NecromancerRise My Minions! Rise And Fight!As a necromancer you control the battlefield by besstowing effects to your enemys and summoning minions to fight for you.ControllerNoneNoneShadowIntelligenceConstitutionCharismaLeatherImprovised melee,Improvised ranged,Simple meleeHoly symbol,Orbs,Skulls,Staffs,Tomes,Wands0121055ArcanaBluff,Diplomacy,Dungeoneering,Endurance,Heal,History,Insight,Nature,Perception,Religion,Stealth,Stealth4Minion: Melee Basic AttackMinion1AttackYour Minions strike your emeny with their powerful daggersAt-WillShadowWeaponSummoningMinor ActionYou can command all your minions as a standerd action or 1 as a minionFalseIntelligence0Reflex01d6+Intelligence modifier damage 1FalseOne CreatureMeleeNone2No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDeath's WeakininNecromancer1AttackA burst of black dust comes out of your impliment and enemys near it cough and are hurtAt-WillArcaneImplementPoisonStandard ActionFalseIntelligence0Will01d6+Intellegence modifier damage and the taget target takes a -2 penalty to attack roles until the end of your next turn1FalseEach enemy in burstAreaBurst 110No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSummon Undead MinionNecromancer1UtilityYou raise you hand and chant an ancient lauguage that only you and your minions can speak and hear and a undead minion rises from out of nowhereAt-WillShadowImplementNecroticSummoningMinor ActionThe minion can make attacks and move, commanding it is a minor actionTrueStrength0AC01FalseYou summon an Undead minion in an unoccupied square within range 15RangedNone15No sustainFalseIntelligence0Reflex01d4+Intelligence modifer damage1FalseMelee 1The minion may shift before of after the attackFalseFalseStrength0AC01FalseTrueDeath RaysNecromancer1AttackYou fire 2 bolt of energy ito your foes and they seem to be weakenedEncounterShadowImplementNecroticStandard ActionFalseIntelligence0Reflex01d6+Intelligence modifier Necrotic damage and the taget is weakened(save ends)2TrueTwo creatures within rangeRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueThe Begenning of DeathNecromancer1AttackYour target starts to feel odd and it soon falls overDailyShadowImplementSleepStandard ActionFalseIntelligence3Will0The target is unconous(save ends)Taget is slowed(save ends)1FalseRangedNone20No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSummon 5 Undead MinionsNecromancer1UtilityDailyShadowImplementNecroticSummoningMinor ActionYou have a Spellbook in which your keep double the Daily Spells but you may only use 1 per dayTrueStrength0AC01FalseYou Summon 5 undead minions in unocupied squares within rangeRangedNone15No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrue