Gunner
"It takes a swordsman 10 seconds to cut you down.   However it only takes me 1 to shoot you down!"
CLASS TRAITS:
Role: Striker
Power Source: Martial
Key Abilities: Dexterity, Intelligence, Charisma

Armour Proficiencies: Cloth
Weapon Proficiencies: Improvised ranged, Military ranged, Simple melee, Simple ranged, Superior ranged
Implements:
Bonuses to Defense: , +2 Reflex:

Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Acrobatics

Class Features: Dodgey, Pistol Whipper, Rifleman, Sniper
The Gunner is versitile, and a sly fox weather he's out of combat or not.   He goes into the battle waiting to count the kills that they rack up.   And also playing a personal game to see how many times they can come face to face with a sword.   Although many think they are supposed to be on the back lines.   They would be surprised that just as many Gunners are at the front line as there are behind a line of soldiers.
Class features

DODGEY
With the slyness of a fox the Gunner can dodge behind an ally andallow him to take the hit.

PISTOL WHIPPER
The Gunner has Become Extremely proficient with Pistols and has learned how to doge a blade by the narrowest of margins.   When the gunner is weilding a pistol add 2 to his AC.   Also when he is adjacent to an enemy he gains a +2 to attack.

RIFLEMAN
You gain a +2 to all attacks made with Rifles.

SNIPER
You Gain a +4 to any attacks made more then 15 squares away from the target.

Gunner Powers
Dodgey
Gunner Feature
"Tryin' to hit me are ya!   Well let's see you take on my Friend!"
Encounter * Martial
Immediate Interrupt                 Personal
Trigger: Enemy Attacks
Effect: The Gunner takes cover behind an ally.   Switching places with them and allowing them to take the hit.
Level 1 At-Will Powers
Dual Shot
Gunner Attack 1
"once your're hit you'll want it to stop, but then it will happen again."
At-Will * Martial
Standard Action                 Ranged weapon 5
Requirement: Must Be Weilding 2 Pistols
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.
Secondary Target: Same Target
Secondary Attack: Dexterity vs. AC
Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.
In My Scope
Gunner Attack 1
"There's no escape from my Crossair"
At-Will * Martial
Standard Action                 Ranged weapon 20
Requirement: Must be weilding a Musket
Target: One creature
Attack: Dexterity + 4 vs. AC
Hit: 1[W]+2 + Dexterity modifier damage. Increase damage to 2[W]+4 + Dexterity modifier at 21st level.
Hit-n-Run
Gunner Attack 1
"You won't see me, but you will hear me."
At-Will * Martial, Weapon
Standard Action                 Ranged 1
Requirement: Must Be Weilding a Pistol
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.   Shift number of squares equal to your Dex modifier.
Miss: Shift number of squares equal to your Dex modifier.
Sure Shot
Gunner Attack 1
"I Take careful aim with this gun... And now you're dead."
At-Will * Martial, Weapon
Standard Action                 Ranged weapon 20
Requirement: Must be Weilding a Gun
Target: One creature
Attack: Dexterity + 2 vs. AC
Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.
Lock and Load
Gunner Attack 1
"Boom! I'm ready!"
At-Will * Martial, Weapon
Standard Action                 Ranged weapon
Requirement: Must Be Weilding a Gun
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.   And next turn you can load your gun as a free action instead of a standard action.
Miss: Next turn you can load your gun as a free action instead of a standard action.
Level 1 Encounter Powers
Echo Shot
Gunner Attack 1
"You think you're so good?   Then find out where this came from."
Encounter * Martial, Weapon
Standard Action                 Ranged weapon 20
Requirement: Must Be Weilding a Rifle
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage. Increase damage to 4[W] + Dexterity modifier at 21st level.   And if you were marked by an enemy you nolonger are.
Airborne
Gunner Attack 1
"I'll Strike from the air and then get into your blindspot!"
Encounter * Martial
Standard Action                 Ranged weapon 1
Prerequisite: Dex 15
Requirement: Must Be Weilding 2 Pistols
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.
Miss: Fall Prone behind the target
Secondary Target: Same Target
Secondary Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.   Shift one square.
Cripple Shot
Gunner Attack 1
"You're hand won't move will it?"
Encounter * Martial, Weapon
Standard Action                 Ranged weapon 20
Requirement: Must be Weilding a gun
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage. Increase damage to 4[W] + Dexterity modifier at 21st level.   And the Target can't attack until the end of you're next turn.
Level 1 Daily Powers
Sniper Shot
Gunner Attack 1
"With the pull of the trigger you'll be dead."
Daily * Martial, Weapon
Standard Action                 Ranged weapon 20
Requirement: Must be weilding a Rifle
Target: One creature
Attack: Dexterity + 2 vs. AC
Hit: 5[W] + Strength modifier damage. Increase damage to 10[W] + Strength modifier at 21st level.
Quick Trigger
Gunner Attack 1
"One! Two! Three! Four! Five!   And you hurt don't you?"
Daily * Martial, Weapon
Standard Action                 Ranged weapon 5
Requirement: Must be weilding a Pistol
Target: One creature
Attack: Dexterity + 2 vs. AC, five attacks
Hit: 2[W] + Dexterity modifier damage