Aeon
I have recognized the flow of the universe, and you will fall prey to its disregarding will.
CLASS TRAITS:
Role: Controller and Leader
Power Source: Arcane
Key Abilities: None

Armour Proficiencies: Cloth, Leather
Weapon Proficiencies: Simple melee
Implements: Orbs, Rods
Bonuses to Defense: , +2 Reflex:

Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Perception. From the class skills list below, choose 3 more trained skills at 1st level. Class Skills: Acrobatics, Arcana, Bluff, Dungeoneering, History, Insight, Nature, Religion, Stealth

Class Features: Route of Discovery , Cosmic Design, Aeon Powers, Implements

Aeons have discovered the flow and patterns of the universe. Commonly they were people who began searching for the answers to life through whatever means presented themselves.
      Aeons are gifted with the ability to distort time and space to their advantage, managing to leave foes in a state of confusion as the standard rules of fighting tend not to apply in a battle where and Aeon is present.
      Some had started as monks, or holy men hoping their deities would bring them closer to the answers they sought. Others had delved into schools of sorcery believing that magic may provide a light along the path they wish to walk. Whereas few Aeons have managed to discover the essence of the cosmos through some sort of revelation, or an experience which linked them with the flow of time and space.
      So show those who would go against you no quarter. Let them know that the only certainty with you in battle is chaos. Displace and distort your enemies on the field, assailing them in every possible. Show no quarter, and leave no comfort.
Class features

ROUTE OF DISCOVERY
Aeons search for the truth wherever they may happen to find it. Whether it be through divine means, or riddled in the ways arcane, or through individual means. They will do whatever it takes to happen upon the answers.
      You begin with an additional at-will power from a Divine, Arcane, or Universal power class. In order to choose an at-will from a Divine class, you must be trained in Religion, or trained in Arcana to choose from an Arcane power class. You may choose freely from the Aeon class for your additional at-will power.

COSMIC DESIGN
In your path of discovery, you have recognized the structuring of individuals. Applying the knowledge you currently have, you have pushed your standard limits in a way to bring benefit to yourself.
      You may choose from one of the following options. Your choice may affect some ability’s options.

    Design of Continuity: You gain a +1 to attack and damage rolls to abilities that do not contain the “weapon” keyword.
    Design of Phasing: While not wearing heavy armor you gain both a +1 to AC and a +1 to shift moves.

AEON POWERS
Each Aeon has both of the following powers Cosmic Foresight and Projection Shift.

IMPLEMENTS
Aeons devise the use of Rods and Orbs in battle to direct the flow of time and space as a conductor of Universal Energy. While wielding magical Rods of Orbs, an Aeon may gain its enhancement bonus to both attack and damage rolls to class abilities and paragon features with the “implement” keyword. These abilities may still be used without wielding an implement.

Aeon Powers