SeerI have already seen the outcome. All that remains is for it to play out.A Seer is the advisor, wise sage, and the trusted couselo. In primal societies, the Seer is interpreter of the tapsestry of fate and mediator between man and the natural world. <br/>The Seer gains glimpses into the future, and with that knowledge guides his clan according to the will of destiny.<br/><br/>Soothsayer Seers<br/>A soothsayer uses glimpses of future glories to ensure that he and his allies are in the right place at the right time in order to fufill their destiny. The soothsayer's abilities mostly consist of moving himself or allies around the battlefield, and making sure that once they are in the proper position, they have all the advantages they need in order to make best use of that position.<br/>A Soothsayer will typically choose the Second Sight Class Feature.<br/><br/>Doomspeaker Seers<br/>Ill fortune follows in the wake of the Doomspeaker. Whether he is merely a harbinger of fell fate or a catalyst of destiny is hard to determine.<br/>The Doomspeaker's abilities center around hindering his enemies movement, offense and defensive capabilities.<br/>The typical Doomspeaker selects the Geas Class Feature.ControllerLeaderNonePrimalWisdomIntelligenceNoneCloth,LeatherSimple melee,Simple rangedStaffs,Totems0021046NatureArcana,Heal,History,Insight,Perception,Religion4Second SightSeer1FeatureI have seen destiny's design.EncounterPrimalImmediate InterruptYou or an ally within range make an attack, save or skill check roll and you dislike the outcome.TrueStrength0AC01FalseYourself or triggering allyThe target may reroll the triggering roll with a bonus equal to your Wisdom modifier.RangedNone5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGeasSeer1FeatureYou shall not.EncounterPrimalImmediate ReactionAn enemy attacks or moves away from an ally adjacent it.FalseWisdom0Will01FalseAn enemy within rangeChoose one: You give the target -2 to attacks, -2 to saves, -2 to defenses or -2 to its movement speed until the end of its next turnRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueVision of TriumphSeer1AttackStrike now, he's he's about to leave himself open!At-WillArcaneImplementStandard ActionTrueStrength0AC01FalseOne allyAn ally makes an attack against an adjacent enemy. If it hits, the ally may shift.RangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHero's ChargeSeer1AttackMove quickly, while it's distracted!At-WillPrimalImplementStandard ActionFalseWisdom0Reflex01d8+Wis1FalseOne enemyRangedNone10No sustainTrueStrength0AC01FalseOne ally within rangeSlide one ally 2 squares toward the targetSoothsayerSlide the ally a number of squares equal to your Wisdom modifier.FalseFalseStrength0AC01FalseTrueFoe's FallSeer1AttackThose who rail against fate, suffer for it.At-WillPrimalImplementStandard ActionFalseIntelligence0Reflex01d8+Int1FalseOne enemyUntil the end of your next turn, if the target moves or shifts, it instead falls prone.DoomspeakerThe target may not shift until the end of your next turn.RangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueScatterSeer1AttackThe winds of fate buffet my foes.At-WillPrimalImplementStandard ActionFalseWisdom0Fortitude01d8+Wis1TrueOne enemy.Each creature in the burst is pushed 1 squareAreaBurst 310No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrue