Swashbuckler"Aye mate, I am yer killer."Swashbucklers are multipurpose classes using both defending and striking abilities.DefenderStrikerNoneMartialDexterityCharismaNoneClothImprovised melee,Military melee,Simple melee0101465AcrobaticsBluff,Diplomacy,Dungeoneering,Insight,Intimidate,Nature,Perception,Stealth,Stealth3Duelists ParrySwashbuckler1FeatureThe target opens itself for a melee attack with its clumsy aim.At-WillMartialWeaponImmediate ReactionAn ememy misses you with an attack by 5 or more.FalseDexterity2AC02[W] + Dexterity modifier damage. Increase damage to 4[W] + Dexterity modifier at 21st level.1FalseOne creatureThe target is marked until you end a turn not adjacent to it.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueClose Yer DeadlightsSwashbuckler1AttackA quick smacking will learn em.At-WillMartialWeaponStandard ActionFalseDexterity0AC01[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.1FalseOne creatureMeleeWeaponNoneNo sustainFalseDexterity0AC01d4 damage and the target is knocked prone.1FalseOne creatureFalseFalseStrength0AC01FalseFalseRun 'em ThroughSwashbuckler1AttackYou thrust your rapier towards the enemy.At-WillMartialStandard ActionFalseDexterity0AC01[W] damage. Increase damage to 2[W] at 21st level.1FalseOne creatureMeleeWeapon2No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSwab the DeckSwashbuckler1Attack"All hands on deck! Wipe the floor with these lollygagers!"At-WillMartialWeaponStandard ActionFalseDexterity-2Fortitude02[W] + Dexterity modifier damage. Increase damage to 3[W] + Dexterity modifier at 21st level.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHoist the SailsSwashbuckler1AttackYou pull the goblin forward, only to kick him away.At-WillMartialWeaponStandard ActionFalseDexterity0AC01[W] + Dexterity modifier damage and push the target a number of squares equal to half your Charisma modifier.<br/>Increase to 2[W] + Dexterity modifier and push the target a number of squares equal to your Charisma modifier at 21st level.1FalseOne creatureMeleeWeaponNoneNo sustainFalseDexterity0Fortitude0Push the target squares equal to half your charisma modifier. (Charisma modifier at 21st level)1FalsePrimary target.TrueFalseStrength0AC01FalseTrueDance the Hempen JigSwashbuckler1AttackMiming a noose you elegantly slice the enemy. His eyes cannot follow you.EncounterMartialWeaponStandard ActionFalseDexterity0AC01[W] + Dexterity modifier damage and the target is dazed until the end of your next turn.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueNo Prey, No PaySwashbuckler1Attack"Aye, sorry mate. We'll be killing ye now."EncounterMartialWeaponStandard ActionBefore each attack (the secondary attack counting as one) you may shift one square.FalseDexterity0AC01d4 damage1FalseOne creatureMeleeTouchNoneNo sustainFalseDexterity0AC01d4 damage2FalseOne creatureFalseFalseDexterity0AC01[W] + Dexterity modifier damage1FalseOne creatureFalseFurling the SailsSwashbuckler1AttackLeaving himself open, you slice an opponent on his way by.EncounterMartialWeaponOpportunity ActionFalseDexterity2Reflex02[W] + Dexterity modifier damage, the target's movement is ended and it grants combat advantage until the end of your next turn.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueLand Lubbers FalldownSwashbuckler1AttackWith a low-blow with the blade you pin him to the ground with a foot.DailyMartialWeaponStandard ActionFalseDexterity0Reflex0Dexterity modifier damage and the target is knocked prone. You move into the target's square and the target is restrained until you leave the square. The target can force you to leave with a Dexterity vs. Reflex or Strength vs. Fortitude check.1FalseOne medium or smaller creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueScurvySwashbuckler1AttackPoisonous fish are an asset to a man who wants to kill.DailyMartialWeaponPoisonStandard ActionFalseDexterity0Fortitude01[W] + Dexterity modifier damage and the target is slowed and takes ongoing 10 damage (save ends both).1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGive no QuarterSwashbuckler1AttackDailyMartialWeaponStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damage and slide the targets 1 + your Charisma modifier.1FalseEach creature in burstCloseBurst2No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGrog BlossomSwashbuckler2UtilityInebriated stumbles confuse your opponents.EncounterMartialMinor ActionTrueStrength0AC01FalseShift 3 squares, any enemy you shift away from is slided 1 square.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCruel AdviceSwashbuckler2UtilityThe truth isn't always pretty.EncounterMartialMinor ActionFalseCharisma2Will0The target gets a + 1 bonus to their next skill roll per hit.4FalseOne, two, three, or four alliesRangedNone5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueReady Your StrikeSwashbuckler2UtilityCalmly, you prepare to strike.DailyMartialMove ActionTrueStrength0AC01FalseOne creatureMark the target as if you hit him with a parry.MeleeNone1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCareening DefenceSwashbuckler3AttackBeaching and breaching.EncounterMartialWeaponStandard ActionYou must use this attack at the end of a charge.FalseDexterity0Reflex02[W] + Dexterity modifier damage. Add your charisma modifier to your AC until the start of your next turn.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWalk the PlankSwashbuckler3AttackYou rush the enemy then drag him through the battle.EncounterMartialWeaponStandard ActionYou can use this ability at the end of a charge..FalseDexterity0AC01[W] + Dexterity modifier damage with each hit you shift one square, pulling the target with you.2FalseOne creature.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHit Him While He's DownSwashbuckler3AttackTrip the enemy, stab him.EncounterMartialWeaponStandard ActionThe secondary attacks miss automatically if the primary attack misses.FalseDexterity0Reflex01d4 + Charisma modifier damage and the target is knocked prone.1FalseOne creatureMeleeWeaponNoneNo sustainFalseDexterity0AC01[W] damage.2FalseThe primary targetFalseFalseStrength0AC01FalseTrueDance With Jack KetchSwashbuckler5Attack"Stay there Tar. Ye be waiting for the hemp."DailyMartialWeaponReliableStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damage and the target is immobilized (save ends).1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMan Over BoardSwashbuckler5AttackYou kick the orc in the arm, his muscles pulled.DailyMartialStandard ActionFalseDexterity2AC02d8 + Dexterity modifier damage and the target is weakened.Half damage and the target is weakened.1FalseOne creatureMeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSword DiveSwashbuckler5AttackYou lunge sword-first towards your foe.DailyMartialWeaponStandard ActionThis attack uses a move action. Before the attack is made, make an acrobatics check to jump with a + 2 bonus as if you had a running start. The jump does not provoke attacks of oppertunity and can surpass your speed.FalseDexterity0Reflex02[W] + Dexterity modifier damage, the target is knocked prone and pushed a number of squares equal to the acrobatics check made before the attack divided by 5.Half damage and the target is not knocked prone or pushed.1FalseMeleeWeapon1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTaunting AidSwashbuckler6AttackYou joke about your allies to get them to step it up.EncounterMartialMinor ActionTrueDexterity0AC01FalseOne ally.The ally can shift up to half it's speed.RangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSeen It All BeforeSwashbuckler6UtilityYou don't even flinch at an ambush.DailyMartialNo ActionTrueStrength0AC01FalseDuring a suprise round, you are not suprised and get a + 5 to initiative.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueLagging ResolveSwashbuckler6UtilityYou don't so much heal, as ignore the wounds.DailyArcaneStandard ActionTrueStrength0AC01FalseSpend a healing surge to gain HP. You are slowed until the end of your next turn.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueUmberlee's WrathSwashbuckler7AttackA cracking blow weakens the enemy's armor.EncounterMartialWeaponStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damage and the target takes a -2 penalty to AC until the end of your next turn.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBatten Down the HatchesSwashbuckler7AttackYou slide under the legs of your enemy, or jump over it's head. During this you cut and kick.EncounterMartialWeaponStandard ActionFalseDexterity0Reflex02[W] + Dexterity modifier damage1FalseOne creatureBefore the attack shift through the primary target's square to the other side of it. If an enemy occupies that square, push it.MeleeWeaponNoneNo sustainFalseCharisma0Fortitude01d6 + Charisma modifier damage and the target is pushed 1 square.1FalseOne creatureFalseFalseStrength0AC01FalseTrueMelora's BanishmentSwashbuckler7AttackYour theatening presence wards off a foe.EncounterMartialWeaponFearStandard ActionFalseDexterity0Will01[W] + Dexterity modifier damage, the target is weakened and slide the target squares equal to your Charisma modifier.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueEscaping Execution DockSwashbuckler9AttackYou have no intention of being caught now.DailyMartialWeaponHealing,ReliableStandard ActionFalseDexterity0AC03[W] + Dexterity modifier damage and you regain hit points as if you had spent a healing surge.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGibbit's CageSwashbuckler9AttackYour steel does a cages job.DailyMartialWeaponStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damage and the target is immobilized (save ends).Half damage.2FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBilge RatSwashbuckler9AttackYou knock the opponent to the ground, he is no more threatening then a mere rat.DailyMartialWeaponStandard ActionFalseDexterity0Fortitude0The target is knocked prone and weakened (save ends)1FalseOne creatureMeleeWeapon1No sustainFalseDexterity0AC03[W] + Dexterity modifier damageHalf damage.1FalseThe primary target.FalseFalseStrength0AC01FalseTrueSkip, Hop, Dodge, Ready Swashbuckler10UtilityWith a couple half-hazard twists and turns, you ready yourself in a new spot.EncounterMartialImmediate ReactionA creature moves into a square adjacent to you.TrueStrength0AC01FalseShift one square and make an acrobatics check to jump with a +5 bonus.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueNelson's FollySwashbuckler10UtilityYou are to damn drunk to give a fuck.EncounterMartialImmediate ReactionYou are knocked prone.TrueStrength0AC01FalseYou stand up and shift squares equal to your Charisma modifier.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueClap of ThunderSwashbuckler10UtilityIntoxication at it's best.DailyMartialStandard ActionTrueStrength0AC01FalseShift your speed and regain use of a Swashbuckler encounter power.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueProvost's StrikeSwashbuckler13AttackEncounterMartialWeaponStandard ActionFalseDexterity0AC01[W] + Dexterity modifier damage and the target takes ongoing 5 damage (save ends).3FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBow's ForceSwashbuckler13AttackYou lunge to attack your foe, if it fails then try again.EncounterMartialWeaponReliableStandard ActionFalseDexterity-3Reflex04[W] + Dexterity modifier damage1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMaking SalmagundiSwashbuckler13AttackA good salad requires a lot of chopping.EncounterMartialWeaponStandard ActionFalseDexterity0AC01[W] + Dexterity modifier damage and the target is dazed (one hit) or stunned (two hits).2FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRapscallion's ParrySwashbuckler15AttackDailyMartialWeaponImmediate ReactionYou are hit by a melee attack.FalseDexterity0Reflex02[W] + Dexterity modifier damage2FalseThe triggering creature.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueConfrentationSwashbuckler15AttackA final brawl brakes out.DailyMartialStandard ActionYou must be bloodied.FalseDexterity0AC03[W] + Dexterity modifier damageHalf damage1FalseOne bloodied creatureYou do 1d10 damage to the target and it do the same to you. This process repeats for three cycles, until you or your foe chooses not to attack, or until one of you is knocked unconcious.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFerocious SlashesSwashbuckler15AttackYour furious swings drop your opponent for a last time.DailyMartialWeaponStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damage a creature hit once is dazed (save ends), a creature hit twice is stunned (save ends).The target is dazed (save ends).2FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFlask's GrinSwashbuckler16UtilityNearly falling over yourself you trick your opponents into following you.EncounterMartialMove ActionTrueDexterity0AC01FalseYou shift your speed. You can enter creatures squares during this movement but must end the movement outside of their squares. Each creature whose square you enter you shift one square.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCasual SidestepSwashbuckler16Utility*Yawn* "Is that all ye got?"EncounterMartialImmediate InterruptAn enemy targets you with an attackTrueStrength0AC01FalseThe triggering enemyShift one square and slide the target one square. Choose a new target for the creature's attack, if not an enemy then itself.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueOne Sword DefenceSwashbuckler16UtilityYou bide your time.DailyMartialHealingStandard ActionTrueStrength0AC01FalseUntil the end of the next turn:<br/>Gain a +3 to AC and Reflex<br/>Regain 2d6 + your Charisma modifier hit points<br/>Choose an enemy who must attack you with it's next attacks.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueKnave StrikeSwashbuckler17AttackYou treat the target with disgust, he is as useless as a swiss-cheese boat.EncounterMartialWeaponStandard ActionFalseDexterity0AC03[W] + Dexterity modifier. Until the end of your next turn, you gain combat advantage against the target and a +2 power bonus to all defences against its attacks.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueJury Mast SlashesSwashbuckler17Attack"Avast, you fools are as weak as my second mast!"EncounterMartialWeaponStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damage, and the target is immobilized and knocked prone until the start of your next turn.1FalseThree creaturesMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDisarmSwashbuckler17AttackThey're lucky it isnt literal.EncounterMartialWeaponStandard ActionFalseDexterity0Reflex02[W] + Dexterity modifier damage and the target drops one weapon it is holding. You can choose to catch the dropped weapon in a free hand of have it land on the ground at your feet (in your square).1FalsePersonal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHeave ToSwashbuckler19AttackWhen the enemy hits you, you are already gone.DailyMartialWeaponImmediate ReactionYou are hit by an attack.Switch places with the target before the attack.FalseDexterity0Reflex04[W] + Dexterity modifier damage and the target is stunned.1FalseThe triggering creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueParty About the Mizzen MastSwashbuckler19AttackWeaving in circles about your foe you rythmically slice away at him.DailyMartialWeaponStandard ActionFalseCharisma1AC02[W] + Dexterity modifier damage (first strike),<br/>2[W] + Dexterity modifier damage (second strike),<br/>and 1[W] + Dexterity modifier damage (third strike).<br/>A target hit once is dazed until the end of your next turn.<br/>A target hit twice is stunned until the end of your next<br/>turn. A target hit three times is weakened and stunned<br/>until the end of your next turn.Half damage per attack, and the target is not dazed,<br/>stunned, or weakened.3FalseOne, two, or three creaturesAfter the first attack and after the second attack, you can shift 1 square.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCoxswain's BeatdownSwashbuckler19AttackYour punch sends the target reeling.DailyMartialWeaponReliableStandard ActionFalseDexterity0Reflex012d4 + Dexterity modifier damage1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSea LegsSwashbuckler22UtilityYou are ready to move.EncounterMartialMove ActionTrueStrength0AC01FalseShift a number of squares equal to your Charisma modifier.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWise-Cracking OffenseSwashbuckler22UtilityYour annoying blabber distracts your opponent.EncounterMartialMinor ActionTrueStrength0AC01FalseYou gain a bonus to damage rolls equal to your Charisma modifier until the end of your next turn.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueParty Don't StopSwashbuckler22Utility"Pirate ship parties are the best parties, because pirate ship parties don't stop... 'Till everyone's dead."DailyMartialHealingImmediate ReactionYour hitpoints drop to 0 or lowerTrueStrength0AC01FalseYou regain hit points as if you had spent a healing surge and gain an action point which you must use in your next turn. Until the end of the encounter you take a -2 to attack rolls.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueScupper That!Swashbuckler23AttackYou knock the target to the ground, it's eyes having trouble focusing.EncounterMartialWeaponStandard ActionFalseDexterity0AC04[W] + Dexterity modifier damage and the target is knocked prone and dazed (save ends).1FalsePersonal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAye for an EyeSwashbuckler23Attack"...Makes the whole world blind. Hell of a lot of fun though."EncounterMartialStandard ActionFalseDexterity0Reflex05[W] + Dexterity modifier damage and you are slowed until the end of your next turn.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRope's EndSwashbuckler23Attack"Dodge this!"EncounterMartialWeaponStandard ActionFalseDexterity6AC04[W] + Dexterity modifier damage1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTargeting GlareSwashbuckler25AttackYou pick out who you wish to kill.DailyMartialMove ActionFalseDexterity0Will0You can parry the target as an immediate interrupt if it attacks you (save ends).1FalseOne creatureRangedSight5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBurn Ye Letter of MarqueSwashbuckler25AttackFire and death follow in a pirates wake.DailyMartialWeaponStandard ActionShift your speed +2 during this attack, making the two attacks at any point.FalseDexterity0Reflex03[W] + Dexterity modifier damage and 5 ongoing damage (save ends) If a target is hit by two attacks they take 10 ongoing damage and 5 ongoing fire damage (save ends both)2FalseOne or two creaturesMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSplice The Main BraceSwashbuckler25AttackYou dart around the battlefield, taking shots at every other enemy.DailyMartialWeaponStandard ActionFalseDexterity0AC04[W] + Dexterity modifier damage. Shift 2 squares and make the attack against a new target.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMelora's SeperationSwashbuckler27AttackWhen the Wild Lady tells you to do something, do it.EncounterMartialWeaponStandard ActionFalseDexterity0Will02[W] + Dexterity modifier damage, the target is dazed and weakened (save ends both), and slide the target squares equal to your Charisma modifier.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTipping the Black SpotSwashbuckler27AttackA threatening statement makes you feel sercure.EncounterMartialWeaponStandard ActionFalseDexterity0Reflex04[W] + Dexterity modifier damage1FalseOne creatureYou gain a +3 to AC until the end of your next turn.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueUmberlee's FurySwashbuckler27AttackWhen The Bitch Queen is angry, you notice.EncounterMartialWeaponStandard ActionFalseDexterity0Reflex04[W] + Dexterity modifier damage, and the target takes a -2 penalty to AC until the end of your next turn.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMutinySwashbuckler29AttackDailyMartialReliableStandard ActionFalseDexterity0Reflex05[W] + Dexterity modifier damage and the target takes 15 ongoing damage.Half damage and the target takes ongoing 10 damage.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShiver Me TimbersSwashbuckler29AttackFighting is like drinking, the more the merrier.DailyMartialStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damage.Half damage per attack.4FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSpikeSwashbuckler29AttackYou stab the foes' arms twisting for extra suffering.DailyMartialWeaponStandard ActionFalseDexterity0Fortitude05[W] + Dexterity modifier damage and the target is weakened.The target is weakened1FalseTwo creaturesMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrue