Harbinger"Take your time, I'll keep them busy"Harbingers are the pointmen of battles. Trained to be fast and equipped to be deadly. They speed across the battle field ahead of their allies, thier main priority is to disrupt enemies formations causing chaos and confusion. The road to becoming a Harbinger is a strain on the physical body as it requieres immence strength with minimal weight. Harbingers take great pride in being the fastest of all their allies, and for this reason they prefer to be the only Harbingers in a group as rivalries and bitter competition usually arises when there are two or more Harbingers working together. Aswell as being skilled fighters Harbingers are great emissaries, boasting fast wits and sly tongues they can easily earn respect from the highest of society.StrikerNoneNoneMartialStrengthCharismaDexterityCloth,LeatherSimple melee,Simple ranged0301259AthleticsBluff,Diplomacy,Endurance,History,Streetwise4Elaborate sweepHarbinger1Attack"Distracting your enemy, you allow an ally to get closer"At-WillMartialWeaponStandard ActionFalseCharisma0AC01[W] + Charisma modifier damage. Increase damage to 2[W] + Charisma modifier at 21st level.1FalseOne creatureYour nearest ally can shift 2 squares.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFrontline strikeHarbinger1Attack"As you fly into battle your attack causes your enemies lines to faulter"At-WillMartialWeaponStandard ActionFalseStrength0AC01[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.1FalseOne creaturePush the target 1 squareMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFalcon dashHarbinger1Attack"You strike your enemy then dash back with the speed of a falcon"At-WillArcaneWeaponStandard ActionFalseStrength0AC01[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.1FalseOne creatureYou can shift 2 square.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDance of windHarbinger1Attack"Your nimble feet and hands force your enemy to follow your lead!At-WillMartialWeaponStandard ActionFalseCharisma0AC01[W] + Charisma modifier damage. Increase damage to 2[W] + Charisma modifier at 21st level.1FalseOne creatureSwitch places with the target (does not provoke opportunity attacks)MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBringing the disorderHarbinger1Attack"Wounding one enemy will cause others to spread"EncounterArcaneWeaponStandard ActionFalseStrength0AC02[W] + Strength modifier damage1FalseOne creatureYou can push 2 adjacent enemies 1 square (excluding target).MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTwin dance strikeHarbinger1Attack"After landing a blow on one foe you leap at another"EncounterMartialWeaponStandard ActionFalseStrength0AC01[W] + Strength modifier damageNo Secondary Attack. You may still shift1FalseOne creatureYou shift 1 square.MeleeWeaponNoneNo sustainFalseStrength0AC01[W] + Strength modifier damage1FalseOne creatureFalseFalseStrength0AC01FalseTrueCut to the chaseHarbinger1Attack"You gain a quick burst of speed, tearing into and enemy"EncounterMartialWeaponStandard ActionFalseStrength0AC02[W] + Strength modifier damage1FalseOne creatureYou can shift 2 squares before attacking.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDart in, Dart outHarbinger1Attack"You leap into your strike and then jump back out before your enemy has time to react"DailyMartialWeaponStandard ActionFalseStrength0AC02[W] + Strength modifier damageHalf damage. Can only shist before attack1FalseOne creatureYou may shift 2 square before and after the attackMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDazzling flurryHarbinger1Attack"Your strikes cause the enmeie to become overcome and confused"DailyMartialWeaponStandard ActionFalseStrength0AC03[W] + Strength modifier damageHalf damage. Enemy is dazed untill the end of your next turn1FalseOne creatureEnemy is Dazed (save ends) and falls prone.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDeadly vortexHarbinger1Attack"As your enemies surround you, they only make it easier to hurt"DailyArcaneWeaponStandard ActionFalseStrength0AC02[W] + Strength modifier damage1FalseAll adjacent enemiesMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrue