WHISPERS ON THE WIND
A Seer may add their Wisdom modifier to their armor class, in addition to their Intelligence or Dexterity when when wearing light or no armor.
SECOND SIGHT
Second sight is a look at destiny's larger design. In this brief flash, a seer can see a potential stumbling point and try and instead turn it into a success.
GEAS
A Geas twists the enemy of the seer's fate to his own purposes, placing a taboo on certain actions, hindering the seer's foe and their ability to combat the destiny of the seer's allies.
Second Sight
Seer Feature
I have seen destiny's design.
Encounter * Primal
Immediate Interrupt Ranged 5 Trigger: You or an ally within range make an attack, save or skill check roll and you dislike the outcome.
Target: Yourself or triggering ally
Effect: The target may reroll the triggering roll with a bonus equal to your Wisdom modifier.
| Geas
Seer Feature
You shall not.
Encounter * Primal
Immediate Reaction Ranged 10 Trigger: An enemy attacks or moves away from an ally adjacent it.
Target: An enemy within range
Attack: Wisdom vs. Will
Effect: Choose one: You give the target -2 to attacks, -2 to saves, -2 to defenses or -2 to its movement speed until the end of its next turn
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Vision of Triumph
Seer Attack 1
Strike now, he's he's about to leave himself open!
At-Will * Arcane, Implement
Standard Action Ranged 10
Target: One ally
Effect: An ally makes an attack against an adjacent enemy. If it hits, the ally may shift.
| Hero's Charge
Seer Attack 1
Move quickly, while it's distracted!
At-Will * Primal, Implement
Standard Action Ranged 10
Target: One enemy
Attack: Wisdom vs. Reflex
Hit: 1d8+Wis
Secondary Target: One ally within range
Effect: Slide one ally 2 squares toward the target
Soothsayer: Slide the ally a number of squares equal to your Wisdom modifier. |
Foe's Fall
Seer Attack 1
Those who rail against fate, suffer for it.
At-Will * Primal, Implement
Standard Action Ranged 10
Target: One enemy
Attack: Intelligence vs. Reflex
Hit: 1d8+Int
Effect: Until the end of your next turn, if the target moves or shifts, it instead falls prone.
Doomspeaker: The target may not shift until the end of your next turn. | Scatter
Seer Attack 1
The winds of fate buffet my foes.
At-Will * Primal, Implement
Standard Action Area burst 3 within 10 squares
Target: One enemy.
Attack: Wisdom vs. Fortitude
Hit: 1d8+Wis
Effect: Each creature in the burst is pushed 1 square
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