Gunslinger
"Merry Christmas, you filthy animal. And a Happy New Year, too!"
CLASS TRAITS:
Role: Striker
Power Source: Martial
Key Abilities: Dexterity, Wisdom, Charisma

Armour Proficiencies: Cloth, Hide, Leather
Weapon Proficiencies: Military ranged, Simple ranged, Superior ranged
Implements:
Bonuses to Defense: , +1 Reflex

Hit Points at 1st Level: 11 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Bluff, Intimidate. From the class skills list below, choose 4 more trained skills at 1st level. Class Skills: Acrobatics, Arcana, Insight, Perception, Stealth, Streetwise, Thievery

Class Features: Sniper Style, Two-Gun Style
Gunslingers are ranged fighters who wield alchemical implements called "guns" and "pistols" and "rifles" to hurl projectiles at their foes (although there are some who use one or two crossbows). Their weapons do great damage at long range as well as close-quarters, but come to a disadvantage when it comes time to reload, given their early and experimental nature. Some Gunslingers take the time to make alchemical bullets, with special abilities, such as fire or acid.   Gunslingers prefer to slide around the battlefield, keeping their enemies at a distance.
-Playing a Gunslinger:
Gunslingers have no reservations about murder, but also don't generally go about seeking it. Gunslingers take great pride in their weapons, often giving them names. Many are overconfident, sometimes even snarky. This, however, often helps, as their bravado works to their advantage. Gunslingers have been around the block a few times (or at least want you to think they have).
Class Features

SNIPER STYLE
Snipers like to lay in wait, preferring to hide behind cover and shoot from a distance. Gunslingers who take the Sniper Style prefer rifles, because they have more power and accuracy than handguns. Many Sniper abilities allow Gunslingers to add their Wisdom to their Dexterity modifier when aiming.

TWO-GUN STYLE
Two-Gun Style gunslingers prefer handguns to rifles because of their higher rate of fire, and ease of mobility. They sacrifice accuracy for quantity, and pepper their shots with bravado and show.   Two-Gunners typically get a second chance with their attacks, using their second guns to even the odds.   Their Charisma adds to the damage of some of their attacks.

Gunslinger Powers
Class Features
Pistol Whip
Gunslinger Feature
Some just have to have discipline beat into them.
At-Will * Martial, Weapon
Standard Action                 Melee weapon
Requirement: You must be wielding a ranged weapon with a stock or butt.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Charisma modifier damage.
Bullseye
Gunslinger Feature
Your target is as easy to hit as the broad side of a barn.
At-Will * Martial, Weapon
Minor Action                 Ranged sight
Prerequisite: Gunslinger class
Target: One Enemy
Effect: You designate one enemy you can see as your target.   Once per round, when you hit your target with an attack, the attack does extra damage based on your level (1d6 Heroic, 2d6 Paragon, 3d6 Epic). If you can make multiple attacks in a round, you can decide which attack to apply the extra damage to after all attacks are rolled.   If you have dealt Bullseye damage since the start of your turn, you cannot deal it again until the start of your next turn.
The Bullseye stays on your enemy until the end of the encounter, until the Target is defeated, or until you designate a different enemy as your Target.
Level 1 At-Will Powers
Sniper's Flanking
Gunslinger Attack 1
Your ally provides a minor distraction, giving you your opening.
At-Will * Martial, Weapon
Standard Action                 Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Special: If an ally is adjacent to the target and is able to attack it, you have combat advantage against the target for this attack.
Jumpback Shot
Gunslinger Attack 1
You slip away from your enemy to aim better, or you make your shot then withdraw to a more advantageous position.
At-Will * Martial, Weapon
Standard Action                 Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
(Increase damage to 2[W] + Dexterity modifier at 21st level.)
Special: Shift 1 square before or after you attack.
Extra Shot
Gunslinger Attack 1
If the first attack didn't kill it, this one might.
At-Will * Martial, Weapon
Minor Action                 Ranged weapon
Requirement: You must be wielding two ranged weapons.
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] damage.
Effect: You make an attack with your off-hand weapon.
Sniper Shot
Gunslinger Attack 1
You study the enemy, waiting for that right moment. Only when you find it do you strike.
At-Will * Martial, Weapon
Standard Action                 Ranged weapon
Requirement: You must be wielding a two-handed ranged weapon.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] damage.
Sniper Style: You may add your Wisdom modifier to your attack roll.
Level 1 Encounter Powers
Around-The-Corner Shot
Gunslinger Attack 1
You turn your enemy's cover into your own.
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Target: One creature with Cover or Superior Cover
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage
Miss: You still have +2 to AC until the end of your next turn.
Effect: You get +2 to all defenses until the end of your next turn.
Sniper Style: Use your Wisdom modifier for increase to defenses.
Special: Reduce penalties for cover/superior cover by 2 for this attack.
Facecracker
Gunslinger Attack 1
Cornered by your foe, you beat him in the face.
Encounter * Martial, Weapon
Standard Action                 Melee weapon
Requirement: You must be wielding a ranged weapon with a stock or butt.
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: Damage equal to your strength modifier.
Effect: Target is dazed until the end of your next turn.
Double Shot
Gunslinger Attack 1
You shoot simultaneously with both weapons, for the win.
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Requirement: Must be wielding two ranged weapons.
Target: One creature
Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Dexterity modifier damage per attack. If both attacks hit, you deal extra damage equal to your Wisdom modifier.
Special: Attack with both weapons.
Singled-Out Shot
Gunslinger Attack 1
Your enemy sticks out like a sore thumb.
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage. If no creatures are adjacent to the target, the attack deals extra damage equal to your Wisdom modifier.
Point-Blank Shot
Gunslinger Attack 1
You hold your weapon's business end against your enemy and shoot, sending organs flying out the other end.
Encounter * Martial, Weapon
Standard Action                 Melee touch
Requirement: Must be wielding a ranged weapon.
Target: One enemy in blast
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage
Effect: Does not provoke attacks of opportunity.
Rifle Butt
Gunslinger Attack 1
Surrounded, you make a desperate attack.
Encounter * Martial
Standard Action                 Melee weapon
Requirement: You must be wielding a two-handed ranged weapon with a butt or stock.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Strength modifier damage
Effect: Add +1 to your attack roll for every enemy adjacent to you.
Retreat Strike
Gunslinger Attack 1
You prefer to fight at a distance.
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Requirement: You must be wielding a ranged weapon.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage
Effect: You can shift a number of squares equal to 1 + your Wisdom modifier before the attack.
Rotating Turret
Gunslinger Attack 1
Enemies close in from all sides.   You make them regret that decision.
Encounter * Martial, Weapon
Standard Action                 Close burst 1
Requirement: You must be wielding two handguns.
Target: Each creature in burst
Attack: Dexterity vs. AC, eight attacks
Hit: 1[W] damage per hit.
Effect: You may fire at as many enemies in burst as you have bullets left in your guns.   If you reload, this attack ends.
Barfight Tactics
Gunslinger Attack 1
You totally saw that one coming.
Encounter * Martial, Weapon
Immediate Reaction                 Melee or Ranged weapon
Trigger: An enemy makes a melee attack against you
Target: Attacking creature
Effect: You can shift one square, then make a basic attack against the enemy.
Special: Gain a power bonus to your attack roll equal to your Charisma modifier.
Level 1 Daily Powers
Wild Shooting
Gunslinger Attack 1
Each successful attack against your foe increases your tenacity.
Daily * Martial, Weapon
Standard Action                 Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and you gain temporary hit points equal to your Wisdom modifier.
Two-Gun Style: You may split your attack into two weapons. If you do so, each shot only does 1[W] + Dexterity modifier.
Miss: Half damage.
Two-Gun Style: If only one shot missed, you gain temporary hit points equal to half your Charisma modifier (rounded down) each time you hit the target.
Effect: Until the target is reduced to 0 hit points, you gain temporary hit points equal to your Wisdom modifier each time you hit the target.
Final Shot
Gunslinger Attack 1
You decide to end it in a final blast.
Daily * Martial, Weapon
Standard Action                 Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage.
If the foe is your Target, the attack can score a critical on a 19 or 20.
Miss: Half damage.
Kneecap
Gunslinger Attack 1
A well-placed shot to the leg leaves your enemy hobbled and bleeding.
Daily * Martial, Weapon
Standard Action                 Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage
Sniper Style: You may add your Wisdom modifier to your attack roll.
Miss: Half damage per shot, no ongoing damage, and the target is slowed until the end of your next turn.
Two-Gun Style: If only one shot missed, enemy is slowed (save ends).
Effect: Target is slowed and takes ongoing 5 damage (save ends both)
Two-Gun Style: You may split this attack between two weapons.   If you do, each attack only does 1[W] + Dexterity modifier damage.
Deadly Aim
Gunslinger Attack 1
You shoot your enemy in such a way that it makes it difficult for it to attack.
Daily * Martial, Weapon
Standard Action                 Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Wisdom modifier damage
Sniper Style: Add your Wisdom modifier to your attack roll.
Miss: Half damage.
Effect: Until the target is reduced to 0 hit points, enemy takes 1d8 damage each time it attacks for the rest of the encounter.
Breech-Load Blast
Gunslinger Attack 1
Somehow you load your weapon(s) just in time to blow your enemy away.
Daily * Martial, Weapon
Immediate Reaction                 Ranged weapon
Trigger: An enemy makes an attack against you
Prerequisite: You must have no ammunition left in your weapon.
Requirement: You must be wielding a gun or crossbow.
Target: Attacking creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage
Miss: Weapons are still reloaded.
Effect: Your equipped weapons are reloaded as a free action before the attack.
Level 2 Utility Powers
Advantageous Kick
Gunslinger Utility 2
Turn your enemy's fumbling momentum against him, sending him flying.
Encounter * Martial
Immediate Reaction                 Melee 1
Trigger: An enemy misses you with a melee attack
Target: Attacking creature
Effect: Slide the enemy 1 square and you gain combat advantage against it until the end of your next turn.
Stumble Back
Gunslinger Utility 2
You back away, getting out of the fray. Hey, that rhymes.
Encounter * Martial
Immediate Reaction                 Personal
Trigger: An enemy damages you with a melee attack
Effect: You can shift a number of squares equal to your Wisdom modifier. Gain a +2 power bonus to all defenses until the end of your next turn.
Level 3 Encounter Powers
Staggering Offensive
Gunslinger Attack 3
You attack twice, causing your foes to stagger backward.
Encounter * Martial, Weapon
Standard Action                 Melee or Ranged weapon
Target: One or two creatures
Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Dexterity modifier damage (ranged) or 1[W] + Charisma modifier damage (Pistol whip) per attack
Effect: With each hit, you push the target 1 square. If both attacks hit the same target, you push the target a number of squares equal to 1 + your Charisma modifier.
Special: If you have Pistol Whip, you may use this in place of one of your attacks.
Nip the Ear
Gunslinger Attack 3
Your shot barely hits, but it manages to unsettle your enemy enough to gain a momentary advantage.
Encounter * Martial, Weapon
Minor Action                 Ranged weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1d4 damage.
Effect: The enemy grants combat advantage for the next attack you or an ally makes.
Defending Shot
Gunslinger Attack 3
You stop an enemy from attacking your ally by shooting it in the hand.
Encounter * Martial, Weapon
Immediate Interrupt                 Ranged weapon
Trigger: An ally is attacked by a creature
Target: Attacking creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage
Sniper Style: You may add your Wisdom modifier to your attack roll.
Effect: Target takes a penalty to its attack roll for the triggering attack equal to 3+ your Wisdom modifier.
Confusing Shot
Gunslinger Attack 3
Your bullet disorients your enemy.
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1[W] damage, and the target is slowed and takes a -2 penalty to attack rollsuntil the end of your next turn.
Sniper Style: You may add your Wisdom modifier to your attack roll.
Behind the Back
Gunslinger Attack 3
You make one shot, and as you maneuver yourself about, take another with a cool flourish.
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Requirement: You must be wielding two guns or hand crossbows.
Target: One or two creatures
Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Charisma modifier damage per attack.
Effect: After the first or second attack, you can shift a number of squares equal to 1 + your Wisdom modifier.
Covering Fire
Gunslinger Attack 3
Your hail of shots causes your foes to dive for cover, clearing a path for your allies.
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Target: One or two creatures
Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Dexterity modifier damage, and you slide each target 1 square.
Effect: If you target one creature, you gain a +2 bonus to the damage roll.   If you target two creatures, you take a -2 penalty to both attack rolls.
Fancy Shootin'
Gunslinger Attack 3
With a shiny flourish, you unleash two rounds in an attempt to knock your victim onto the ground.
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Requirement: You must be wielding two ranged weapons.
Target: One creature
Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Dexterity modifier damage per attack.
Effect: If both attacks hit, the target is knocked prone and takes extra damage equal to your Charisma modifier. If both attacks miss, you grant combat advantage to all enemies until the start of your next turn.
Right in the Kisser
Gunslinger Attack 3
One of these days... Pow!
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Target: One creature that is your Target
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage
Level 5 Daily Powers
Bloodied Feint
Gunslinger Attack 5
"Aw, Benu! It hurts, it hurts!"
Daily * Martial, Weapon
Immediate Reaction                 Ranged weapon
Trigger: An enemy bloodies you
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn.
Effect: You may shift 2 + your Charisma modifier squares before the attack.
Eviscerating Shot
Gunslinger Attack 5
With one well-placed shot, you make your target bleed profusely.
Daily * Martial, Weapon
Standard Action                 Ranged 1
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Sniper Style: You may add your Wisdom modifier to your attack roll.   If this attack hits, it deals extra damage equal to your Wisdom modifier.
Miss: Half damage.
Effect: If the enemy is your Target, it takes ongoing 5 damage (save ends). Until the ongoing damage ends, the target grants combat advantage to you.
Point-Blank Reflexes
Gunslinger Attack 5
Your enemy thought they could creep up on you.   They thought wrong.
Daily * Martial, Weapon
Immediate Reaction                 Ranged weapon
Trigger: An enemy enters a square adjacent to you
Target: Triggering enemy
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage
Miss: Half Damage.
Special: Does not provoke opportunity attacks from the target.
Slippery Attack
Gunslinger Attack 5
You can't be cornered. You can't be surrounded.
Daily * Martial, Weapon
Standard Action                 Ranged weapon
Requirement: You must be wielding two ranged weapons.
Target: One or two creatures
Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Dexterity modifier damage per attack. If an attack hits, the target is dazed until the end of your next turn.   If both attacks hit the same target, it is dazed and slowed until the end of your next turn.
Special: Before or after these attacks, you can move your speed without provoking opportunity attacks.
Painful Surprise
Gunslinger Attack 5
One well-placed shot leaves your enemy hunched over and howling in pain.
Daily * Martial, Weapon
Minor Action                 Ranged weapon
Requirement: You must be wielding two ranged weapons.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is weakened (save ends).
Miss: Half damage, and the target is not weakened.
Special: This attack is made with the off-hand.
Wary Stance
Gunslinger Attack 5
You were always ready for war. Locked and loaded, you've done this before.
Daily * Martial, Weapon
Minor Action                 Personal
Effect: Until the stance ends, you can make a ranged basic attack as an opportunity action against any enemy within 5 squares of you that moves closer to you.
Dual Snakebite
Gunslinger Attack 5
Twice bitten, still shy.
Daily * Martial, Weapon
Standard Action                 Ranged weapon
Target: One or two creatures
Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Dexterity modifier damage
Two-Gun Style: You may add your Charisma modifier to your damage rolls.
Miss: Half damage per attack.
Effect: If both attacks hit the same target, the target either takes ongoing 5 damage or is dazed (save ends either).
Level 6 Utility Powers
Sniper's Camouflage
Gunslinger Utility 6
You look like everything else around you.
At-Will * Martial
Immediate Interrupt                 Personal
Trigger: You are hidden and lose cover or concealment against an enemy
Prerequisite: You must be trained in Stealth.
Effect: Make a Stealth check. You remain hidden from the triggering enemy if your check beats its passive Perception check.   Until the end of your next turn, you can remain hidden without needing any cover or concealment.
Cartwheel Dodge
Gunslinger Utility 6
Shamelessly plagiarized, as with most of the other powers you have.
Encounter * Martial
Move Action                 Personal
Prerequisite: You must be trained in Acrobatics.
Effect: If you are marked, end that condition.   You can shift a number of squares equal to your speed.
Sniff Out the Runt
Gunslinger Utility 6
Go for the easy kill.
Encounter * Martial
Minor Action                 Personal
Prerequisite: You must be trained in Insight.
Effect: Until the beginning of your next turn, you gain combat advantage against one target within line of sight. If the enemy is your Bullseye Target, you instead gain combat advantage until the end of your next turn.
Make My Day
Gunslinger Utility 6
Go ahead...
Encounter * Martial
Minor Action                 Personal
Prerequisite: You must be trained in Intimidate.
Effect: Until the end of your turn, opportunity attacks against you deal half damage, and if an enemy makes an opportunity attack against you, you gain combat advantage against that enemy until the end of your next turn.
Slick Stance
Gunslinger Utility 6
You move faster than ever, making it easier to gain an advantageous position.
Daily * Martial, Weapon
Minor Action                 Personal
Effect: Until the stance ends, you can run a number of squares equal to your speed +4, instead of your speed +2, and you do not take a penalty to attack rolls from running.
Level 7 Encounter Powers
Dismaying Wound
Gunslinger Attack 7
They forget what they were doing to grab the hole in their chest.
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Target:
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target takes a -2 penalty to saving throws until the end of your next turn.
Lucky Shots
Gunslinger Attack 7
Bet you couldn't do that one again.
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Target: One or two creatures
Attack: Dexterity vs. Reflex, two attacks
Hit: 1[W] + Dexterity modifier damage per attack.
Two-Gun Style: If both shots hit, you may add your Charisma modifier to one of your damage rolls.
Effect: Each attack can score a critical hit on a roll of 18-20.
Target Practice
Gunslinger Attack 7
Hey, everyone! Watch this!
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage
Sniper Style: You may add your Wisdom modifier to your attack roll.
Effect: If the enemy is your Bullseye Target, it grants combat advantage to you and your allies until the end of your next turn.
Quick Volley
Gunslinger Attack 7
You shoot two enemies in rapid succession.
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Target: Two creatures
Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Dexterity modifier damage (first shot) and 1[W] +Dexterity modifier damage (second shot).
Sniper Style: You may add your Wisdom modifier to your attack roll.
Lingering Metal
Gunslinger Attack 7
Your bullets stay in the body, causing further damage with each subsequent attack.
Encounter * Martial, Weapon
Standard Action                 Ranged weapon
Requirement: You must be wielding two ranged weapons.
Target: One creature
Attack: Dexterity vs. AC, two attacks
Hit: 1[W] + Dexterity modifier damage per attack.   Until the end of your next turn, the target takes 2 extra damage whenever it is hit.   If both attacks hit, the extra damage equals 1+ your Wisdom modifier.
Level 9 Daily Powers
In Your Face
Gunslinger Attack 9
You stick your gun in your enemy's mouth, blowing their brains all over the dungeon.
Daily * Martial, Weapon
Standard Action                 Personal
Hit: 4[W] + Dexterity modifier damage
Miss: Half damage.
Special: Does not provoke opportunity attacks.
Knockback Salvo
Gunslinger Attack 9
Each shot that hits your enemy knocks it backward.
Daily * Martial, Weapon
Standard Action                 Ranged weapon
Target: One creature
Attack: Dexterity vs. Fortitude, three attacks
Hit: 1[W] damage per attack, and you push the target one square.
Sniper Style: Add your Wisdom modifier to your damage rolls.
Miss: Half damage per attack, and no push.
Level 10 Utility Powers
Snake's Step
Gunslinger Utility 10
You slink around the battlefield.
Encounter * Martial
Minor Action                 Personal
Effect: Until the end of your next turn, your speed increases by 4, and when yyou shift, you can shift 1 additional square.
Shooting Range
Gunslinger Utility 10
Like shooting at fish in a barrel.
Daily * Martial, Stance
Standard Action                 Personal
Effect: Until the stance ends, each time you miss your Bullseye Target with an attack, you can choose an ally within 5 squares of the Target. If that ally hits the Target before the start of your next turn, the ally's attack does extra damage equal to your Bullseye damage.
Level 16 Utility Powers
Hide in Plain Sight
Gunslinger Utility 16
You stand unseen in the midst of battle, striking from your place of hiding.
Encounter * Martial
Standard Action                 Personal
Prerequisite: You must be trained in Stealth.
Effect: You must be hidden to use this power. You are invisible until you leave your current space.   No other action that you perform makes you visible.
Curve the Bullet
Gunslinger Utility 16
Somehow the bullet curves around your missed target and hits, contrary to physics.
Daily * Martial
Free Action                 Personal
Requirement: You miss with a ranged at-will attack
Effect: You reroll the attack.