Cultist of the Ancient Ones"The gods mean nothing to me, I smite you with the power of the Outer Realm!"You have been touched by the power of the Outer Realm and you weild its secrets with deadly effect. Clerics have their gods and Shamans have primal spirits but you have something stranger; the Aberrant creatures. You worship the four aberrant creatures Known as the Anceint Ones. You also belive that the Ancient Ones are as powerfull as the gods. Cultists of the Ancient Ones are few and are despised by anyone who has any belif in the gods because of how they fanaticly serve the Ancient Ones. You notice the gods but they arn't your focus. Your part in the world is to do the Will of the Ancient Ones and to destroy those who would oppose their power. Cultists of the Ancient Ones adventure because of their need for people to recognize that despite your regection of the gods you can still be a hero and be good.ControllerNoneNoneAberrantIntelligenceWisdomDexterityClothOrbs,Staffs,Wands0021046ArcanaDiplomacy,Dungeoneering,History,Insight,Intimidate,Religion3Grasping Tentacles AO Cultist1AttackYou call up tentacles from the ground that attack anything they can reach.At-WillAberrantImplementForceStandard ActionFalseIntelligence0Reflex01d6 + Intelligence modifier force damage<br/>Increase damage to 2d6 + Intelligence modifier force damage at 21st level1FalseEach creature in burstAreaBurst 110No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAberrant BoltAO Cultist1AttackAt-WillAberrantImplementNecroticStandard Actionthis power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.FalseIntelligence0Reflex02d4 + Intelligence modifier necrotic damage. Increase damage to 4d4 + Intelligence modifier at 21st level.1FalseOne creatureRangedNone20No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAberrant RevolationAO Cultist1AttackYou reveal the power of the Outer Relm. At-WillAberrantImplementPsychicStandard ActionFalseIntelligence0Fortitude01d6 + Intelligence modifier psychic damage, and the target is dazed untill the end of your next turn. Increase damage to 2d6 + Intelligence modifier at 21st level.1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTruePsychic ExplotionAO Cultist1AttackYou focus for a second and send enemies backward with your mental assalt.At-WillAberrantImplementPsychicStandard ActionFalseIntelligence0Will01d6 + Intelligence modifier psychic damage, and you push the target a number of squares equal to your Wisdom modifier.<br/>Increase damage to 2d6 + Inteligence modifier at 21st level.1FalseEach creature in blastCloseBlast3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAcid SprayAO Cultist1AttackA spray of acid shoots from your hand and burn anything it hits.EncounterAberrantImplementAcidStandard ActionFalseIntelligence0Reflex02d6 + Intelligence modifier acid damage1FalseEach creature in blastCloseBlast5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMind Drain AO Cultist1Attackyou put your hand on your head and you drain your enemies will.EncounterAberrantImplementPsychicStandard ActionFalseIntelligence0Will01d10 + Intelligence modifier psychic damage, and the target is weakend untill the end of your next turn1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRotting BlastAO Cultist1AttackYou point your finger at a foe blasting him and knocks off smaller blasts hitting nearby enemies.EncounterAberrantImplementNecroticStandard ActionFalseDexterity0Reflex02d8 + Intelligence modifier necrotic damage. Make a secondary attack.1FalseOne creature or objectRangedNone20No sustainFalseIntelligence0Reflex01d10 + Intelligence modifier necrotic damage.1FalseEach creature adjacent to the primary targetFalseFalseStrength0AC01FalseTrueTerrain MorphAO Cultist1AttackYou place your hands on the ground and sharp rocks of energy peirce your enemies.EncounterAberrantImplementForceStandard ActionFalseIntelligence0Reflex01d6 + Intelligence modifier force damage, and the target is knocked prone.1FalseEach creature in burstThis power's area is difficult terrain untilll the end of your next turn. You can end this effect as a minor action. AreaBurst 110No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFreezing OrbAO Cultist1AttackChanting paryers to the Ancient ones you summon a globe of freezing energy and you control its movement.DailyAberrantImplementColdStandard ActionFalseIntelligence0Reflex02d6 + Intelligence modifier cold damage.1FalseOne creature adjacent tho the Freezing OrbYou conjure a medium Freezing Orb in an unocupied square within range, and the Orb attacks an adjacent creature. Any creature that starts its turn next to the Freezing orb takes 1d4 + intelligence modifier cold damage. as a move action, you can move the Orb up to 6 squares. RangedNone4Sustain MinorYou can sustain this power untill the end the encounter. As a standar action, you can make another attack with the Orb.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRay of PoisonAO Cultist1AttackA purple ray errupts from your hand flying to your target and splashing off hitting nearby foes.DailyAberrantImplementPoisonStandard ActionFalseIntelligence0Reflex02d8 + Intelligence modifier poison damage, and ongoing 5 poison damage (save ends). Make a secondary attack.1FalseOne creatureRangedNone20No sustainFalseIntelligence0Reflex01d8 + Intelligence modifier poison damage, and ongoing 5 poison damage (save ends).Half damage, and ongoing 2 poison damage to primary target (save ends), and no secondary attack.1FalseFalseFalseStrength0AC01FalseTrueArmor of the Ancient OnesAO Cultist2UtilityYou pray to the Ancient onesand you are coverd by a green light that protects you.EncounterAberrantMinor ActionFalseStrength0AC01FalseUntill the end of your next turn, you gain a power bonus to AC equal to your wisdom modifier.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueReward of the Ancient Ones AO Cultist2UtilityThe Ancient one reward you for your service.DailyAberrantHealingMinor ActionFalseStrength0AC01FalseYou regain hitpoints equal to 1d6 + Wisdom modifier + your Dexerity modifierPersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMark of CagingAO Cultist3AttackDark energy encircles your foes and wounds them if they try to escape.EncounterAberrantImplementNecroticStandard ActionFalseIntelligence0Will01d8 + Intelligence modifier necrotic damage, if the target moves before the end of its next turn, the target tahes 5 necrotic damage.1FalseEach creature in burstAreaBurst 110No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAberrant ShardsAO Cultist3AttackShards of Aberrant energy rain down on your foes showing them your masters power.EncounterAberrantImplementForceZoneStandard ActionFalseIntelligence0Reflex01d8 + Intelligence modifier force damage.1FalseEach creature in burstthis power creates a zone of raining shards of energy that lasts untill the end of your next turn. While within the zone, any enemy that takes -2 penalty to attack rolls, and any enemy that leaves the zone takes 5 Force damageAreaBurst 110No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGibbering BlastAO Cultist5AttackAn orb of rotting flesh and dark energy lanches at your foes erradicating them.DailyAberrantImplementNecroticStandard ActionFalseIntelligence0Reflex03d6 + Intelligence modifier necrotic damage.Half damage.1FalseAreaBurst 320No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShocking VisionAO Cultist5AttackYou conjer a illution of one of the Ancient Ones and cause your foes to cower in fear.DailyAberrantImplementForceStandard ActionFalseIntelligence0Reflex01d6 + Intelligence modifier force damage, and the target is imobilized (save ends)Half damage,and the target is slowed untill the end of your next turn.1FalseAreaBurst 210No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAncient Ones CloakAO Cultist6UtilityYou utter a prayer to the Ancient Ones and your target is covered in darkness.EncounterAberrantMinor ActionFalseStrength0AC01FalseYou or one allyThe target becomes invisible untill he or she moves or untill the end of your next turn.RangedNone5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueOuter Realm TravelAO Cultist6UtilityYou and your alies follow you through the Outer Realm temporarily teleporting you a short distance.DailyAberrantTeleportationMove ActionTrueStrength0AC01FalseYou and each ally in burstYou teleport each target 5 squaresCloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueEyes of the StarsAO Cultist7AttackYou stare at a group of enimies and they see the myriads of stars in their glory causing them to be terified.EncounterAberrantImplementPsychicFearStandard ActionFalseIntelligence0Will02d8 + Intelligence modifier psychic damage, and the target takes -2 penalty to attack roles until the end of its next turn.1FalseEach creature in burstAreaBurst 110No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShadow StrikeAO Cultist7AttackYou streach out your hand and curse your foes striking their pittifull forms with pure shadow energy.EncounterAberrantImplementNecroticStandard ActionFalseIntelligence0Reflex02d6 + Intelligence modifier necrotic damage.1FalseOne creatureRangedNone10No sustainFalseIntelligence0Reflex01d6 + Intelligence modifier necrotic damage1FalseTwo creatures within 10 squares of the primary target.FalseFalseStrength0AC01FalseTrueIron SkullsAO Cultist9AttackYou lanch magical iron skulls at your foes stunning them, your foes fear you and weaken their mind's defences.DailyAberrantImplementPsychicFearStandard ActionFalseIntelligence0Reflex0The target is dazed (save ends).The target is dazed untill the end of your next turn.1FalseEach creature in burstUntill the end of the encounter, any creature that hits or misses you takes 5 psychic damage.CloseBurst10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDark SerpentAO Cultist9AttackA black ray of power erupts from your hand becoming a serpent before it strikes an enemy.DailyAberrantImplementForce,PoisonStandard ActionFalseIntelligence0Reflex02d12 + Intelligence modifier force damage, and the target takes ongoing 5 poison damage and is slowed (save ends both).Half damage, an the target is slowed. 1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMindflayer VisageAO Cultist10UtilityAs your foe attacks you transform into a mindflayer, terified your foes backs away.EncounterAberrantFearImmediate InterruptAn ememy within 5 squares of you makes an attack roll against youTrueStrength0AC01FalseThe trigering enemythe target takes -2 penalty to the triggering attack roll. After the attack is resolved, you push the target 3 squares.CloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAberrant ImagesAO Cultist10UtilityThree Images of you apear , copying what you do to confuse your enemies.DailyAberrantIllusionStandard ActionTrueStrength0AC01FalseThree Duplicates of Images of yourself apear in your space, and you gain a +6 power bonus to AC. Each time an attack misses you, one of your duplicate Images disapears and the bonus granted by this power decreases by 2. When the bonus reaches 0, all your Images are gone and the power ends. Otherwise the effect lasts for 1 hour.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrue