UmbramancerShadows may dance beside a flickering candel yet when I will it they rise up and consume.Shadows, darkness both are your tools, the incantations you have learned grants you all the powers of the Umbral Realm, all shadows at your beck and call. Through years of study the realm of the dark has opened your eyes to the eternal bleak eternities and the reflection of all. Each time you cast a spell, you know that shadows are encouraging your words and that they wish to do your will. Your soul is forever held by the Arch Shades, whether the good or the malign. StrikerNoneNoneShadowCharismaConstitutionDexterityCloth,LeatherSimple melee,Simple rangedOrbs,Rods,Staffs,Tomes,Wands1111256ArcanaAcrobatics,Bluff,Diplomacy,Insight,Intimidate,Perception,Thievery2Passage of ShadowUmbramancer1FeatureDarkness swarms around you, allowing you to move unhindered.EncounterShadowMove ActionTrueStrength0AC01FalseYou gain one of the following effects of your choice. <br/>Invisibility until the end of your next turn and may take a move action.<br/>You may teleport 10 squares.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWithering SmogUmbramancer1AttackThick black smoke rises, the Goblins scream as their flesh begins to wither.At-WillShadowImplementNecroticStandard ActionFalseCharisma0Fortitude01d6 + Charisma modifier necrotic damage. <br/>Increase damage to 2d6 + Charisma modifier at 21st level.1FalseEach creature in blastCloseBlast3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueClouded FistUmbramancer1AttackSolid shadows gather around your fist...At-WillShadowImplementShadowStandard ActionFalseCharisma0AC03d4 + Charisma modifier shadow damage.<br/> Increase damage to 6d4 + Charisma modifier at 21st level.1FalseOne creatureMeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShadow BoltUmbramancer1AttackA flicker of shadow darts towards your foe with the power of night.At-WillShadowImplementShadowStandard ActionFalseIntelligence0Reflex02d4 + Charisma modifier shadow damage.<br/> Increase damage to 4d4 + Charisma modifier at 21st level.1FalseOne creatureRangedNone20No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueUnleashing VoidUmbramancer1AttackYou allow the Void to spill into the world.At-WillShadowImplementNecrotic,ShadowStandard ActionFalseCharisma0Will02d4 + Charisma modifier shadow damage.<br/> Increase damage to 4d4 + Charisma modifier at 21st level.1FalseOne creatureRangedNone10No sustainFalseCharisma0Will01d4 + Charisma modifier necrotic damage.<br/>Increase damage to 2d4 + Charisma modifier at 21st level.1FalseOne creature within 5 squares of the primary target.FalseFalseStrength0AC01FalseTrueShimmering ForceUmbramancer1AttackTiny flickers of shadow grasp a foe.EncounterShadowImplementForceStandard ActionFalseCharisma0Fortitude02d4 + Charisma modifier force damage and target is immobilized (save ends),1FalseOne creatureRangedNone5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDusk OrbUmbramancer1AttackAn orb of lape blue light appears before your hand buzzing with energy.EncounterShadowImplementColdStandard ActionFalseCharisma0Reflex03d4 + Charisma modifier cold damage,1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGrapling ShadowsUmbramancer1AttackSmall tentacles of Shadow grasp at your enemies.EncounterShadowImplementShadowStandard ActionFalseCharisma0Reflex02d4 + Charisma modifier shadow damage,1FalseEach creature in blastCloseBlast3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueObscure ShroudUmbramancer1AttackYou cloud an area in a translucent shadow.EncounterShadowImplementShadowStandard ActionFalseCharisma0Fortitude01d6 + Charisma modifier shadow damage,1FalseEach creature in burstAreaBurst 15No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFigments of ShadowUmbramancer1AttackA horde of tiny humanoid shadows leap from your cloak, visciously attacking an enemy.DailyShadowImplementShadowStandard ActionFalseCharisma0Reflex02d6 + Charisma modifier shadow damage and target takes ongoing shadow damage 5 (save ends).1FalseOne creatureRangedNone5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDark ThunderUmbramancer1AttackAt your beckoning, the shadows roar,DailyShadowImplementThunderStandard ActionFalseCharisma0Fortitude01d8 + Charisma modifier thunder damage,1FalseEach creature in burstCloseBurst2No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueChilling TumultUmbramancer1AttackYou enemied fall under the chill of darkness,DailyShadowImplementColdStandard ActionFalseCharisma0Fortitude01d8 + Charisma modifer cold damage,1FalseEach creature in burstAreaBurst 210No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueConcealing ThrowUmbramancer1AttackA swipe of your hand sends your enemies flying across the battle field.DailyShadowImplementForceStandard ActionFalseCharisma0Will01d8 + Charisma modifier force damage, you slide the target a number of squares equal to your wisdom modifier and the target is blinded (save ends),1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWhispering ShadowsUmbramancer2UtilityA small shadow appears, whispering your words for you.EncounterShadowStandard ActionTrueStrength0AC01FalseOne sqaure in range,You create a tiny shadow humanoid the lasts until the end of your next turn. This creautre has one hit points and all of its defences are 10. It cannot travel more than 20 squares away from you and the spell ends if it does. As long as you have a line of sight to the creature you can move it five squares with a minor action and you can command it to speak any sentence with every creature within 3 squares able to hear it. You can hear anything which the the creature does.RangedSight20No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDimming PresenceUmbramancer2UtilityThe lights seems to dim without exsplaination.EncounterShadowMinor ActionTrueStrength0AC01FalseEach Light Source In Range,All light sources are dimmed. Bright lights become low lights. Low-lights are extinguished into total darkness. This effect lasts until the end of your next turn.CloseBurst10Sustain MinorThe darkenss persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFaint As ShadowUmbramancer2UtilityYou fade, yet not completely.DailyShadowStandard ActionTrueStrength0AC01FalseYou become insubstnacial until the end of your next turn.PersonalNoneSustain MinorThe effect persists,FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShade DanceUmbramancer2UtilityThe clearing is suddenly filled with an amazing array of danacing shadows.DailyShadowConjuration,ZoneMinor ActionTrueStrength0AC01FalseEach Creature in the Zone,You create and area of shadow performing an intricate dance. As a minor action you can move the shadows 5 squares. Any creature entering into the air gains concealment from all other creatures witin the area. Any creature outside the area cannot see any creature within the area. The area lasts until the end of your next turn.AreaBurst 210Sustain MinorThe area persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWrath of the HiddenUmbramancer3AttackHuman shapes rise from the shadows and grasp at your target.EncounterShadowImplementShadowStandard ActionFalseCharisma0Will01d8 + Charisma modifier shadow damage and target is restrained (save ends)1FalseOne Creature in burst,CloseBurst10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGloom StrikeUmbramancer3AttackSolid darkness covers your weapon, clinging to your enemies.EncounterShadowWeaponPsychicStandard ActionFalseCharisma0AC02[W] + Charisma modifier psychic damage and target is blinded until the end of your next turn.1FalseOne creatureMelee or RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFierce GlintUmbramancer3AttackYou strike with a weak attack, only to hit harder when your foe retaliatesEncounterShadowImplementLightningReliableImmediate ReactionTarget makes an attack or uses a power,FalseCharisma0AC02d4 + Charisma modifier lightning damage and the next time the target makes an attack or uses an attack power they take 1d10 + Charisma modifier force damage.1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHold Back the DawnUmbramancer3AttackA wall of shadows springs forth, no light passing through...EncounterShadowImplementForceZoneStandard ActionTrueStrength0AC01FalseYou create a wall of shadow that lasts until the end of your next turn. Any creature staring its turn within or trying to enter the wall takes 2d4 nerotic damage.AreaWall 510Sustain MinorThe wall persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueVenom in the NightUmbramancer5AttackPoison seethes through your enemies bodies from their own shadow,DailyShadowImplementPoisonStandard ActionFalseCharisma0Fortitude01d12 + Charisma modifier poison damage and target takes ongoing poison damage 10 (save ends)1FalseEach creature in burstAreaBurst 210No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBow Before The DarkUmbramancer5AttackThe dark commands your foes to bow,DailyShadowImplementNecroticStandard ActionFalseCharisma0Will01d12 + Charisma modifier Necortic damage and target is knocked prone,1FalseEach creature in blastCloseBlast3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBlow Out The CandleUmbramancer5AttackAir rushes from you, knocking away those around you and lowering the lights,DailyShadowImplementThunderStandard ActionFalseCharisma0Fortitude01d10 + Charisma modifier thunder damage and you push the target a number of sqares equal to your Charisma modifier,1FalseEach creature in burstThe burst becomes an area of dim-light if you are in bright light or total darkness if you are in dim light. This lasts until the end of your next turn.CloseBurst2Sustain MinorThe zone persists,FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShades EchoUmbramancer5AttackIn your enemies minds there is nothing but echoing laughter.DailyShadowImplementPsychicStandard ActionFalseCharisma0Will03d10 + Charisma modiifer psychic damage1FalseOne creatureRangedSight10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShadow HazeUmbramancer6UtilityAround you flows the mists of the shadow realm,EncounterShadowZoneStandard ActionTrueStrength0AC01FalseYou and each ally in burstThe burst is a zone of black fog that blocks sight for everyone apart from you and your allies and lasts until the end of your next turn. All creatures within the darkness have total concealment from and cannot be seen by those out side the zone. Any enemy entering the zone is blinded.CloseBurst5Sustain MoveThe zone persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueNight RavensUmbramancer6UtilityRavens fly around you, doing your bidding,EncounterShadowConjurationMinor ActionTrueStrength0AC01FalseYou,You conjure a burst of flying Ravens that is 4 squares high. These raven's can see clearly for 50ft in every direction and can see through non-magical materals. You can see everything the Raven's can.CloseBurst3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGuises of the Dark OneUmbramancer6UtilityYou and your allies take upon yourselves the forms of terrifying shadow things,DailyShadowIllusionStandard ActionTrueStrength0AC01FalseYou and each ally in burstYou look like terrifying shadow monsters and gain +5 to your bluff and intimidate rolls.CloseBurst10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBlessing of NightUmbramancer6AttackNight blesses you with its concealment,DailyShadowStandard ActionTrueStrength0AC01FalseYou become invisible until you next attack. As a standard action you can remove your invisbility and knock all adjacent creatures prone,PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRipping FlamesUmbramancer7AttackBlack fires rip from your hands, smouldering your foe.EncounterShadowImplementFireStandard ActionFalseCharisma0Fortitude03d12 + Charisma modifer fire damage,1FalseOne creatureRangedNone15No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDisrupting IncantationUmbramancer7AttackYou throw enemies to the ground with the night given magic.EncounterShadowImplementThunderStandard ActionFalseCharisma0Will04d10 + Charisma modifier thunder damage and target is knocked prone,1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFlourish of the DarkUmbramancer7AttackYou spin and unleash dark powers as you strike your foes,EncounterShadowWeaponStandard ActionFalseStrength0AC02[W] + Strength modifier damage1FalseEach creature in burstCloseBurst1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMidnight CascadeUmbramancer7AttackIcy rain falls from above, freezing your foes,EncounterShadowImplementColdStandard ActionFalseCharisma0Will02d10 + Charisma modifier cold damage,1FalseEach creature in blastCloseBlast3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueReplica of PainUmbramancer9AttackThe blade swings past you and your power ensures that it hits your foe,DailyShadowImplementNecroticImmediate ReactionAn enemy misses you with an attack,TrueCharisma0AC01FalseThe enemy takes damage as if they had been hit by the attack + 3d6 Necrotic damage,PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueNight's Shroud Umbramancer9AttackYou send the dark into the eyes of your enemy,DailyShadowImplementPsychicStandard ActionFalseCharisma0Fortitude04d10 + Charisma modifier psychic damage and target is blind (save ends)1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueEbony AcidUmbramancer9AttackBlack acid streaks from your hand to engulf your foes,DailyShadowImplementAcidStandard ActionFalseCharisma0Fortitude03d10 + Charisma modifier acid damage,1FalseEach creature in blastCloseBlast5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAllure of ShadowUmbramancer9AttackYou entrance your foe with the powers of the night.DailyShadowImplementNecroticIllusionStandard ActionFalseCharisma0Will03d12 + Charisma modifier necrotic damage and target is dazed (save ends)1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShadowy ExchangeUmbramancer10UtilityYou exchange life for power,At-WillShadowMinor ActionTrueStrength0AC01FalseSpend a healing surge but instead of gain hit points, regain the use of one encounter power you have already used.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueIncarnation of ShadowUmbramancer10UtilityYou fill your ally with shadows to compensate for their wounds,EncounterShadowHealingStandard ActionTrueStrength0AC01FalseYou or one allyTarget gains 3d10 + Charisma modifier tempory hit points and regains the use of their second wind power if they have already used it,RangedNone20No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShading FormUmbramancer10UtilityYour party is filled with a rage and power of dark origin,DailyShadowStandard ActionTrueStrength0AC01FalseYou and each ally in burstEach target may choose one of the follow effects;<br/>+3 to one defences of choice,<br/>+3 speed,<br/>Increase size category by one,<br/>Gain Invisbility,CloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTruePlateu of ShadeUmbramancer10UtilityA disk of shadow surrounds you, granting you transportation.DailyShadowConjurationStandard ActionTrueStrength0AC01FalseYou and each ally in burstYou create a disk of shadow. This plateu is 50ft in diameter. The plateu can support up to 1000lb in weight, can fly and you can move it up to 10 squares as a move action. All creatures on the disk can move and act as normal. Anyone on the disk other than the caster may rest. The disk lasts until the end of your next turn.CloseBurst10Sustain MinorThe disk remains.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSneaker's BaneUmbramancer13AttackYour sweeping weapon knocks away the assassin, preventing your death.EncounterShadowWeaponThunderStandard ActionYou may use this attack as a immediate interupt if targeted by a sneak attack,FalseCharisma0AC05[W] + Charisma modifier thunder damage and you slide the target four squares.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCharnel MagicsUmbramancer13AttackYour powers reach into the shadow realm and draw upon the power of a lone shadow.EncounterShadowImplementNecroticStandard ActionFalseCharisma0Fortitude05d12 + Charisma modifier necrotic damage,1FalseOne creatureRangedNone5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueChain of ShadowUmbramancer13AttackTwo enemies are bound together by your chain,EncounterShadowImplementForceStandard ActionFalseCharisma0Fortitude04d12 + Charisma modifier necrotic damage,1FalseOne creatureRangedNone10No sustainFalseCharisma0Fortitude02d12 +Charisma modifier necrotic damage,1FalseOne creature within 2 sqaures of the primary target,Both Targets are bound together and cannot move more that one sqaure apart or be knocked prone.FalseFalseStrength0AC01FalseTruePillars of the Umbral RealmUmbramancer13AttackYou gather magic of the Umbral plane an realease it.EncounterShadowImplementNecroticStandard ActionFalseCharisma0Reflex04d10 + Charima modifier necrotic damage,1FalseOne creatureRangedNone15No sustainFalseCharisma0Fortitude03d10 + Charisma modifier shadow damage,1FalseOne Creature,FalseFalseCharisma0Will02d10 + Charisma modifier necrotic damage,1FalseOne Creature,FalseWall of TendrilsUmbramancer15AttackA wall of groping tentacles rises before you.DailyShadowImplementNecroticConjuration,ZoneStandard ActionFalseCharisma0Fortitude03d12 + Charisma modifier necrotic damage and target is immobilised (save ends),1FalseYou create a wall of tentacles that lasts until the end of your next turn. The area of the wall is difficult terrain. Any creature starting their turn in or enterin the wall is attacked.AreaWall 810No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBow Before the ShadowsUmbramancer15AttackYou call upon the mighty powers of shadow and command others,DailyShadowImplementPsychicFearStandard ActionYou may choose not to deal damage to each individual creatures,FalseCharisma0Will02d10 + Charisma modifer psychic damage and target is knocked prone (save ends),1FalseEach creature in burstCloseBurst9No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueArray of DarkUmbramancer15AttackYou conjure the powers of the dark and stike out,DailyShadowImplementCold,Necrotic,PsychicStandard ActionFalseCharisma0Will04d12 + Charisma modifier necrotic damage,1FalseOne creatureRangedNone10No sustainFalseCharisma0Will04d12+ Charisma modifier psychic damage,1FalseOne CreatureFalseFalseCharisma0Will04d12 + Charisma modifier cold damage,1FalseOne creature,FalseBurn Alone in the DarkUmbramancer15AttackYour enemies fall as fire consumes them,DailyShadowImplementFireStandard ActionFalseCharisma0Fortitude06d10 + Charisma modifier fire damage and target takes ongoing fire damage 10 (save ends)1FalseOne creatureRangedSight18No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFlickering ShadowsUmbramancer16UtilityYou move things around to ensure the safety of your allies.EncounterShadowImmediate InterruptYou or one ally in range is targeted by an attack,TrueStrength0AC01FalseYou or one allyThe target and one creature, other than the target or the attacking creature, swap places. The attack then resolves against the creature moved into the targets space.RangedSight10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDark WingsUmbramancer16UtilityA pair of semi-transparent wings carry you a short distance.DailyShadowMinor ActionTrueStrength0AC01FalseYou gain fly speed 6 until the end of you next turn. When you take two move actions in the same turn, you gain a +3 bonus to your fly speed for each move action.PersonalNoneSustain MoveYou sustain this power but must move at least one sqaure.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWork the DarknessUnbramancer16UtilityYou move in shadow and under it you hide.DailyShadowStandard ActionTrueStrength0AC01FalseYou and one ally in range,You and the target are invisible untl the end of your next turn. If you or the target attack the power ends.RangedNone20Sustain MinorYou may sustain the invisibilty for either you or the target.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWarped ShadeUmbramancer16UtilityYour become like a shadow.DailyShadowStandard ActionTrueStrength0AC01FalseYou or one allyUntil the end of the encounter or for 5 minutes, the target becomes immune to one damage type of your choice other than radiant. The target also gains vulnerabiliy radiant 15.RangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueIgnite the SoulUmbramancer17AttackThe darkness burns the souls of your foes.EncounterShadowImplementFire,NecroticStandard ActionFalseCharisma0Fortitude06d12 + Charisma modifier necrotic damage.1FalseOne creatureRangedNone10No sustainFalseCharisma0Reflex04d12 + Charisma modifier fire damage,1FalseOne Creature,FalseFalseStrength0AC01FalseTrueCall Dark LightningUmbramancer17AttackYou call down a bolt of lightning to your fingertips.EncounterShadowImplementLightningStandard ActionIf you roll an 18-20 on the attack roll, the target is knocked prone.FalseCharisma0Will04d12 + Charisma modifier lightning damage1FalseEach creature in burstCloseBurst3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBanish to the Shadow RealmUmbramancer17AttackYou send an enemy away and move on to the next,EncounterShadowImplementNecroticStandard ActionFalseCharisma0Will04d12 + Charisma modiier Necrotic damage and target is banished to the umbral realm (save ends). 1FalsePersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDrain into DarkUmbramancer17AttackYou call forth your enemies and drain their strength.EncounterShadowImplementNecroticStandard ActionFalseCharisma0Will03d10 + Charisma modifier necrotic damage, the target is pulled a number of squares equal to your charisma modifier and weakened (save ends).1FalseEach enemy in burstCloseBurst10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHunted By NightUmbramancer19AttackA shadow lingers over your enemyDailyShadowImplementColdStandard ActionFalseCharisma0Fortitude06d12 + Charisma modifier cold damage and ongoing cold damage 10 (save ends)1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueThree-Fold AresenalUmbramancer19AttackYour magic attacks thrice with shadows,DailyShadowImplementForce,Lightning,NecroticStandard ActionFalseCharisma0Fortitude06d12 + Charisma modifier force damage,1FalseOne creatureRangedNone10No sustainFalseCharisma0Reflex04d12 + Charisma modifier lightning damage,1FalseOne Creature,FalseFalseCharisma0Will02d12 + Charisma modifier necrotic damage,1FalseOne Creature,FalsePuppet ChordUmbramancer19AttackYou make your target move to your will,DailyShadowImplementPsychicCharmStandard ActionFalseCharisma0AC05d12 + Charisma modifier psychic damage and target is dominated (save ends)1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTurn Out the LightUmbramancer19AttackYou smother everyone in darkness.DailyShadowImplementNecroticStandard ActionFalseCharisma0Fortitude06d10 + Charisma modifier necrotic damage,1FalseEach creature in blastCloseBlast5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueScamper AwayUmbramancer22UtilityYour magic carries you to safety.DailyShadowImmediate InterruptYou or one ally in range it target by an attack.TrueStrength0AC01FalseEach Ally In BurstYou and each ally in burst teleport five squares and become invisible until the end of your next turn.RangedNone20No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDwarfed In DarknessUmbramancer22UtilityAn enemy is made into nothing by the night,DailyShadowStandard ActionTrueStrength0AC01FalseOne CreatureThe target decreases in size by one category,RangedNoneNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGuile BlinkUmbramancer22UtilityIn a second everything is different.DailyShadowStandard ActionTrueStrength0AC01FalseEach creature in burst,You teleport each target up to 3 squares.CloseBurst20No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDoorway of MistUmbamancer22UtilityYou take an ally in a handy container,DailyShadowMinor ActionTarget must be willing.TrueStrength0AC01FalseOne allyTarget vanishes and is stored in an object of any size. You can spend a mnor action to free the target. The target can see and hear as normal while trapped in the object.RangedNone5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDrag Into the VoidUmbramancer23AttackYou pull the enemy towards you and encase them.EncounterShadowImplementNecroticStandard ActionFalseCharisma0Fortitude06d12 + Charisma modifier necrotic damage and you pull the target a number of sqaures equal to your charisma modifier. The target is knocked prone and immobilised (save ends).1FalseOne creatureRangedNone15No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWounds of ShadowUmbramancer23AttackYou bleed your foes in glorious darkness.EncounterShadowImplementNecroticStandard ActionFalseCharisma0Will07d12 + Charisma modifier necrotic damage,1FalseOne creatureRangedNone15No sustainFalseCharisma0Will05d12 + Charisma modifier nerotic damage,1FalseOne creature within 5 squares of the primary target,FalseFalseStrength0AC01FalseTrueMake-DarkUmbramancer23AttackThe shadows deepen as does your voice.EncounterShadowImplementForceConjuration,ZoneStandard ActionFalseCharisma0Will05d12 + Charisma modifier force damage and target is dazed (save ends).1FalseEach creature in burstYou create a zone of enhanced darkness which remains until the end of your next turn. Any creature starting their turn in or entering the darkness is attacked.AreaBurst 420Sustain MinorThe cloud persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWhip of the NightUmbramancer23AttackA foe becomes your thral as night taints them.EncounterShadowImplementPsychicStandard ActionFalseCharisma0Will07d12 + Charisma modifier psychic damage and target is dominated (save ends)1FalseOne creatureRangedSight3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDelirium of the ShadesUmbramancer25AttackYou dazzle your enemies with darkness and shadow,DailyShadowImplementPsychicCharmStandard ActionFalseCharisma0Will07d12 + Charisma modifier psychic damage and target is immobilised (save ends). First Failed Save: Targe is dazed (save ends). Second Failed Save: Target is Unconcious (save ends).1FalseOne creatureRangedNone15No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueYour Glorious LanternUmbramancer25AttackThe lights of the world are going out.DailyShadowImplementNecroticStandard ActionFalseCharisma0Fortitude05d12 + Charisma modifier necrotic damage,3TrueThree creaturesRangedNone15No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShadow DementiaUmbramancer25AttackYou clouds your enemie's minds and turn them away,DailyShadowImplementColdTeleportationStandard ActionFalseCharisma0Will07d12 + Charisma modifier cold damage, and target is teleported a number of squares equal to your charisma modifier.1FalseTwo Creatures.RangedSight10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCrush In Eternal NightUmbramacer25AttackThe targets fall and scream as the dark crushes them.DailyShadowImplementNecroticStandard ActionFalseCharisma0Will08d12 + Charisma modiier necrotic damage and target is held prone (save ends)1FalseEach creature in burstAreaBurst 120No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFailing EquilibriumUmbramancer27AttackThe balance between light and dark collapses for a moment.EncounterShadowImplementNecroticCharmStandard ActionFalseCharisma0Will04d12 + Charisma modifier necrotic damage and target is dazed until the end of your next turn,1FalseEach enemy in burstCloseBurst3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMisleading BeaconUmbramancer27AttackYour enemies flock to the flames, dying in number,EncounterShadowImplementFireCharmStandard ActionFalseCharisma0Will07d10 + Charisma modifier fire damage and you pull the target a number of sqaures equal to your charisma modifier. The taget also has ongoing fire damage 10 (save ends).1FalseEach creature in blastCloseBlast4No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTwo-Fold NightUmbramancer27AttackYou curse the light and summon night to your side.EncounterShadowImplementForceCharm,FearStandard ActionFalseCharisma0Will08d12 + Charisma modifier force damage,1FalseEach creature in burstAreaBurst 310No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueThe Dark Before the LightUmbramancer27AttackYou strike your enemy with darkness, weakening them to light.EncounterShadowImplementNecrotic,RadiantReliableStandard ActionFalseCharisma0Reflex07d12 + Charisma modiier necrotic damage and target has ongoing radiant damage 10 (save ends). Additionally the target is vulnerable to Radiant 10 (save ends).1FalseOne creatureRangedNone10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTwilight SummoningsUmbramancer29AttackIn a few words the power between light and dark is summoned.DailyShadowImplementColdStandard ActionFalseCharisma0Fortitude010d12 + Charisma modifier cold damage,1FalseEach creature in burstAreaBurst 410No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHeart of a Shadow VortexUmbramancer29AttackYou open a void to the shadow realm, using you as the door,DailyShadowImplementNecroticStandard ActionFalseCharisma0Will04d12 + Charisma modifer necrotic damage and target is pulled a number of sqaures equal to your charisma modifier.1FalseEach creature in burstIf a target is pulled into a square adjacent to you, they are banished to the shadow realm (save ends) reappearing in the nearest unnocupied sqaure to your location on their first sucessful save.CloseBurst20No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBlades of the Darkest ShadowsUmbramancer29AttackKnives of dark fly from your hands, impaling your enemies,DailyShadowImplementForce,NecroticStandard ActionFalseCharisma0Reflex07d12 + Charisma modifier necrotic and force damage,3FalseOne creatureRangedNone10No sustainFalseCharisma0Reflex07d12 + Charisma modifier necrotic and foce damage,3FalseOne Creature other than primary target,FalseFalseCharisma0Reflex07d12 + Charisma modifier force and necrotic damage,3FalseOne creature other than the primary and secondary target,FalseIncantation of MidnightUmbramancer29AttackPower surges through you, no dare stand in your way.DailyShadowImplementPsychicFear,Teleportation,ZoneStandard ActionFalseCharisma0Will07d12 + Charisma modifier psychic damage and target is blinded (save ends).1FalseEach creature in burstCloseBurst10No sustainFalseCharisma0Will05d12 + Charisma modifier psychic damage and target is teleported a number of sqaures equal to your Charisma modifier.1FalseEach Enemy In Burst,FalseFalseStrength0AC01FalseTrue