OATH OF THE WIND
Weilding a two-handed weapon negates all Harbinger Features and you take a -4 penalty to attack rolls.
HARBINGER'S STRIDE
Gain a +2 Class bonus to your Speed.
HARBINGER PATH
Using either their quick wits or their nimble hands Harbigers gain one of the following fearures
Sly tongue: Gain a +4 Class bonus to Bluff, Diplomacy and History checks.
Agressive Negotiator: Gain a +2 Class bonus to attack rolls for powers with the 'weapon' keyword.
SUBTLE PREFERENCE
Gain a +1 Class bonus to damage rolls for any off-hand weapon
Elaborate sweep
Harbinger Attack 1
"Distracting your enemy, you allow an ally to get closer"
At-Will * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage. Increase damage to 2[W] + Charisma modifier at 21st level.
Effect: Your nearest ally can shift 2 squares.
| Frontline strike
Harbinger Attack 1
"As you fly into battle your attack causes your enemies lines to faulter"
At-Will * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.
Effect: Push the target 1 square
|
Falcon dash
Harbinger Attack 1
"You strike your enemy then dash back with the speed of a falcon"
At-Will * Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.
Effect: You can shift 2 square.
| Dance of wind
Harbinger Attack 1
"Your nimble feet and hands force your enemy to follow your lead!
At-Will * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage. Increase damage to 2[W] + Charisma modifier at 21st level.
Effect: Switch places with the target (does not provoke opportunity attacks)
|
Bringing the disorder
Harbinger Attack 1
"Wounding one enemy will cause others to spread"
Encounter * Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
Effect: You can push 2 adjacent enemies 1 square (excluding target).
| Twin dance strike
Harbinger Attack 1
"After landing a blow on one foe you leap at another"
Encounter * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage
Miss: No Secondary Attack. You may still shift
Effect: You shift 1 square.
Secondary Target: One creature
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage
|
Cut to the chase
Harbinger Attack 1
"You gain a quick burst of speed, tearing into and enemy"
Encounter * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
Effect: You can shift 2 squares before attacking.
|
Dart in, Dart out
Harbinger Attack 1
"You leap into your strike and then jump back out before your enemy has time to react"
Daily * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
Miss: Half damage. Can only shist before attack
Effect: You may shift 2 square before and after the attack
| Dazzling flurry
Harbinger Attack 1
"Your strikes cause the enmeie to become overcome and confused"
Daily * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage
Miss: Half damage. Enemy is dazed untill the end of your next turn
Effect: Enemy is Dazed (save ends) and falls prone.
|
Deadly vortex
Harbinger Attack 1
"As your enemies surround you, they only make it easier to hurt"
Daily * Arcane, Weapon
Standard Action Melee weapon
Target: All adjacent enemies
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
|