.
Encounter * Martial
Immediate Reaction                 Personal
Trigger: You are knocked prone.
Effect: You stand up and shift squares equal to your Charisma modifier.
Clap of Thunder
Swashbuckler Utility 10
Intoxication at it's best.
Daily * Martial
Standard Action                 Personal
Effect: Shift your speed and regain use of a Swashbuckler encounter power.
Level 13 Encounter Powers
Provost's Strike
Swashbuckler Attack 13
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC, three attacks
Hit: 1[W] + Dexterity modifier damage and the target takes ongoing 5 damage (save ends).
Bow's Force
Swashbuckler Attack 13
You lunge to attack your foe, if it fails then try again.
Encounter * Martial, Reliable, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity - 3 vs. Reflex
Hit: 4[W] + Dexterity modifier damage
Making Salmagundi
Swashbuckler Attack 13
A good salad requires a lot of chopping.
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Dexterity modifier damage and the target is dazed (one hit) or stunned (two hits).
Level 15 Daily Powers
Rapscallion's Parry
Swashbuckler Attack 15
Daily * Martial, Weapon
Immediate Reaction                 Melee weapon
Trigger: You are hit by a melee attack.
Target: The triggering creature.
Attack: Dexterity vs. Reflex, two attacks
Hit: 2[W] + Dexterity modifier damage
Confrentation
Swashbuckler Attack 15
A final brawl brakes out.
Daily * Martial
Standard Action                 Melee weapon
Requirement: You must be bloodied.
Target: One bloodied creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage
Miss: Half damage
Effect: You do 1d10 damage to the target and it do the same to you. This process repeats for three cycles, until you or your foe chooses not to attack, or until one of you is knocked unconcious.
Ferocious Slashes
Swashbuckler Attack 15
Your furious swings drop your opponent for a last time.
Daily * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC, two attacks
Hit: 2[W] + Dexterity modifier damage a creature hit once is dazed (save ends), a creature hit twice is stunned (save ends).
Miss: The target is dazed (save ends).
Level 16 Utility Powers
Flask's Grin
Swashbuckler Utility 16
Nearly falling over yourself you trick your opponents into following you.
Encounter * Martial
Move Action                 Personal
Effect: You shift your speed. You can enter creatures squares during this movement but must end the movement outside of their squares. Each creature whose square you enter you shift one square.
Casual Sidestep
Swashbuckler Utility 16
*Yawn* "Is that all ye got?"
Encounter * Martial
Immediate Interrupt                 Personal
Trigger: An enemy targets you with an attack
Effect: Shift one square and slide the target one square. Choose a new target for the creature's attack, if not an enemy then itself.
One Sword Defence
Swashbuckler Utility 16
You bide your time.
Daily * Martial, Healing
Standard Action                 Personal
Effect: Until the end of the next turn:
Gain a +3 to AC and Reflex
Regain 2d6 + your Charisma modifier hit points
Choose an enemy who must attack you with it's next attacks.
Level 17 Encounter Powers
Knave Strike
Swashbuckler Attack 17
You treat the target with disgust, he is as useless as a swiss-cheese boat.
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier. Until the end of your next turn, you gain combat advantage against the target and a +2 power bonus to all defences against its attacks.
Jury Mast Slashes
Swashbuckler Attack 17
"Avast, you fools are as weak as my second mast!"
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: Three creatures
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is immobilized and knocked prone until the start of your next turn.
Disarm
Swashbuckler Attack 17
They're lucky it isnt literal.
Encounter * Martial, Weapon
Standard Action                 Personal
Hit: 2[W] + Dexterity modifier damage and the target drops one weapon it is holding. You can choose to catch the dropped weapon in a free hand of have it land on the ground at your feet (in your square).
Level 19 Daily Powers
Heave To
Swashbuckler Attack 19
When the enemy hits you, you are already gone.
Daily * Martial, Weapon
Immediate Reaction                 Melee weapon
Trigger: You are hit by an attack.
Target: The triggering creature
Attack: Dexterity vs. Reflex
Hit: 4[W] + Dexterity modifier damage and the target is stunned.
Special: Switch places with the target before the attack.
Party About the Mizzen Mast
Swashbuckler Attack 19
Weaving in circles about your foe you rythmically slice away at him.
Daily * Martial, Weapon
Standard Action                 Melee weapon
Target: One, two, or three creatures
Attack: Charisma + 1 vs. AC, three attacks
Hit: 2[W] + Dexterity modifier damage (first strike),
2[W] + Dexterity modifier damage (second strike),
and 1[W] + Dexterity modifier damage (third strike).
A target hit once is dazed until the end of your next turn.
A target hit twice is stunned until the end of your next
turn. A target hit three times is weakened and stunned
until the end of your next turn.
Miss: Half damage per attack, and the target is not dazed,
stunned, or weakened.
Effect: After the first attack and after the second attack, you can shift 1 square.
Coxswain's Beatdown
Swashbuckler Attack 19
Your punch sends the target reeling.
Daily * Martial, Reliable, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 12d4 + Dexterity modifier damage
Level 22 Utility Powers
Sea Legs
Swashbuckler Utility 22
You are ready to move.
Encounter * Martial
Move Action                 Personal
Effect: Shift a number of squares equal to your Charisma modifier.
Wise-Cracking Offense
Swashbuckler Utility 22
Your annoying blabber distracts your opponent.
Encounter * Martial
Minor Action                 Personal
Effect: You gain a bonus to damage rolls equal to your Charisma modifier until the end of your next turn.
Party Don't Stop
Swashbuckler Utility 22
"Pirate ship parties are the best parties, because pirate ship parties don't stop... 'Till everyone's dead."
Daily * Martial, Healing
Immediate Reaction                 Personal
Trigger: Your hitpoints drop to 0 or lower
Effect: You regain hit points as if you had spent a healing surge and gain an action point which you must use in your next turn. Until the end of the encounter you take a -2 to attack rolls.
Level 23 Encounter Powers
Scupper That!
Swashbuckler Attack 23
You knock the target to the ground, it's eyes having trouble focusing.
Encounter * Martial, Weapon
Standard Action                 Personal
Hit: 4[W] + Dexterity modifier damage and the target is knocked prone and dazed (save ends).
Aye for an Eye
Swashbuckler Attack 23
"...Makes the whole world blind. Hell of a lot of fun though."
Encounter * Martial
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 5[W] + Dexterity modifier damage and you are slowed until the end of your next turn.
Rope's End
Swashbuckler Attack 23
"Dodge this!"
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity + 6 vs. AC
Hit: 4[W] + Dexterity modifier damage
Level 25 Daily Powers
Targeting Glare
Swashbuckler Attack 25
You pick out who you wish to kill.
Daily * Martial
Move Action                 Ranged sight 5
Target: One creature
Attack: Dexterity vs. Will
Hit: You can parry the target as an immediate interrupt if it attacks you (save ends).
Burn Ye Letter of Marque
Swashbuckler Attack 25
Fire and death follow in a pirates wake.
Daily * Martial, Weapon
Standard Action                 Melee weapon
Target: One or two creatures
Attack: Dexterity vs. Reflex, two attacks
Hit: 3[W] + Dexterity modifier damage and 5 ongoing damage (save ends) If a target is hit by two attacks they take 10 ongoing damage and 5 ongoing fire damage (save ends both)
Special: Shift your speed +2 during this attack, making the two attacks at any point.
Splice The Main Brace
Swashbuckler Attack 25
You dart around the battlefield, taking shots at every other enemy.
Daily * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 4[W] + Dexterity modifier damage. Shift 2 squares and make the attack against a new target.
Level 27 Encounter Powers
Melora's Seperation
Swashbuckler Attack 27
When the Wild Lady tells you to do something, do it.
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. Will
Hit: 2[W] + Dexterity modifier damage, the target is dazed and weakened (save ends both), and slide the target squares equal to your Charisma modifier.
Tipping the Black Spot
Swashbuckler Attack 27
A threatening statement makes you feel sercure.
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 4[W] + Dexterity modifier damage
Effect: You gain a +3 to AC until the end of your next turn.
Umberlee's Fury
Swashbuckler Attack 27
When The Bitch Queen is angry, you notice.
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 4[W] + Dexterity modifier damage, and the target takes a -2 penalty to AC until the end of your next turn.
Level 29 Daily Powers
Mutiny
Swashbuckler Attack 29
Daily * Martial, Reliable
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 5[W] + Dexterity modifier damage and the target takes 15 ongoing damage.
Miss: Half damage and the target takes ongoing 10 damage.
Shiver Me Timbers
Swashbuckler Attack 29
Fighting is like drinking, the more the merrier.
Daily * Martial
Standard Action                 Melee weapon
Target: One creature
Attack: Dexterity vs. AC, four attacks
Hit: 2[W] + Dexterity modifier damage.
Miss: Half damage per attack.
Spike
Swashbuckler Attack 29
You stab the foes' arms twisting for extra suffering.
Daily * Martial, Weapon
Standard Action                 Melee weapon
Target: Two creatures
Attack: Dexterity vs. Fortitude
Hit: 5[W] + Dexterity modifier damage and the target is weakened.
Miss: The target is weakened