Seer
I have already seen the outcome. All that remains is for it to play out.
CLASS TRAITS:
Role: Controller and Leader
Power Source: Primal
Key Abilities: Wisdom, Intelligence

Armour Proficiencies: Cloth, Leather
Weapon Proficiencies: Simple melee, Simple ranged
Implements: Staffs, Totems
Bonuses to Defense: , +2 Will:

Hit Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Nature. From the class skills list below, choose 4 more trained skills at 1st level. Class Skills: Arcana, Heal, History, Insight, Perception, Religion

Class Features: Whispers on the Wind, Second Sight, Geas
A Seer is the advisor, wise sage, and the trusted couselo. In primal societies, the Seer is interpreter of the tapsestry of fate and mediator between man and the natural world.
The Seer gains glimpses into the future, and with that knowledge guides his clan according to the will of destiny.

Soothsayer Seers
A soothsayer uses glimpses of future glories to ensure that he and his allies are in the right place at the right time in order to fufill their destiny. The soothsayer's abilities mostly consist of moving himself or allies around the battlefield, and making sure that once they are in the proper position, they have all the advantages they need in order to make best use of that position.
A Soothsayer will typically choose the Second Sight Class Feature.

Doomspeaker Seers
Ill fortune follows in the wake of the Doomspeaker. Whether he is merely a harbinger of fell fate or a catalyst of destiny is hard to determine.
The Doomspeaker's abilities center around hindering his enemies movement, offense and defensive capabilities.
The typical Doomspeaker selects the Geas Class Feature.
Class features

WHISPERS ON THE WIND
A Seer may add their Wisdom modifier to their armor class, in addition to their Intelligence or Dexterity when when wearing light or no armor.

SECOND SIGHT
Second sight is a look at destiny's larger design. In this brief flash, a seer can see a potential stumbling point and try and instead turn it into a success.

GEAS
A Geas twists the enemy of the seer's fate to his own purposes, placing a taboo on certain actions, hindering the seer's foe and their ability to combat the destiny of the seer's allies.

Seer Powers
Second Sight
Seer Feature
I have seen destiny's design.
Encounter * Primal
Immediate Interrupt                 Ranged 5
Trigger: You or an ally within range make an attack, save or skill check roll and you dislike the outcome.
Target: Yourself or triggering ally
Effect: The target may reroll the triggering roll with a bonus equal to your Wisdom modifier.
Geas
Seer Feature
You shall not.
Encounter * Primal
Immediate Reaction                 Ranged 10
Trigger: An enemy attacks or moves away from an ally adjacent it.
Target: An enemy within range
Attack: Wisdom vs. Will
Effect: Choose one: You give the target -2 to attacks, -2 to saves, -2 to defenses or -2 to its movement speed until the end of its next turn
Level 1 At-Will Powers
Vision of Triumph
Seer Attack 1
Strike now, he's he's about to leave himself open!
At-Will * Arcane, Implement
Standard Action                 Ranged 10
Target: One ally
Effect: An ally makes an attack against an adjacent enemy. If it hits, the ally may shift.
Hero's Charge
Seer Attack 1
Move quickly, while it's distracted!
At-Will * Primal, Implement
Standard Action                 Ranged 10
Target: One enemy
Attack: Wisdom vs. Reflex
Hit: 1d8+Wis
Secondary Target: One ally within range
Effect: Slide one ally 2 squares toward the target
Soothsayer: Slide the ally a number of squares equal to your Wisdom modifier.
Foe's Fall
Seer Attack 1
Those who rail against fate, suffer for it.
At-Will * Primal, Implement
Standard Action                 Ranged 10
Target: One enemy
Attack: Intelligence vs. Reflex
Hit: 1d8+Int
Effect: Until the end of your next turn, if the target moves or shifts, it instead falls prone.
Doomspeaker: The target may not shift until the end of your next turn.
Scatter
Seer Attack 1
The winds of fate buffet my foes.
At-Will * Primal, Implement
Standard Action                 Area burst 3 within 10 squares
Target: One enemy.
Attack: Wisdom vs. Fortitude
Hit: 1d8+Wis
Effect: Each creature in the burst is pushed 1 square