DARK CASTER
When you are in dim light you receive an attack bonus with all powers equal to 1. This bonus increases to 3 in utter Darkness.
SIMBIOTIC SHADOW
Once per round as a minor action, you can designate one ally within 5 squares of you as your shadow. You and your shadow gain +1 to all defences when you are adjacent to each other.
BLENDED WITH THE NIGHT
You can sustain any invisibility affect upon you with a minor action.
PASSAGE OF SHADOW
You gain the Passage of Shadow Encounter power,
RITUAL CASTER
You may Cast and Master Rituals. You begin with 2 two level 1 rituals in your Ritual Book and gain another ritual of your level or lower when you reach levels 5, 10, 15, 20 and 25. Additionally, once per day you may use Simbul's Conversion without exspending components. When you reach level 4, you may use the Dark Light Ritual once per day without exspending components.
Passage of Shadow
Umbramancer Feature
Darkness swarms around you, allowing you to move unhindered.
Encounter * Shadow
Move Action Personal
Effect: You gain one of the following effects of your choice.
Invisibility until the end of your next turn and may take a move action. You may teleport 10 squares. |
Withering Smog
Umbramancer Attack 1
Thick black smoke rises, the Goblins scream as their flesh begins to wither.
At-Will * Shadow, Necrotic, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Fortitude
Hit: 1d6 + Charisma modifier necrotic damage.
Increase damage to 2d6 + Charisma modifier at 21st level. | Clouded Fist
Umbramancer Attack 1
Solid shadows gather around your fist...
At-Will * Shadow, Shadow, Implement
Standard Action Melee touch
Target: One creature
Attack: Charisma vs. AC
Hit: 3d4 + Charisma modifier shadow damage.
Increase damage to 6d4 + Charisma modifier at 21st level. |
Shadow Bolt
Umbramancer Attack 1
A flicker of shadow darts towards your foe with the power of night.
At-Will * Shadow, Shadow, Implement
Standard Action Ranged 20
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d4 + Charisma modifier shadow damage.
Increase damage to 4d4 + Charisma modifier at 21st level. | Unleashing Void
Umbramancer Attack 1
You allow the Void to spill into the world.
At-Will * Shadow, Necrotic, Shadow, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d4 + Charisma modifier shadow damage.
Increase damage to 4d4 + Charisma modifier at 21st level.
Secondary Target: One creature within 5 squares of the primary target.
Secondary Attack: Charisma vs. Will
Hit: 1d4 + Charisma modifier necrotic damage.
Increase damage to 2d4 + Charisma modifier at 21st level. |
Shimmering Force
Umbramancer Attack 1
Tiny flickers of shadow grasp a foe.
Encounter * Shadow, Force, Implement
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 2d4 + Charisma modifier force damage and target is immobilized (save ends),
| Dusk Orb
Umbramancer Attack 1
An orb of lape blue light appears before your hand buzzing with energy.
Encounter * Shadow, Cold, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 3d4 + Charisma modifier cold damage,
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Grapling Shadows
Umbramancer Attack 1
Small tentacles of Shadow grasp at your enemies.
Encounter * Shadow, Shadow, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 2d4 + Charisma modifier shadow damage,
| Obscure Shroud
Umbramancer Attack 1
You cloud an area in a translucent shadow.
Encounter * Shadow, Shadow, Implement
Standard Action Area burst 1 within 5 squares
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 1d6 + Charisma modifier shadow damage,
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Figments of Shadow
Umbramancer Attack 1
A horde of tiny humanoid shadows leap from your cloak, visciously attacking an enemy.
Daily * Shadow, Shadow, Implement
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier shadow damage and target takes ongoing shadow damage 5 (save ends).
| Dark Thunder
Umbramancer Attack 1
At your beckoning, the shadows roar,
Daily * Shadow, Thunder, Implement
Standard Action Close burst 2
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma modifier thunder damage,
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Chilling Tumult
Umbramancer Attack 1
You enemied fall under the chill of darkness,
Daily * Shadow, Cold, Implement
Standard Action Area burst 2 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma modifer cold damage,
| Concealing Throw
Umbramancer Attack 1
A swipe of your hand sends your enemies flying across the battle field.
Daily * Shadow, Force, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier force damage, you slide the target a number of squares equal to your wisdom modifier and the target is blinded (save ends),
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Whispering Shadows
Umbramancer Utility 2
A small shadow appears, whispering your words for you.
Encounter * Shadow
Standard Action Ranged sight 20
Target: One sqaure in range,
Effect: You create a tiny shadow humanoid the lasts until the end of your next turn. This creautre has one hit points and all of its defences are 10. It cannot travel more than 20 squares away from you and the spell ends if it does. As long as you have a line of sight to the creature you can move it five squares with a minor action and you can command it to speak any sentence with every creature within 3 squares able to hear it. You can hear anything which the the creature does.
| Dimming Presence
Umbramancer Utility 2
The lights seems to dim without exsplaination.
Encounter * Shadow
Minor Action Close burst 10
Target: Each Light Source In Range,
Effect: All light sources are dimmed. Bright lights become low lights. Low-lights are extinguished into total darkness. This effect lasts until the end of your next turn.
Sustain Minor: The darkenss persists.
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Faint As Shadow
Umbramancer Utility 2
You fade, yet not completely.
Daily * Shadow
Standard Action Personal
Effect: You become insubstnacial until the end of your next turn.
Sustain Minor: The effect persists,
| Shade Dance
Umbramancer Utility 2
The clearing is suddenly filled with an amazing array of danacing shadows.
Daily * Shadow, Conjuration, Zone
Minor Action Area burst 2 within 10 squares
Target: Each Creature in the Zone,
Effect: You create and area of shadow performing an intricate dance. As a minor action you can move the shadows 5 squares. Any creature entering into the air gains concealment from all other creatures witin the area. Any creature outside the area cannot see any creature within the area. The area lasts until the end of your next turn.
Sustain Minor: The area persists.
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Wrath of the Hidden
Umbramancer Attack 3
Human shapes rise from the shadows and grasp at your target.
Encounter * Shadow, Shadow, Implement
Standard Action Close burst 10
Target: One Creature in burst,
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier shadow damage and target is restrained (save ends)
| Gloom Strike
Umbramancer Attack 3
Solid darkness covers your weapon, clinging to your enemies.
Encounter * Shadow, Psychic, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier psychic damage and target is blinded until the end of your next turn.
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Fierce Glint
Umbramancer Attack 3
You strike with a weak attack, only to hit harder when your foe retaliates
Encounter * Shadow, Lightning, Reliable, Implement
Immediate Reaction Ranged 10 Trigger: Target makes an attack or uses a power,
Target: One creature
Attack: Charisma vs. AC
Hit: 2d4 + Charisma modifier lightning damage and the next time the target makes an attack or uses an attack power they take 1d10 + Charisma modifier force damage.
| Hold Back the Dawn
Umbramancer Attack 3
A wall of shadows springs forth, no light passing through...
Encounter * Shadow, Force, Zone, Implement
Standard Action Area wall 5 within 10 squares
Effect: You create a wall of shadow that lasts until the end of your next turn. Any creature staring its turn within or trying to enter the wall takes 2d4 nerotic damage.
Sustain Minor: The wall persists.
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Venom in the Night
Umbramancer Attack 5
Poison seethes through your enemies bodies from their own shadow,
Daily * Shadow, Poison, Implement
Standard Action Area burst 2 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 1d12 + Charisma modifier poison damage and target takes ongoing poison damage 10 (save ends)
| Bow Before The Dark
Umbramancer Attack 5
The dark commands your foes to bow,
Daily * Shadow, Necrotic, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Will
Hit: 1d12 + Charisma modifier Necortic damage and target is knocked prone,
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Blow Out The Candle
Umbramancer Attack 5
Air rushes from you, knocking away those around you and lowering the lights,
Daily * Shadow, Thunder, Implement
Standard Action Close burst 2
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 1d10 + Charisma modifier thunder damage and you push the target a number of sqares equal to your Charisma modifier,
Effect: The burst becomes an area of dim-light if you are in bright light or total darkness if you are in dim light. This lasts until the end of your next turn.
Sustain Minor: The zone persists,
| Shades Echo
Umbramancer Attack 5
In your enemies minds there is nothing but echoing laughter.
Daily * Shadow, Psychic, Implement
Standard Action Ranged sight 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d10 + Charisma modiifer psychic damage
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Shadow Haze
Umbramancer Utility 6
Around you flows the mists of the shadow realm,
Encounter * Shadow, Zone
Standard Action Close burst 5
Target: You and each ally in burst
Effect: The burst is a zone of black fog that blocks sight for everyone apart from you and your allies and lasts until the end of your next turn. All creatures within the darkness have total concealment from and cannot be seen by those out side the zone. Any enemy entering the zone is blinded.
Sustain Move: The zone persists.
| Night Ravens
Umbramancer Utility 6
Ravens fly around you, doing your bidding,
Encounter * Shadow, Conjuration
Minor Action Close burst 3
Target: You,
Effect: You conjure a burst of flying Ravens that is 4 squares high. These raven's can see clearly for 50ft in every direction and can see through non-magical materals. You can see everything the Raven's can.
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Guises of the Dark One
Umbramancer Utility 6
You and your allies take upon yourselves the forms of terrifying shadow things,
Daily * Shadow, Illusion
Standard Action Close burst 10
Target: You and each ally in burst
Effect: You look like terrifying shadow monsters and gain +5 to your bluff and intimidate rolls.
| Blessing of Night
Umbramancer Attack 6
Night blesses you with its concealment,
Daily * Shadow
Standard Action Personal
Effect: You become invisible until you next attack. As a standard action you can remove your invisbility and knock all adjacent creatures prone,
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Ripping Flames
Umbramancer Attack 7
Black fires rip from your hands, smouldering your foe.
Encounter * Shadow, Fire, Implement
Standard Action Ranged 15
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 3d12 + Charisma modifer fire damage,
| Disrupting Incantation
Umbramancer Attack 7
You throw enemies to the ground with the night given magic.
Encounter * Shadow, Thunder, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 4d10 + Charisma modifier thunder damage and target is knocked prone,
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Flourish of the Dark
Umbramancer Attack 7
You spin and unleash dark powers as you strike your foes,
Encounter * Shadow, Weapon
Standard Action Close burst 1
Target: Each creature in burst
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
| Midnight Cascade
Umbramancer Attack 7
Icy rain falls from above, freezing your foes,
Encounter * Shadow, Cold, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Will
Hit: 2d10 + Charisma modifier cold damage,
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Replica of Pain
Umbramancer Attack 9
The blade swings past you and your power ensures that it hits your foe,
Daily * Shadow, Necrotic, Implement
Immediate Reaction Personal Trigger: An enemy misses you with an attack,
Effect: The enemy takes damage as if they had been hit by the attack + 3d6 Necrotic damage,
| Night's Shroud
Umbramancer Attack 9
You send the dark into the eyes of your enemy,
Daily * Shadow, Psychic, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 4d10 + Charisma modifier psychic damage and target is blind (save ends)
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Ebony Acid
Umbramancer Attack 9
Black acid streaks from your hand to engulf your foes,
Daily * Shadow, Acid, Implement
Standard Action Close blast 5
Target: Each creature in blast
Attack: Charisma vs. Fortitude
Hit: 3d10 + Charisma modifier acid damage,
| Allure of Shadow
Umbramancer Attack 9
You entrance your foe with the powers of the night.
Daily * Shadow, Necrotic, Illusion, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d12 + Charisma modifier necrotic damage and target is dazed (save ends)
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Shadowy Exchange
Umbramancer Utility 10
You exchange life for power,
At-Will * Shadow
Minor Action Personal
Effect: Spend a healing surge but instead of gain hit points, regain the use of one encounter power you have already used.
| Incarnation of Shadow
Umbramancer Utility 10
You fill your ally with shadows to compensate for their wounds,
Encounter * Shadow, Healing
Standard Action Ranged 20
Target: You or one ally
Effect: Target gains 3d10 + Charisma modifier tempory hit points and regains the use of their second wind power if they have already used it,
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Shading Form
Umbramancer Utility 10
Your party is filled with a rage and power of dark origin,
Daily * Shadow
Standard Action Close burst 5
Target: You and each ally in burst
Effect: Each target may choose one of the follow effects;
+3 to one defences of choice, +3 speed, Increase size category by one, Gain Invisbility, | Plateu of Shade
Umbramancer Utility 10
A disk of shadow surrounds you, granting you transportation.
Daily * Shadow, Conjuration
Standard Action Close burst 10
Target: You and each ally in burst
Effect: You create a disk of shadow. This plateu is 50ft in diameter. The plateu can support up to 1000lb in weight, can fly and you can move it up to 10 squares as a move action. All creatures on the disk can move and act as normal. Anyone on the disk other than the caster may rest. The disk lasts until the end of your next turn.
Sustain Minor: The disk remains.
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Sneaker's Bane
Umbramancer Attack 13
Your sweeping weapon knocks away the assassin, preventing your death.
Encounter * Shadow, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 5[W] + Charisma modifier thunder damage and you slide the target four squares.
Special: You may use this attack as a immediate interupt if targeted by a sneak attack,
| Charnel Magics
Umbramancer Attack 13
Your powers reach into the shadow realm and draw upon the power of a lone shadow.
Encounter * Shadow, Necrotic, Implement
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 5d12 + Charisma modifier necrotic damage,
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Chain of Shadow
Umbramancer Attack 13
Two enemies are bound together by your chain,
Encounter * Shadow, Force, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 4d12 + Charisma modifier necrotic damage,
Secondary Target: One creature within 2 sqaures of the primary target,
Secondary Attack: Charisma vs. Fortitude
Hit: 2d12 +Charisma modifier necrotic damage,
Effect: Both Targets are bound together and cannot move more that one sqaure apart or be knocked prone.
| Pillars of the Umbral Realm
Umbramancer Attack 13
You gather magic of the Umbral plane an realease it.
Encounter * Shadow, Necrotic, Implement
Standard Action Ranged 15
Target: One creature
Attack: Charisma vs. Reflex
Hit: 4d10 + Charima modifier necrotic damage,
Secondary Target: One Creature,
Secondary Attack: Charisma vs. Fortitude
Hit: 3d10 + Charisma modifier shadow damage,
Tertiary Target: One Creature,
Tertiary Attack: Charisma vs. Will
Hit: 2d10 + Charisma modifier necrotic damage,
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Wall of Tendrils
Umbramancer Attack 15
A wall of groping tentacles rises before you.
Daily * Shadow, Necrotic, Conjuration, Zone, Implement
Standard Action Area wall 8 within 10 squares
Attack: Charisma vs. Fortitude
Hit: 3d12 + Charisma modifier necrotic damage and target is immobilised (save ends),
Effect: You create a wall of tentacles that lasts until the end of your next turn. The area of the wall is difficult terrain. Any creature starting their turn in or enterin the wall is attacked.
| Bow Before the Shadows
Umbramancer Attack 15
You call upon the mighty powers of shadow and command others,
Daily * Shadow, Psychic, Fear, Implement
Standard Action Close burst 9
Target: Each creature in burst
Attack: Charisma vs. Will
Hit: 2d10 + Charisma modifer psychic damage and target is knocked prone (save ends),
Special: You may choose not to deal damage to each individual creatures,
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Array of Dark
Umbramancer Attack 15
You conjure the powers of the dark and stike out,
Daily * Shadow, Cold, Necrotic, Psychic, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 4d12 + Charisma modifier necrotic damage,
Secondary Target: One Creature
Secondary Attack: Charisma vs. Will
Hit: 4d12+ Charisma modifier psychic damage,
Tertiary Target: One creature,
Tertiary Attack: Charisma vs. Will
Hit: 4d12 + Charisma modifier cold damage,
| Burn Alone in the Dark
Umbramancer Attack 15
Your enemies fall as fire consumes them,
Daily * Shadow, Fire, Implement
Standard Action Ranged sight 18
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 6d10 + Charisma modifier fire damage and target takes ongoing fire damage 10 (save ends)
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Flickering Shadows
Umbramancer Utility 16
You move things around to ensure the safety of your allies.
Encounter * Shadow
Immediate Interrupt Ranged sight 10 Trigger: You or one ally in range is targeted by an attack,
Target: You or one ally
Effect: The target and one creature, other than the target or the attacking creature, swap places. The attack then resolves against the creature moved into the targets space.
| Dark Wings
Umbramancer Utility 16
A pair of semi-transparent wings carry you a short distance.
Daily * Shadow
Minor Action Personal
Effect: You gain fly speed 6 until the end of you next turn. When you take two move actions in the same turn, you gain a +3 bonus to your fly speed for each move action.
Sustain Move: You sustain this power but must move at least one sqaure.
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Work the Darkness
Umbramancer Utility 16
You move in shadow and under it you hide.
Daily * Shadow
Standard Action Ranged 20
Target: You and one ally in range,
Effect: You and the target are invisible untl the end of your next turn. If you or the target attack the power ends.
Sustain Minor: You may sustain the invisibilty for either you or the target.
| Warped Shade
Umbramancer Utility 16
Your become like a shadow.
Daily * Shadow
Standard Action Ranged 10
Target: You or one ally
Effect: Until the end of the encounter or for 5 minutes, the target becomes immune to one damage type of your choice other than radiant. The target also gains vulnerabiliy radiant 15.
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Ignite the Soul
Umbramancer Attack 17
The darkness burns the souls of your foes.
Encounter * Shadow, Fire, Necrotic, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 6d12 + Charisma modifier necrotic damage.
Secondary Target: One Creature,
Secondary Attack: Charisma vs. Reflex
Hit: 4d12 + Charisma modifier fire damage,
| Call Dark Lightning
Umbramancer Attack 17
You call down a bolt of lightning to your fingertips.
Encounter * Shadow, Lightning, Implement
Standard Action Close burst 3
Target: Each creature in burst
Attack: Charisma vs. Will
Hit: 4d12 + Charisma modifier lightning damage
Special: If you roll an 18-20 on the attack roll, the target is knocked prone.
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Banish to the Shadow Realm
Umbramancer Attack 17
You send an enemy away and move on to the next,
Encounter * Shadow, Necrotic, Implement
Standard Action Personal
Hit: 4d12 + Charisma modiier Necrotic damage and target is banished to the umbral realm (save ends).
| Drain into Dark
Umbramancer Attack 17
You call forth your enemies and drain their strength.
Encounter * Shadow, Necrotic, Implement
Standard Action Close burst 10
Target: Each enemy in burst
Attack: Charisma vs. Will
Hit: 3d10 + Charisma modifier necrotic damage, the target is pulled a number of squares equal to your charisma modifier and weakened (save ends).
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Hunted By Night
Umbramancer Attack 19
A shadow lingers over your enemy
Daily * Shadow, Cold, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 6d12 + Charisma modifier cold damage and ongoing cold damage 10 (save ends)
| Three-Fold Aresenal
Umbramancer Attack 19
Your magic attacks thrice with shadows,
Daily * Shadow, Force, Lightning, Necrotic, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 6d12 + Charisma modifier force damage,
Secondary Target: One Creature,
Secondary Attack: Charisma vs. Reflex
Hit: 4d12 + Charisma modifier lightning damage,
Tertiary Target: One Creature,
Tertiary Attack: Charisma vs. Will
Hit: 2d12 + Charisma modifier necrotic damage,
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Puppet Chord
Umbramancer Attack 19
You make your target move to your will,
Daily * Shadow, Psychic, Charm, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. AC
Hit: 5d12 + Charisma modifier psychic damage and target is dominated (save ends)
| Turn Out the Light
Umbramancer Attack 19
You smother everyone in darkness.
Daily * Shadow, Necrotic, Implement
Standard Action Close blast 5
Target: Each creature in blast
Attack: Charisma vs. Fortitude
Hit: 6d10 + Charisma modifier necrotic damage,
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Scamper Away
Umbramancer Utility 22
Your magic carries you to safety.
Daily * Shadow
Immediate Interrupt Ranged 20 Trigger: You or one ally in range it target by an attack.
Target: Each Ally In Burst
Effect: You and each ally in burst teleport five squares and become invisible until the end of your next turn.
| Dwarfed In Darkness
Umbramancer Utility 22
An enemy is made into nothing by the night,
Daily * Shadow
Standard Action Ranged 1
Target: One Creature
Effect: The target decreases in size by one category,
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Guile Blink
Umbramancer Utility 22
In a second everything is different.
Daily * Shadow
Standard Action Close burst 20
Target: Each creature in burst,
Effect: You teleport each target up to 3 squares.
| Doorway of Mist
Umbramancer Utility 22
You take an ally in a handy container,
Daily * Shadow
Minor Action Ranged 5 Requirement: Target must be willing.
Target: One ally
Effect: Target vanishes and is stored in an object of any size. You can spend a mnor action to free the target. The target can see and hear as normal while trapped in the object.
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Drag Into the Void
Umbramancer Attack 23
You pull the enemy towards you and encase them.
Encounter * Shadow, Necrotic, Implement
Standard Action Ranged 15
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 6d12 + Charisma modifier necrotic damage and you pull the target a number of sqaures equal to your charisma modifier. The target is knocked prone and immobilised (save ends).
| Wounds of Shadow
Umbramancer Attack 23
You bleed your foes in glorious darkness.
Encounter * Shadow, Necrotic, Implement
Standard Action Ranged 15
Target: One creature
Attack: Charisma vs. Will
Hit: 7d12 + Charisma modifier necrotic damage,
Secondary Target: One creature within 5 squares of the primary target,
Secondary Attack: Charisma vs. Will
Hit: 5d12 + Charisma modifier nerotic damage,
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Make-Dark
Umbramancer Attack 23
The shadows deepen as does your voice.
Encounter * Shadow, Force, Conjuration, Zone, Implement
Standard Action Area burst 4 within 20 squares
Target: Each creature in burst
Attack: Charisma vs. Will
Hit: 5d12 + Charisma modifier force damage and target is dazed (save ends).
Effect: You create a zone of enhanced darkness which remains until the end of your next turn. Any creature starting their turn in or entering the darkness is attacked.
Sustain Minor: The cloud persists.
| Whip of the Night
Umbramancer Attack 23
A foe becomes your thral as night taints them.
Encounter * Shadow, Psychic, Implement
Standard Action Ranged sight 3
Target: One creature
Attack: Charisma vs. Will
Hit: 7d12 + Charisma modifier psychic damage and target is dominated (save ends)
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Delirium of the Shades
Umbramancer Attack 25
You dazzle your enemies with darkness and shadow,
Daily * Shadow, Psychic, Charm, Implement
Standard Action Ranged 15
Target: One creature
Attack: Charisma vs. Will
Hit: 7d12 + Charisma modifier psychic damage and target is immobilised (save ends). First Failed Save: Targe is dazed (save ends). Second Failed Save: Target is Unconcious (save ends).
| Your Glorious Lantern
Umbramancer Attack 25
The lights of the world are going out.
Daily * Shadow, Necrotic, Implement
Standard Action Ranged 15
Target: Three creatures
Attack: Charisma vs. Fortitude, three attacks per target
Hit: 5d12 + Charisma modifier necrotic damage,
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Shadow Dementia
Umbramancer Attack 25
You clouds your enemie's minds and turn them away,
Daily * Shadow, Cold, Teleportation, Implement
Standard Action Ranged sight 10
Target: Two Creatures.
Attack: Charisma vs. Will
Hit: 7d12 + Charisma modifier cold damage, and target is teleported a number of squares equal to your charisma modifier.
| Crush In Eternal Night
Umbramancer Attack 25
The targets fall and scream as the dark crushes them.
Daily * Shadow, Necrotic, Implement
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Attack: Charisma vs. Will
Hit: 8d12 + Charisma modiier necrotic damage and target is held prone (save ends)
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Failing Equilibrium
Umbramancer Attack 27
The balance between light and dark collapses for a moment.
Encounter * Shadow, Necrotic, Charm, Implement
Standard Action Close burst 3
Target: Each enemy in burst
Attack: Charisma vs. Will
Hit: 4d12 + Charisma modifier necrotic damage and target is dazed until the end of your next turn,
| Misleading Beacon
Umbramancer Attack 27
Your enemies flock to the flames, dying in number,
Encounter * Shadow, Fire, Charm, Implement
Standard Action Close blast 4
Target: Each creature in blast
Attack: Charisma vs. Will
Hit: 7d10 + Charisma modifier fire damage and you pull the target a number of sqaures equal to your charisma modifier. The taget also has ongoing fire damage 10 (save ends).
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Two-Fold Night
Umbramancer Attack 27
You curse the light and summon night to your side.
Encounter * Shadow, Force, Charm, Fear, Implement
Standard Action Area burst 3 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Will
Hit: 8d12 + Charisma modifier force damage,
| The Dark Before the Light
Umbramancer Attack 27
You strike your enemy with darkness, weakening them to light.
Encounter * Shadow, Necrotic, Radiant, Reliable, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 7d12 + Charisma modiier necrotic damage and target has ongoing radiant damage 10 (save ends). Additionally the target is vulnerable to Radiant 10 (save ends).
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Twilight Summonings
Umbramancer Attack 29
In a few words the power between light and dark is summoned.
Daily * Shadow, Cold, Implement
Standard Action Area burst 4 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 10d12 + Charisma modifier cold damage,
| Heart of a Shadow Vortex
Umbramancer Attack 29
You open a void to the shadow realm, using you as the door,
Daily * Shadow, Necrotic, Implement
Standard Action Close burst 20
Target: Each creature in burst
Attack: Charisma vs. Will
Hit: 4d12 + Charisma modifer necrotic damage and target is pulled a number of sqaures equal to your charisma modifier.
Effect: If a target is pulled into a square adjacent to you, they are banished to the shadow realm (save ends) reappearing in the nearest unnocupied sqaure to your location on their first sucessful save.
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Blades of the Darkest Shadows
Umbramancer Attack 29
Knives of dark fly from your hands, impaling your enemies,
Daily * Shadow, Force, Necrotic, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex, three attacks
Hit: 7d12 + Charisma modifier necrotic and force damage,
Secondary Target: One Creature other than primary target,
Secondary Attack: Charisma vs. Reflex, three attacks
Hit: 7d12 + Charisma modifier necrotic and foce damage,
Tertiary Target: One creature other than the primary and secondary target,
Tertiary Attack: Charisma vs. Reflex, three attacks
Hit: 7d12 + Charisma modifier force and necrotic damage,
| Incantation of Midnight
Umbramancer Attack 29
Power surges through you, no dare stand in your way.
Daily * Shadow, Psychic, Fear, Teleportation, Zone, Implement
Standard Action Close burst 10
Target: Each creature in burst
Attack: Charisma vs. Will
Hit: 7d12 + Charisma modifier psychic damage and target is blinded (save ends).
Secondary Target: Each Enemy In Burst,
Secondary Attack: Charisma vs. Will
Hit: 5d12 + Charisma modifier psychic damage and target is teleported a number of sqaures equal to your Charisma modifier.
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