Necromancer
Rise My Minions! Rise And Fight!
CLASS TRAITS:
Role: Controller
Power Source: Shadow
Key Abilities: Intelligence, Constitution, Charisma

Armour Proficiencies: Leather
Weapon Proficiencies: Improvised melee, Improvised ranged, Simple melee
Implements: Holy symbol, Orbs, Skulls, Staffs, Tomes, Wands
Bonuses to Defense: , +1 Reflex:, +2 Will:

Hit Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 5 + Constitution modifier

Trained Skills: Arcana. From the class skills list below, choose 4 more trained skills at 1st level. Class Skills: Bluff, Diplomacy, Dungeoneering, Endurance, Heal, History, Insight, Nature, Perception, Religion, Stealth, Stealth

Class Features: Channel Divinty, Control Minions
As a necromancer you control the battlefield by besstowing effects to your enemys and summoning minions to fight for you.
Class features

CHANNEL DIVINTY

CONTROL MINIONS
Can controll up to 5 minions at 1st level,7 at 3rd, 8 at 5th, and 10 at 10th.

Necromancer Powers
Class Features
Minion: Melee Basic Attack
Necromancer Feature
Your Minions strike your emeny with their powerful daggers
At-Will * Shadow, Summoning, Weapon
Minor Action                 Melee 2
Target: One Creature
Attack: Intelligence vs. Reflex
Hit: 1d6+Intelligence modifier damage
Special: You can command all your minions as a standerd action or 1 as a minion
Level 1 At-Will Powers
Death's Weakinin
Necromancer Attack 1
A burst of black dust comes out of your impliment and enemys near it cough and are hurt
At-Will * Arcane, Poison, Implement
Standard Action                 Area burst 1 within 10 squares
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 1d6+Intellegence modifier damage and the taget target takes a -2 penalty to attack roles until the end of your next turn
Summon Undead Minion
Necromancer Utility 1
You raise you hand and chant an ancient lauguage that only you and your minions can speak and hear and a undead minion rises from out of nowhere
At-Will * Shadow, Necrotic, Summoning, Implement
Minor Action                 Ranged 15
Target:
Effect: You summon an Undead minion in an unoccupied square within range 15
Secondary Target: Melee 1
Secondary Attack: Intelligence vs. Reflex
Hit: 1d4+Intelligence modifer damage
Effect: The minion may shift before of after the attack
Special: The minion can make attacks and move, commanding it is a minor action
Level 1 Encounter Powers
Death Rays
Necromancer Attack 1
You fire 2 bolt of energy ito your foes and they seem to be weakened
Encounter * Shadow, Necrotic, Implement
Standard Action                 Ranged 10
Target: Two creatures within range
Attack: Intelligence vs. Reflex, two attacks per target
Hit: 1d6+Intelligence modifier Necrotic damage and the taget is weakened(save ends)
Level 1 Daily Powers
The Begenning of Death
Necromancer Attack 1
Your target starts to feel odd and it soon falls over
Daily * Shadow, Sleep, Implement
Standard Action                 Ranged 20
Target:
Attack: Intelligence + 3 vs. Will
Hit: The target is unconous(save ends)
Miss: Taget is slowed(save ends)
Summon 5 Undead Minions
Necromancer Utility 1
Daily * Shadow, Necrotic, Summoning, Implement
Minor Action                 Ranged 15
Target:
Effect: You Summon 5 undead minions in unocupied squares within range
Special: You have a Spellbook in which your keep double the Daily Spells but you may only use 1 per day