Spirit Brawler
Anything I have to say to you can be said with my fists.
CLASS TRAITS:
Role: Striker and Defender
Power Source: Psionic
Key Abilities: Strength, Dexterity, Wisdom

Armour Proficiencies: Cloth
Weapon Proficiencies: Simple melee
Implements:
Bonuses to Defense: +1 Fortitude:, +2 Will:

Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 7 + Constitution modifier

Trained Skills: From the class skills list below, choose 3 more trained skills at 1st level. Class Skills: Athletics, Bluff, Endurance, Intimidate, Perception, Streetwise

Class Features: Tunnel Vision, Rapid Upper, Unarmed Fighter, Pummeling Action(11th level), Shattering Fists (11th level)
In every city there are street toughs who know how to work a fight, one out of every hundred of those is truly capable of real combat, and of those only one in a thousand is truly gifted enough to become a Spirit Brawler. With power that comes from the pure fury of the fight, they wield unique energies that even they cant truly quantify. Consumate combatants, they know no fear in battle and use their power to cripple and crush any opponent that stands in their way. As they grow in power they learn new ways to expose weaknesses and beat down opponents in any situation. The brawler practices efficient destruction of his targets at all expense, almost completely forgoing defense. A true striker in every sense, their power is only useful in a fight and they are otherwise a normal mortal fighter. Forgoing the rules and forms of the worlds monastic orders, they focus on channeling their pure battle fury into every punch, making them a rare but almost universally feared force in the world.
Class features

TUNNEL VISION
You gain a +1 bonus to will. This bonus increases to +2 at 11th level and +3 at 21st level.

RAPID UPPER
See power

UNARMED FIGHTER
You can make unarmed attacks with much greater effectiveness than most combatants can. When you make a weapon attack such as a melee basic attack, you can use the monk unarmed strike, which is a weapon in the unarmed weapon group. This weapon has the off-hand weapon property and a +3 proficiency bonus, and it deals 1d8 damage. You must have a hand free to use your monk unarmed strike, even if you’re kicking, kneeing, elbowing, or head-butting a target. Also, your monk unarmed strike can benefit from a magic ki focus if you have one (see “Implements” below).

While you are wearing cloth armor or no armor and aren’t using a shield, you gain a +2 bonus to AC.

PUMMELING ACTION(11TH LEVEL)
When you spend an action point to take an extra action, your rapid upper flurry of blows deals extra damage equal to your Strength modifier until the end of the turn

SHATTERING FISTS (11TH LEVEL)
Your spirit brawler unarmed strike and rapid upper flurry of blows both deal 2 extra damage. In addition, your spirit brawler unarmed strike gains a bonus to damage rolls against objects and creatures that have the construct keyword. The bonus equals your Strength modifier.

Spirit Brawler Powers
Class Features
Rapid Upper
Spirit Brawler Feature
At-Will * Ki
Free Action                 Melee 1
Prerequisite: You hit with an attack on your turn.
Target: The target of the triggering attack.
Effect: The target takes damage equal to 5 + dexterity modifier. (at 11th lvl it does 7 + dexterity modifier and the target is knocked prone.)
21st lvl: Make a secondary attack.
Secondary Target: Each adjacent enemy
Secondary Attack: Strength vs. AC
Hit: Knocks each target prone.
Special: You can only use this power once per round.
Level 1 At-Will Powers
Ducking Straight
Spirit Brawler Attack 1
The brawler ducks under the targets guard and throws a quick strike to there weakpoint.
At-Will * Ki
Standard Action                 Melee weapon
Target: One creature
Attack: Strength + 2 vs. AC
Hit: 1(W) + Strength modifier damage and the target gets -1 to attack roles until the end of your next turn.
Raging Bull
Spirit Brawler Attack 1
As the Spirit Brawler takes more punishment he becomes ever more dangerous.
At-Will * Psionic, Weapon
Standard Action                 Melee weapon
Target:
Attack: Strength vs. AC
Hit: 1(W) + str mod. If you are bloodied the target takes 1(W) extra damage.
Lvl 21: 2(W) + str mod damage.

Movement technique: You push the target one square and you shift into the square the target left.
Level 1 Encounter Powers
Lights Out
Spirit Brawler Attack 1
When a Spirit Brawler sees a chance for victory, he takes it.
Encounter * Ki
Standard Action                 Melee weapon 1
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. The target takes 1(W) extra damage if it is bloodied.

Movement technique: You move your speed. During this movement, bloodied enemies cant attack you with opportunity actions or immediate actions.
Level 1 Daily Powers
Stiff Arm Charge
Spirit Brawler Attack 1
The Spirit launches into a charging clothesline, sending enemies sprawling.
Daily * Ki, Implement
Standard Action                 Melee touch
Target:
Effect: You shift your speed. If you enter a square adjacent to an enemy creature during the shift, you may push him one square in the direction of your shift. During the shift, make the following attacks.
Secondary Target: One, two or three creatures.
Secondary Attack: Strength vs. Fortitude
Hit: 3d8 + Strength modifier damage and each target is knocked prone.
Miss: Half damage.
Level 2 Utility Powers
White Knuckle Fury
Spirit Brawler Utility 2
Daily * Ki, Stance
Immediate Reaction                 Personal
Trigger: You are bloodied by an attack
Effect: Until the stance ends, your Spirit Brawler encounter and daily attack powers deal extra damage equal to your Dexterity modifier.
Level 3 Encounter Powers
Determined Double Barrel
Spirit Brawler Attack 3
A Lightning quick one-two punch combination lets the brawler prepare for more.
Encounter * Ki
Standard Action                 Melee weapon 1
Target:
Attack: Strength vs. AC
Hit: 2(W) + strength modifier damage. Make the following secondary attack.
Secondary Target:
Secondary Attack: Strength + 2 vs. AC
Hit: 2(W) + strength modifier damage and the target is knocked prone.
Effect: Movement technique: You shift your speed ending this movement adjacent to at least one enemy. You get +2 to defenses until the end of your next turn.
Level 5 Daily Powers
Crippling Cross
Spirit Brawler Attack 5
The brawler strikes with brutality and focus, leaving the victim broken.
Daily * Ki, Implement
Standard Action                 Melee touch
Target:
Attack: Strength vs. Fortitude
Hit: 2d10 + Strength modifier damage and the target is dazed and takes ongoing 5 damage (save ends both).
Level 6 Utility Powers
Brawlers Tactics
Spirit Brawler Utility 6
The brawler steps inside his opponents guard, using there body as a punching bag.
Daily * Ki, Stance
Minor Action                 Personal
Effect: Until the stance ends, whenever you hit with a melee encounter power, you can choose to occupy the same square as the target of that attack, if you do the target takes a penalty to all attacks and defenses against you equal to your Wisdom modifier while you remain in the same square. This penalty also applies to opportunity attacks granted by the target when trying to leave this square.
Level 7 Encounter Powers
Counter Pursuit
Spirit Brawler Attack 7
The brawler feints and then delivers a viscous counter blow to the target.
Encounter * Arcane
Standard Action                 Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2(W) + strength modifier damage and the target is pushed a number of squares equal to your Wisdom modifier.

Movement technique: You shift a number of squares equal to the amount you pushed the target.
Special: You can use the attack part of this power instead of a melee basic attack for an opportunity attack.
Level 9 Daily Powers
Furious Impact
Spirit Brawler Attack 9
The brawlers power is now such that he can channel his fury beyond the range of his fists.
Daily * Ki, Implement
Standard Action                 Close burst 3
Target: Each enemy within burst
Attack: Strength vs. Fortitude
Hit: 3d10 + Dexterity modifier damage and each target is pushed a number of squares equal to your Wisdom modifier.
Miss: Half damage and each target is pushed 2 squares.
Level 10 Utility Powers
Luring Footwork
Spirit Brawler Utility 10
The brawlers movements draw his victims in for the kill.
Daily * Ki, Stance
Move Action                 Personal
Effect: Until the stance ends, all your Spirit Brawler encounter attack powers have the following effect: At the beginning of this attack, the target is pulled a number of squares equal to your Dexterity modifier.
Level 11 Encounter Powers
Breath Taker
Spirit Brawler Attack 11
The brawler delivers a crippling blow to the targets diaphragm, rendering them invalid.
Encounter * Psionic, Full Discipline, Weapon
Standard Action                 Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and the target falls prone and can’t stand up until the end of your next turn.
Effect: Movement technique: You shift half your speed and gain a +2 bonus to all defenses until the end of your next turn.
Level 13 Encounter Powers
Spirit Cannon
Spirit Brawler Attack 13
The brawlers power focuses into a cannon shot of pure fury.
Encounter * Ki, Implement
Standard Action                 Ranged 10
Target: One creature
Attack: Strength vs. Fortitude
Hit: 5(W) + Dexterity modifier damage.