ConductorAll of matter has a place and a purpose, and through my will they shall be shaped and changed.For all the powers of magic, nothing is greater than the world around you. Where other mages might boast the power to unleash things from the realms beyond your own, you boast a different kind of power: to turn the very world around you into a weapon. You teach yourself how to manipulate space and the elements around you so you can break down reality into building blocks and reconstruct them how you see fit. <br/>The powers you wield are very different to other Elemental Magic. You do not create and destroy with your power; you can only manipulate what is around you at the time. Where a mage might create fire from nothing but magic and will, you make it by adding to the heat of the world around you.<br/>Many see you as an ordinary mage, but you know you are more than that. You’re a scientist first and foremost and you yearn to learn as much as you can about the world around you so that your power can change it.LeaderDefenderNoneElementalIntelligenceDexterityStrengthCloth,LeatherImprovised melee,Improvised ranged,Military melee,Simple melee,Simple rangedDaggers,Rods,Totems,Wands01112710ArcanaDungeoneering,Endurance,Intimidate,Religion,Stealth,Streetwise4Furious ReachConductor1UtilityYour attack dealt a great deal of damage, but you thirst for more.EncounterElementalImmediate ReactionYour attack bloodies a foe.TrueStrength0AC01FalseYou make a basic melee or ranged attack against the target.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSurge of CreationConductor1FeatureYou take the, normally wasted, excess energy from an attack and use it to Empower your next strike.EncounterElementalImmediate ReactionYou use an encounter or a daily attack power.TrueStrength0AC01FalseYou gain a +5 bonus to your next attack roll before the end of your next turn.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMending WarpConductor1FeatureA rushed burst of power holds the wounds closed a second longer, postponing death yet again.EncounterElementalHealingMinor ActionTrueStrength0AC01FalseYou and each ally in burstTargets gain a number of hit points equal to your intelligence modifier + half your level.AreaBurst 110No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueConcussive HeatConductor1AttackYou add to the heat around you, multiplying it until the air ignites with flames.At-WillElementalImplementFireStandard ActionFalseIntelligence0Reflex01d6 + Intelligence modifier fire damage. Increase fire damage to 2d6 + Intelligence modifier at 21st level1FalseEach creature in blastCloseBlast3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueStrengthening ChargeConductor1AttackYou attack and, as you swing your weapon, you empower the armour of an ally.At-WillElementalWeaponStandard ActionFalseStrength0AC01[W] + Strength modifier damage1FalseOne creatureOne ally within 5 sqaures of the target gains +2 AC until the end of your next turn.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHailing PelletsConductor1AttackYou send magically strengthened pellets of your surroundings at your foe, whether it be earth, air, sand or stone.At-WillElementalImplementStandard ActionThis attack counts as a ranged basic attack.FalseIntelligence0Reflex02d4 + Intelligence modifier damage. Increase damage to 4d4 + Intelligence modifier at 21st level.1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShocking AimConductor1AttackStatic power flares around your shot, passing into the foe it hits.At-WillElementalImplementLightningStandard ActionMust be using a ranged weapon.FalseDexterity2Reflex01[W] + Dexterity modifier lightning damage1FalseOne creatureRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShield of the SurroundingsConductor1AttackYou make a shield of anything around you and beat back an enemy with it before using it in defence.EncounterElementalImplementStandard ActionFalseIntelligence0Fortitude02d6 + Intelligence modifier damage Creation FocusThe bonus to AC increases by 2.1FalseOne creatureYou gain a +2 bonus to AC. The bonus increases to +4 at 11th level and +6 at 21st level.RangedSight5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTruePrecise WeaknessConductor1AttackYou attack at a weak point, but use your power to make the foe even weaker.EncounterElementalWeaponFearStandard ActionFalseStrength0AC-21[W] + Strength modifier damage and the target is weakened until the end of your next turn.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSound of SirensConductor1AttackYou make a sound with your weapon and empower it until it begins to damage your enemy.EncounterElementalWeaponThunderStandard ActionFalseStrength0AC01[W] + Strength modifier thunder damage and the target is knocked prone and defeaned (save ends both).1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueContructed ReboundConductor1AttackYou unmake the projectile that was about to hit you and reassmble it, much stronger, and send it back at a foe.EncounterElementalImplementImmediate InterruptYou are hit by a ranged weapon attack.FalseIntelligence0Reflex02d6 + Intelligence modifier damage and you push the target a number of squares equal to your Intelligence modifier.1FalseOne creatureRangedSightNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRending ClawsConductor1AttackThe air swirls around your weapon, making it twice as deadly when you next strike.DailyElementalWeaponStandard ActionFalseStrength2AC03[W] + Strength modifier damage1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDivide and StrikeConductor1AttackYou make your weapon split into three and attack, then reform it as one.DailyElementalWeaponStandard ActionFalseStrength0AC02[W] + Strength modifier damage and you push the target one square.1FalseOne, Two or Three creaturesMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMoisture DeconstructionConductor1AttackYou cause the moisure in and around your enemies to erode at their skin.DailyElementalImplementColdStandard ActionFalseIntelligence0Fortitude02d6 + Intelligence modifier cold damage1FalseEach enemy in burstAreaBurst 110No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGrueling ToxinConductor1AttackThe body as enough to create the world's greatest poisons.DailyElementalImplementPoisonStandard ActionFalseIntelligence0Fortitude03d6 + Intelligence modifier poison damage and target is slowed (save ends)Living FocusThe target is knocked prone and cannot make a saving throw until the end of your next turn.1FalseOne creatureRangedSight10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueReconstructionConductor2UtilityYou work your powers over an object and restore it.At-WillElementalMinor ActionTrueStrength0AC01FalseYou restore a broken object. The object must not be completely destroyed but may be in severe disrepair. The Object may not be larger than one sqaure foot per level.MeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueForm WeaponryConductor2UtilityYou take something around you, and make a weapon from it.At-WillElementalMinor ActionTrueStrength0AC01FalseYou create a weapon of any type you are proficient with. You can use this weapon as any other, using your intelligence modifier in place of Strength for any basic attack and damage rolls. The weapon lasts until you chose to unmake it, at which point it becomes whatever it was before you used this power. You can have only one weapon created by this spell at a time. The weapon has an enhancement bonus dependant on your level:<br/>Level&nbsp; &nbsp;2&nbsp; &nbsp;+1&nbsp; &nbsp; Level 7&nbsp; &nbsp;+2&nbsp; &nbsp;&nbsp; &nbsp; Level 12&nbsp; &nbsp;+3<br/>Level 17&nbsp; &nbsp;+4&nbsp; &nbsp; Level 22&nbsp; &nbsp;+5&nbsp; &nbsp; Level 27&nbsp; &nbsp;+6PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTruePrepared StepConductor2UtilityYou surround yourself with parts of the suroundings, creating a shield that allows you to leap past enemies unscatheed.EncounterElementalMove ActionTrueStrength0AC01FalseYou shift your speed. All enemies adjacent to your end position are pushed 1 square.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRaise BarricadeConductor2UtilityAt your bidding, the ground becomes a solid barrier that your foes struggle to pass.DailyElementalZoneStandard ActionTrueStrength0AC01FalseYou raise a barricade that is two sqaures high. The barricade blocks movement and line of sight. The barricade shares your defences and each sqaure section of the wall has 10 + your intelligence modifier + half your level hit points. The wall lasts until the end of your next turn. AreaWall 510Sustain MinorThe wall persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueNatural ErrosionConductor3AttackYou unleash an acid from natural chemicals in the air.EncounterElementalImplementAcidStandard ActionFalseIntelligence0Fortitude03d6 + Intelligence modifier acid damage1FalseOne creatureRangedNone5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFragment BlastConductor3AttackYou fire a bolt thick with a solid coating and cause the projectile to burst into a shower of sharp points.EncounterElementalWeaponStandard ActionFalseDexterity2Reflex01[W] + Dexterity modifier damage1FalseOne creature and each creature within 2 sqaures of the target.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGoring StrikeConductor3AttackYour weapon twists and becomes sharper than ever.EncounterElementalWeaponStandard ActionFalseStrength0AC02[W] + Strength modifier damage and the target takes ongoing damage 5 (save ends)1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFocused ProjectileConductor3AttackYou make three projectiles and fire them with perfect aim.EncounterElementalImplementForceStandard ActionYou cannot target a creature twice with one use of this power.FalseIntelligence0Reflex03d6 + Intelligence modifier force damage1FalseOne creatureRangedNone15No sustainFalseIntelligence0Reflex02d6 + Intelligence modifier force damage1FalseOne CreatureFalseFalseIntelligence0Reflex01d6 + Intelligence modifier one creature damage1FalseFalsePillars of EarthConductor5AttackYou forge a set of stone pillars that spray shards of dust and rock into the eyes of your enemies.DailyElementalImplementForceStandard ActionFalseIntelligence0Fortitude02d8 + Intelligence modifier force damage1FalseFour non-adjacent sqaures within range.You conjure four pillars that occupy the target sqaures and are up to three sqaures high. The pillars block movement and line of sight. As a minor action, you can cause one of the pillars to make the following attack in a Close Burst 1, destroying that pillar.Other wise the pillars last until the end of the ecounter or for 5 minutes.RangedSight10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueImpact WeaponConductor5AttackYou can strike a foe with a melee weapon from ten paces.DailyElementalWeaponStandard ActionFalseStrength0AC03[W] + Strength modifier damage and you push the target creature a number of squares equal to your intelligence modifier.1FalseOne creatureMeleeWeapon10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBurst ElevationConductor5AttackStamping your foot, you cause a section of the ground to rise and fall rapidly, disorienting those standing upon it.DailyElementalImplementStandard ActionFalseIntelligence0Fortitude03d8 + Intelligence modifier damage and the target is knocked prone.1FalseEach creature in blastCloseBlast3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMighty Pack TacticConductor5AttackYou cause your own and allies weapons to become sharper and tougher than ever.DailyElementalWeaponThunderStandard ActionFalseStrength0AC03[W] + Strength modifier thunder damage and the target is knocked prone.1FalseAll allies within 5 sqaures of you deals thunder damage and knocks the target prone with their next melee basic attack before the end of your next turn.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBreak HoldConductor6UtilityFirmly grounded in reality, nothing real nor imaginary can contain you.EncounterElementalMinor ActionTrueStrength0AC01FalseYou can make an escape attempt or a saving throw again immobility, restraint or slow effects. You gain a +5 bonus to saving throws against charm affects until the end of your next turn.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWarp the FoldsConductor6UtilityWeaving the world around you, you seem to pass through some things while remaining solid to others.DailyElementalMinor ActionTrueStrength0AC01FalseYou can phasing and a +2 bonus to speed until the end of your next turn.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAided PropulsionConductor6UtilityYou use the world around you to help pass through it.DailyElementalMove ActionTrueStrength0AC01FalseYou shift your speed and gain a +5 bonus to athletics checks when jumping until the end of your next turn.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRobust ProtectionConductor6UtilityYou lend allies protection from whatever they need.DailyElementalMinor ActionTrueStrength0AC01FalseYou and each ally in burstEach target selects one defence and they receive a +5 bonus to this defence until the end of their next turn.CloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueEarthly TrappingsConductor7AttackThere is always something you can use for bondage.EncounterElementalWeaponStandard ActionFalseDexterity0AC03[W] + Dexterity modifier damage and target is immobilsed (save ends).Target is immobilised (save ends).1FalseOne creatureRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGauntlets of the WorldConductor7AttackAround your hands, hard material forms, making your next strike very deadly.EncounterElementalWeaponStandard ActionFalseStrength0AC03[W] + Strength modifier damage and target is dazed (save ends)1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAura of MistConductor7AttackYou surround yourself with near solid fragments of mist, made from the moisture in the air.EncounterElementalImplementColdZoneStandard ActionTrueStrength0AC01FalseYou and each creature in burstThe burst becomes a zone of near solid mist that remains centred on you. An enemy entering or starting their turn inside the aura takes 5 + your intelligence modifier cold damage. The aura lasts until the end of your next turn.CloseBurst3Sustain MoveYou shift one sqaure and the aura persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGrounded Battering RamConductor7AttackAs you swing a weapon, you gather up substance from the ground and slam it into your foe before letting it settle once moe.EncounterElementalWeaponStandard ActionFalseStrength0AC03[W] + Strength modifier damage, you push the target a number of sqaures equal to your strength modifier and knock them prone.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSurrounding StormConductor9AttackYou gather up everything in sight and set it spinnng in a storm.DailyElementalImplementForceZoneStandard ActionFalseIntelligence0Fortitude03d8 + Intelligence modifier force damage.1FalseEach creature in burstYou create a storm of objects until the end of your next turn. Any creature entering or starting their turn in the zone take 10 force damage. All creatures in the burst and knocked prone.AreaBurst 310Sustain StandardThe zone persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGrowing ProtectionConductor9AttackYou raise a wall and hurl away any who near it.DailyElementalImplementForceZoneStandard ActionYou make the attack against each creature in and adjacent to the wall.FalseIntelligence0Fortitude03d8 + Intelligence modifier force damage1FalseYou create a wall up to three sqaures high that blocks movement and line of sight. The wall shares your defences and has 10 + half your level hit points per segment.AreaWall 1015No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMaterial GiantConductor9AttackCovering yourself in an armour of the world around you, you take the shape of a Material Giant.DailyElementalPolymorphMinor ActionThe attack is a standard action and is not included in the minor action to activate this power.FalseStrength0AC04[W] + Strength modifier damage and the target is pushed 2 + half your level squares.1FalseOne creatureYou assume the shape of a Material Gian until the end of the Encounter. While in this form, you gain a +4 bonus to AC and fortitude. All enemies adajcent to you are slowed and weakened. Once during this encounter, you may use the attack provided.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueManipulate the FieldConductor10UtilityYou move the ground in such a way that your allies are in the most advantageous position.EncounterElementalMove ActionTrueStrength0AC01FalseYou and each ally in burstYou slide each target a number of squares equal to their speeds. They also gain a +2 bonus to attack rolls when attacking an enemy they are flanking.CloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueKnow the EarthConductor10UtilityNothing can move without you knowing.DailyElementalMinor ActionTrueStrength0AC01FalseYou gain tremmorsense 10 until the end of the encounter.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueKnit the FleshConductor10UtilityYour power reaches into another's body and binds together their flesh, preventing bleeding.DailyElementalStandard ActionTrueStrength0AC01FalseEach ally in blastEach target can spend a healing surge and regains additional hit points equal to your Strength modifier.Living FocusYou also benefit from the effects of this power. Each target can make a saving throw against one effect which a saving throw can end.CloseBlast4No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWinds of RetaliationConductor10UtilityYou return fire twice as fast, the air accomadating you.DailyElementalWeaponImmediate ReactionA creature in range targets you with a single ranged attack,TrueStrength0AC01FalseThe triggering creature,You make two ranged basic attacks, with your current weapon, against the target.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSpear of DirectionConductor13AttackThe water snaps up and flies forwards, smashing into your enemy and knocking them to the ground.EncounterElementalImplementStandard ActionFalseIntelligence0Reflex06d12 + Intelligence modifier damage and you knock the target prone.1FalseOne creatureRangedSight10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueLens StrikeConductor13AttackYou bend light with your will and turn a bad situation to a promising one.EncounterElementalImplementRadiantStandard ActionFalseIntelligence0Fortitude05d12 + Intelligence modifier radiant damageDiscipline of SteelThe target takes ongoing radiant damage 5 (save ends)1FalseOne creatureYou gain concealment until the end of your next turn.Discipline of WorldYou instead gain invisibility until the end of your next turn or until you next attack.RangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueConducted FistConductor13AttackYou mould your armour, or the air if you have to, and make a weapon around your fist.EncounterElementalWeaponStandard ActionYou must have a free hand.FalseStrength0AC04d6 + Strength modifier damage and target is knocked prone.1FalseOne creatureYou create a gauntlet that lasts until the end of the encounter. You are proficient with the weapon that deals damage equal to 1d4 c half your level. As a standard action, you can make the following attack. Making this attack ends the power.The weapon lasts until the end of your next turn.MeleeNoneNoneSustain MinorThe weapon persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMalformed AttackConductor13AttackYou step out of the way of an attack and make your own strike before your enemy could hope to hit you.EncounterElementalWeaponImmediate InterruptYou are targeted by a melee attack.FalseStrength0AC04[W] + Strength modifier damageDestruction FocusThe target takes ongoing poison damage 10 (save ends)Half damage.1FalseThe attacking creature.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueUnruly EarthConductor15AttackAt your command, the earth shifts and warps.DailyElementalImplementForceZoneStandard ActionFalseIntelligence0Fortitude05d12 + Intelligence modifier force damage and you slide the target a number of squares equal to your intelligence modifier.1FalseEach creature in blastThe area becomes difficult terrain until the end of your next turn.CloseBlast5Sustain MinorThe area remains difficult terrain.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCrushing ForceConductor15AttackYou constrict your enemies with whatever lies near them.DailyDivineImplementStandard ActionFalseIntelligence0Fortitude05d12 + Intelligence modifier damage and the target is immobilised (save ends)1FalseOne creatureRangedNone10No sustainFalseIntelligence0Fortitude04d12 + Intelligence modifier damage and taget is immobilised (save ends).1FalseOne Creature.FalseFalseStrength0AC01FalseTrueDefensive ReckoningConductor15AttackThrowing up your hands, you make the air around you change and mould to become the perfect shield.DailyElementalImplementThunderZoneStandard ActionFalseIntelligence0Fortitude04d12 + Intelligence modifier damage and you push the target 2 squares.1FalseEach enemy in burstThe burst becomes a zone of swift air currents. All creatures inside the zone gain a +2 bonus to defences against ranged attacks. The zone lasts until the end of your next turn.CloseBurst10Sustain MinorThe zone persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAcidic SprayConductor15AttackA fine spray of acid covers you enemies.DailyElementalImplementAcidStandard ActionFalseIntelligence0Reflex04d10 + Intelligence modifier acid damage and targets take ongoing acid damage 10 (save ends)Half damage.1FalseEach creature in blastCloseBlast3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGrounded SealConductor16UtilityYou hold your enemies to the earth.At-WillElementalImmediate ReactionYou use a power that knocks an enemy prone.You can only use this power once per round.TrueStrength0AC01FalseOne enemy knocked prone by the Conductor Power used.The target remains prone and cannot stand up (save ends)RangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBountiful BoundaryConductor16UtilityYou forge a wall before you, making sure that no enemy can pass.EncounterElementalMinor ActionTrueStrength0AC01FalseYou make a wall before you from your surroundings that lasts until the end of your next turn. The wall is a solid obstacle and blocks line of sight. It can be up to 3 squares high. Creation FocusAn ally standing next to the wall gains regeneration 5.AreaWall 1010No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueLast DefenceConductor16UtilityAs an attack comes close to an ally, you intervene with your powers.DailyElementalImmediate InterruptAn ally within range is targeted by an attack by and enemy within range.TrueStrength0AC01FalseThe triggering creature.The attack is negated and you slide your ally a number of squares equal to your intelligence modifier. Destruction FocusThe triggering enemy is knocked prone.RangedNone15No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTissue ReconstructionConductor16UtilityYou revitalise the flesh of your allies.DailyElementalHealingMinor ActionTrueStrength0AC01FalseYou and each ally in burstEach ally in range can spend a healing surge and gains regeneration 20 until the end of your next turn.CloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMomentum StrikeConductor17AttackHarnessing the energy of the world around you, you charge forth and strike an enemy that once was to far to reach.EncounterElementalWeaponForceStandard ActionYou shift your speed before making this attack.FalseStrength0AC05[W] + Strength modifier force damage and you push the target a number of squares equal to your intelligence modifier.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDeepfreeze BarrierConductor17AttackYour body is covered in frozen moisture and nearby foes recoil from the cold.EncounterElementalImplementColdStandard ActionFalseIntelligence0Fortitude04d12 + Intelligence modifier cold damageCreation FocusEnemies are also immobilised (save ends)1FalseEach enemy in burstYou gain +5 to AC and one other defence of your choice until the end of your next turn.CloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBone-Rending BludgeonConductor17AttackYour weapon snaps bones and crushes tissue.EncounterElementalWeaponFearStandard ActionFalseStrength0AC05[W] + Strength modifier damage and the target is weakened and slowed (save ends both)Living FocusThe target is knocked prone (save ends).Half damage and the target is slowed (save ends).Living FocusThe target is weakened (save ends)1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSmelter's StrikeConductor17AttackYour strike is as hot as the forge from which your weapon came, and unleashes and blast of heat upon your enemies.EncounterElementalWeaponFireStandard ActionFalseStrength0AC05[W] + Strength modifier fire damage and each enemy within 2 squares of your target takes ongoing fire damage 10 (save ends).Destruction FocusEach enemy within 5 squares of the target takes ongoing fire damage 10 (save ends).Half damage.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueStatic ThrowConductor19AttackYour weapon hits your foe and they cease to move.DailyElementalWeaponStandard ActionMust be weilding a thrown weapon.FalseDexterity0Reflex05[W] + Dexterity modifier damage and target is slowed (save ends). 1FalseOne creatureFirst Failed Save: target is immobilised (save ends). Second Failed Save: Target is petrified. RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTummult BashConductor19AttackYou slam into the ground with your weapon and every creature near you falls to the ground in agony.DailyElementalWeaponThunderStandard ActionFalseStrength0AC05[W] + Strength modifier thunder damage and the target is knocked prone.1FalseEach creature in burstCloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWarp FleshConductor19AttackYou defile another's body by warping it temporarily with your powers.DailyElementalImplementReliableStandard ActionFalseIntelligence0Will06d12 + Intelligence modifier damage and target is weakened (save ends)Living FocusThe target is slowed and dazed (save ends both).You push the target one square.1FalseOne creatureMeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFrozen AreaConductor19AttackYou force all moisture to freeze, holding everything still.DailyElementalImplementColdStandard ActionFalseIntelligence0Fortitude05d12 + Intelligence modifier cold damage and target is immobilised (save ends)Target is immobilised (save ends).1FalseEach creature in blastCloseBlast5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueUncoil RealityConductor22UtilityReality unfolds before you and you slip between the cracks.EncounterElementalMinor ActionTrueStrength0AC01FalseYou gain phasing and a +2 bonus to speed until the end of your next turn.PersonalNoneSustain MinorThe effect persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTruePreserve the LivingConductor22UtilityYou and your allies need not fear death, for you can overcome it.DailyElementalHealingMinor ActionTrueStrength0AC01FalseYou and each ally in burstAll targets can spend a healing surge and regain additional hit points equal to half your level. Each ally can make a saving throw against an effect a saving throw can end.Living FocusThe additional hit points gained increases to your level + your intelligence modifier.CloseBurst20No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWeapon MeditationConductor22UtilityYour mind becomes hollow to all but the movement of weapons. You're focused and learn faster than normal.DailyElementalStanceMinor ActionTrueStrength0AC01FalseYou gain a +2 bonus to all attack rolls and two defences of your choice. When you shift you can shift an extra sqaure. Your speed increases by half your intelligence modifier. When you are hit by a melee attack you can gain a +2 bonus to the defence that attack hit until the end of your next turn.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSpacial AnomalyConductor22UtilityYou can change space as you chose, reorganising your enemies and allies as you choose.DailyElementalTeleportationImmediate ReactionYou hit with a melee attack.TrueStrength0AC01FalseEach creature in burstYou teleport each creature to a space in the burst no more than 5 squares from their original position.CloseBurst10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTwisting WeaponryConductor23AttackAs an enemy strikes, you twist their weapon away from them with a mental command and attack them as they falter.EncounterElementalWeaponFearImmediate InterruptYou are targeted by a melee attack.FalseStrength0AC07[W] + Strength modifier damage1Falsethe triggering creature.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCataclysm FlourishConductor23AttackYou twist your blade and swing it, empowering your attack with your energy.EncounterElementalWeaponForceStandard ActionFalseStrength0AC06[W] + Strength modifier force damage.1FalseEach creature in burstOne ally adjacent to one of the targets can make a melee basic attack as a free action.CloseBurst1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueStatic ExplosionConductor23AttackRubbing your hands together, you increase the static and heat in the air around you to a painful degree.EncounterElementalImplementLightningStandard ActionFalseIntelligence0Fortitude06d12 + Intelligence modifier lightning damage and you knock the target prone.Creation FocusYou slide the targets 5 sqaures.3FalseThree creaturesRangedSight15No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBlighted ManipulationConductor25AttackYour magic extends forwards, rotting the flesh it touches.DailyElementalImplementNecroticStandard ActionFalseIntelligence0Fortitude04d10 + Intelligence modifier necotic damageLiving FocusTarget takes ongoing Poison Damage 20 (save ends).Half Damage.Living FocusTarget takes ongoing Poison Damage 20 (save ends).1FalseEach enemy in blastCloseBlast3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueScreaming WeaponConductor25AttackYou intensify the sound your blade makes at it swings through the air.DailyElementalWeaponThunderStandard ActionFalseStrength0AC06[W] + Strength modifier thunder damage and you push the target a number of sqaures equal to your wisdom modifier.Half Damage and you push the target 1 sqaure.1FalseMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueStorm of ShardsConductor25AttackYou cause fragments of your environment to rise and spin in a maelstrom of chaos.DailyElementalImplementForceZoneStandard ActionFalseIntelligence0Fortitude03d12 + Intelligence modifier force damageHalf Damage1FalseEach creature in burstThe burst creates a zone of spinning fragments that lasts until the end of your next turn. A creature starting its turn in or entering the zone takes force damage equal to your Intelligence Modifier and is knocked prone.CloseBurst3Sustain MinorThe zone persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTruePelting CascadeConductor25AttackYou create two walls of rock and press them into a foe, intent on crushing the life from them.DailyElementalImplementForceStandard ActionFalseIntelligence0Fortitude06d12 + Intelligence modifier force damage and the target is dazed and immobilised (save ends).Half Damage and the target is knocked prone.1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSwinging HeatConductor27AttackYou create heat on the tip of your blade and unleash it as you swing.EncounterElementalWeaponFireStandard ActionFalseStrength0AC05[W] + Strength modifier fire damage and target takes ongoing fire damage 10 (save ends).Half Damage and target takes ongoing fire damage 5 (save ends).1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCataclysm SmiteConductor27AttackYou slash and the release a spark of lightning from your blade.EncounterElementalWeaponLightningStandard ActionFalseStrength0AC04[W] + Strength modifier lightning damage.Half Damage.1FalseOne creatureMake a secondary attack against one other creature with the range of the attack being Melee Weapon 3.MeleeWeaponNoneNo sustainFalseStrength0AC02[W] + Strength modifier lightning damage.1FalseOne CreatureFalseFalseStrength0AC01FalseTrueIcy WrathConductor27AttackYou draw all heat from your enemies, holding them still.EncounterElementalImplementColdStandard ActionFalseIntelligence0AC03d10 + Intelligence modifier cold damage.1FalseEach creature in blastAn ally who hits a target before the end of your next turn deals additional cold damage equal to your Strength Modifier.CloseBlast4No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAir BladesConductor27AttackYou slice through your foes with the very air around you.EncounterElementalImplementThunderStandard ActionFalseIntelligence0Reflex04d10 + Intelligence modifier thunder damage1FalseA number of enemies equal to your Intelligence ModifierCloseBurst10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHurricane BladeConductor29AttackYou slash against a foe and unleash all of your power.DailyElementalWeaponForceStandard ActionFalseStrength0AC06[W] + Strength modifier damage and the target takes ongoing force damage 20 (save ends).Half Damage and target takes ongoing force damage 15 (save ends).1FalseEach creature in burstCloseBurst1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSolidify FleshConductor29AttackYou reach into another's body and force their skin to harden to stone.DailyElementalImplementForcePolymorphStandard ActionFalseIntelligence0Will05d12 + Intelligence modifier force damage and target is slowed (save ends). First Failed Save: Target is Petrified (save ends).Half Damage and target is Slowed (save ends).1FalseOne creatureRangedNone5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBury in the EarthConductor29AttackYou push your foes into the ground.DailyArcaneImplementStandard ActionFalseIntelligence0Reflex04d10 + Intelligence modifier damage.Half Damage.1FalseYou force the target underground (save ends). During this time the target is held in a square beneath the earth and is unable to move or take an acton other than a saving throw. When a target succeeds on a save, they reappear in the space, they were originally in, prone. PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMetallic SmiteConductor29AttackYou swing your blade and unleash all the wrath of metal and sound.DailyElementalWeaponThunderStandard ActionFalseStrength0AC07[W] + Strength modifier damage and each creature adjacent to you is pushed a number of squares equal to your Strength Modifier and takes 3d10 Thunder Damage.Half Damage and each creature adjacent to you is pushed 1 square and knocked prone.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrue