Gunslinger"Merry Christmas, you filthy animal. And a Happy New Year, too!"Gunslingers are ranged fighters who wield alchemical implements called "guns" and "pistols" and "rifles" to hurl projectiles at their foes (although there are some who use one or two crossbows). Their weapons do great damage at long range as well as close-quarters, but come to a disadvantage when it comes time to reload, given their early and experimental nature. Some Gunslingers take the time to make alchemical bullets, with special abilities, such as fire or acid.&nbsp; &nbsp;Gunslingers prefer to slide around the battlefield, keeping their enemies at a distance.<br/>-Playing a Gunslinger:<br/>Gunslingers have no reservations about murder, but also don't generally go about seeking it. Gunslingers take great pride in their weapons, often giving them names. Many are overconfident, sometimes even snarky. This, however, often helps, as their bravado works to their advantage. Gunslingers have been around the block a few times (or at least want you to think they have).StrikerNoneNoneMartialDexterityWisdomCharismaCloth,Hide,LeatherMilitary ranged,Simple ranged,Superior ranged0101146Bluff,IntimidateAcrobatics,Arcana,Insight,Perception,Stealth,Streetwise,Thievery4Pistol WhipGunslinger1FeatureSome just have to have discipline beat into them.At-WillMartialWeaponStandard ActionYou must be wielding a ranged weapon with a stock or butt.FalseStrength0AC01[W] + Charisma modifier damage.1FalseOne creatureMeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBullseyeGunslinger1FeatureYour target is as easy to hit as the broad side of a barn.At-WillMartialWeaponMinor ActionGunslinger classTrueStrength0AC01FalseOne EnemyYou designate one enemy you can see as your target.&nbsp; &nbsp;Once per round, when you hit your target with an attack, the attack does extra damage based on your level (1d6 Heroic, 2d6 Paragon, 3d6 Epic). If you can make multiple attacks in a round, you can decide which attack to apply the extra damage to after all attacks are rolled.&nbsp; &nbsp;If you have dealt Bullseye damage since the start of your turn, you cannot deal it again until the start of your next turn.<br/>The Bullseye stays on your enemy until the end of the encounter, until the Target is defeated, or until you designate a different enemy as your Target.RangedSightNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSniper's FlankingGunslinger1AttackYour ally provides a minor distraction, giving you your opening.At-WillMartialWeaponStandard ActionIf an ally is adjacent to the target and is able to attack it, you have combat advantage against the target for this attack.FalseDexterity0AC01[W] + Dexterity modifier damage.1FalseOne creatureRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueJumpback ShotGunslinger1AttackYou slip away from your enemy to aim better, or you make your shot then withdraw to a more advantageous position.At-WillMartialWeaponStandard ActionShift 1 square before or after you attack.FalseDexterity0AC01[W] + Dexterity modifier damage. <br/>(Increase damage to 2[W] + Dexterity modifier at 21st level.)1FalseOne creatureRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueExtra ShotGunslinger1AttackIf the first attack didn't kill it, this one might.At-WillMartialWeaponMinor ActionYou must be wielding two ranged weapons.FalseCharisma0AC01[W] damage.1FalseOne creatureYou make an attack with your off-hand weapon.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSniper ShotGunslinger1AttackYou study the enemy, waiting for that right moment. Only when you find it do you strike.At-WillMartialWeaponStandard ActionYou must be wielding a two-handed ranged weapon.FalseDexterity0AC01[W] damage. Sniper StyleYou may add your Wisdom modifier to your attack roll.1FalseOne creatureRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAround-The-Corner ShotGunslinger1AttackYou turn your enemy's cover into your own.EncounterMartialWeaponStandard ActionReduce penalties for cover/superior cover by 2 for this attack.FalseDexterity0AC02[W] + Dexterity modifier damageYou still have +2 to AC until the end of your next turn.1FalseOne creature with Cover or Superior CoverYou get +2 to all defenses until the end of your next turn.Sniper StyleUse your Wisdom modifier for increase to defenses.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFacecrackerGunslinger1AttackCornered by your foe, you beat him in the face.EncounterMartialWeaponStandard ActionYou must be wielding a ranged weapon with a stock or butt.FalseDexterity0Fortitude0Damage equal to your strength modifier.1FalseOne creatureTarget is dazed until the end of your next turn.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDouble ShotGunslinger1AttackYou shoot simultaneously with both weapons, for the win.EncounterMartialWeaponStandard ActionMust be wielding two ranged weapons.Attack with both weapons.FalseDexterity0AC01[W] + Dexterity modifier damage per attack. If both attacks hit, you deal extra damage equal to your Wisdom modifier.2FalseOne creatureRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSingled-Out ShotGunslinger1AttackYour enemy sticks out like a sore thumb.EncounterMartialWeaponStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damage. If no creatures are adjacent to the target, the attack deals extra damage equal to your Wisdom modifier.1FalseOne creatureRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTruePoint-Blank ShotGunslinger1AttackYou hold your weapon's business end against your enemy and shoot, sending organs flying out the other end.EncounterMartialWeaponStandard ActionMust be wielding a ranged weapon.FalseDexterity0AC02[W] + Dexterity modifier damage1FalseOne enemy in blastDoes not provoke attacks of opportunity.MeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRifle ButtGunslinger1AttackSurrounded, you make a desperate attack.EncounterMartialStandard ActionYou must be wielding a two-handed ranged weapon with a butt or stock.FalseDexterity0AC02[W] + Strength modifier damage1FalseOne creatureAdd +1 to your attack roll for every enemy adjacent to you.MeleeWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRetreat StrikeGunslinger1AttackYou prefer to fight at a distance.EncounterMartialWeaponStandard ActionYou must be wielding a ranged weapon.FalseDexterity0AC02[W] + Dexterity modifier damage1FalseOne creatureYou can shift a number of squares equal to 1 + your Wisdom modifier before the attack.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRotating TurretGunslinger1AttackEnemies close in from all sides.&nbsp; &nbsp;You make them regret that decision.EncounterMartialWeaponStandard ActionYou must be wielding two handguns.FalseDexterity0AC01[W] damage per hit.8FalseEach creature in burstYou may fire at as many enemies in burst as you have bullets left in your guns.&nbsp; &nbsp;If you reload, this attack ends.CloseBurst1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBarfight TacticsGunslinger1AttackYou totally saw that one coming.EncounterMartialWeaponImmediate ReactionAn enemy makes a melee attack against youGain a power bonus to your attack roll equal to your Charisma modifier.TrueDexterity0AC01FalseAttacking creatureYou can shift one square, then make a basic attack against the enemy.Melee or RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWild ShootingGunslinger1AttackEach successful attack against your foe increases your tenacity.DailyMartialWeaponStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damage, and you gain temporary hit points equal to your Wisdom modifier.Two-Gun StyleYou may split your attack into two weapons. If you do so, each shot only does 1[W] + Dexterity modifier.Half damage.Two-Gun StyleIf only one shot missed, you gain temporary hit points equal to half your Charisma modifier (rounded down) each time you hit the target.1FalseOne creatureUntil the target is reduced to 0 hit points, you gain temporary hit points equal to your Wisdom modifier each time you hit the target.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFinal ShotGunslinger1AttackYou decide to end it in a final blast.DailyMartialWeaponStandard ActionFalseDexterity0AC03[W] + Dexterity modifier damage.<br/>If the foe is your Target, the attack can score a critical on a 19 or 20.Half damage.1FalseOne creatureRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueKneecapGunslinger1AttackA well-placed shot to the leg leaves your enemy hobbled and bleeding.DailyMartialWeaponStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damageSniper StyleYou may add your Wisdom modifier to your attack roll.Half damage per shot, no ongoing damage, and the target is slowed until the end of your next turn.Two-Gun StyleIf only one shot missed, enemy is slowed (save ends).1FalseOne creatureTarget is slowed and takes ongoing 5 damage (save ends both)Two-Gun StyleYou may split this attack between two weapons.&nbsp; &nbsp;If you do, each attack only does 1[W] + Dexterity modifier damage.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDeadly AimGunslinger1AttackYou shoot your enemy in such a way that it makes it difficult for it to attack.DailyMartialWeaponStandard ActionFalseDexterity0AC02[W] + Wisdom modifier damageSniper StyleAdd your Wisdom modifier to your attack roll.Half damage.1FalseOne creatureUntil the target is reduced to 0 hit points, enemy takes 1d8 damage each time it attacks for the rest of the encounter.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBreech-Load Blastgunslinger1AttackSomehow you load your weapon(s) just in time to blow your enemy away.DailyMartialWeaponImmediate ReactionAn enemy makes an attack against youYou must have no ammunition left in your weapon.You must be wielding a gun or crossbow.FalseDexterity0AC03[W] + Dexterity modifier damageWeapons are still reloaded.1FalseAttacking creatureYour equipped weapons are reloaded as a free action before the attack.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAdvantageous KickGunslinger2UtilityTurn your enemy's fumbling momentum against him, sending him flying.EncounterMartialImmediate ReactionAn enemy misses you with a melee attackTrueStrength0AC01FalseAttacking creatureSlide the enemy 1 square and you gain combat advantage against it until the end of your next turn.MeleeNone1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueStumble BackGunslinger2UtilityYou back away, getting out of the fray. Hey, that rhymes.EncounterMartialImmediate ReactionAn enemy damages you with a melee attackTrueStrength0AC01FalseYouYou can shift a number of squares equal to your Wisdom modifier. Gain a +2 power bonus to all defenses until the end of your next turn.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueStaggering OffensiveGunslinger3AttackYou attack twice, causing your foes to stagger backward.EncounterMartialWeaponStandard ActionIf you have Pistol Whip, you may use this in place of one of your attacks.FalseDexterity0AC01[W] + Dexterity modifier damage (ranged) or 1[W] + Charisma modifier damage (Pistol whip) per attack2FalseOne or two creaturesWith each hit, you push the target 1 square. If both attacks hit the same target, you push the target a number of squares equal to 1 + your Charisma modifier.Melee or RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueNip the EarGunslinger3AttackYour shot barely hits, but it manages to unsettle your enemy enough to gain a momentary advantage.EncounterMartialWeaponMinor ActionFalseDexterity0Reflex01d4 damage. 1FalseOne creatureThe enemy grants combat advantage for the next attack you or an ally makes.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDefending ShotGunslinger3AttackYou stop an enemy from attacking your ally by shooting it in the hand.EncounterMartialWeaponImmediate InterruptAn ally is attacked by a creatureFalseDexterity0AC01[W] + Dexterity modifier damageSniper StyleYou may add your Wisdom modifier to your attack roll.1FalseAttacking creatureTarget takes a penalty to its attack roll for the triggering attack equal to 3+ your Wisdom modifier.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueConfusing ShotGunslinger3AttackYour bullet disorients your enemy.EncounterMartialWeaponStandard ActionFalseDexterity0Fortitude01[W] damage, and the target is slowed and takes a -2 penalty to attack rollsuntil the end of your next turn.Sniper StyleYou may add your Wisdom modifier to your attack roll.1FalseOne creatureRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBehind the BackGunslinger3AttackYou make one shot, and as you maneuver yourself about, take another with a cool flourish.EncounterMartialWeaponStandard ActionYou must be wielding two guns or hand crossbows.FalseDexterity0AC01[W] + Charisma modifier damage per attack.2FalseOne or two creaturesAfter the first or second attack, you can shift a number of squares equal to 1 + your Wisdom modifier.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCovering FireGunslinger3AttackYour hail of shots causes your foes to dive for cover, clearing a path for your allies.EncounterMartialWeaponStandard ActionFalseDexterity0AC01[W] + Dexterity modifier damage, and you slide each target 1 square.2FalseOne or two creaturesIf you target one creature, you gain a +2 bonus to the damage roll.&nbsp; &nbsp;If you target two creatures, you take a -2 penalty to both attack rolls.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFancy Shootin'Gunslinger3AttackWith a shiny flourish, you unleash two rounds in an attempt to knock your victim onto the ground.EncounterMartialWeaponStandard ActionYou must be wielding two ranged weapons.FalseDexterity0AC01[W] + Dexterity modifier damage per attack. 2FalseOne creatureIf both attacks hit, the target is knocked prone and takes extra damage equal to your Charisma modifier. If both attacks miss, you grant combat advantage to all enemies until the start of your next turn.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRight in the KisserGunslinger3AttackOne of these days... Pow!EncounterMartialWeaponStandard ActionFalseDexterity0Reflex02[W] + Dexterity modifier damage1FalseOne creature that is your TargetRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBloodied FeintGunslinger5Attack"Aw, Benu! It hurts, it hurts!"DailyMartialWeaponImmediate ReactionAn enemy bloodies youFalseDexterity0AC02[W] + Dexterity modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn.1FalseOne creatureYou may shift 2 + your Charisma modifier squares before the attack.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueEviscerating ShotGunslinger5AttackWith one well-placed shot, you make your target bleed profusely.DailyMartialWeaponStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damage.Sniper StyleYou may add your Wisdom modifier to your attack roll.&nbsp; &nbsp;If this attack hits, it deals extra damage equal to your Wisdom modifier.Half damage.1FalseOne creatureIf the enemy is your Target, it takes ongoing 5 damage (save ends). Until the ongoing damage ends, the target grants combat advantage to you.RangedNoneNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTruePoint-Blank ReflexesGunslinger5AttackYour enemy thought they could creep up on you.&nbsp; &nbsp;They thought wrong.DailyMartialWeaponImmediate ReactionAn enemy enters a square adjacent to youDoes not provoke opportunity attacks from the target.FalseDexterity0AC03[W] + Dexterity modifier damageHalf Damage.1FalseTriggering enemyRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSlippery AttackGunslinger5AttackYou can't be cornered. You can't be surrounded.DailyMartialWeaponStandard ActionYou must be wielding two ranged weapons.Before or after these attacks, you can move your speed without provoking opportunity attacks.FalseDexterity0AC01[W] + Dexterity modifier damage per attack. If an attack hits, the target is dazed until the end of your next turn.&nbsp; &nbsp;If both attacks hit the same target, it is dazed and slowed until the end of your next turn.2FalseOne or two creaturesRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTruePainful SurpriseGunslinger5AttackOne well-placed shot leaves your enemy hunched over and howling in pain.DailyMartialWeaponMinor ActionYou must be wielding two ranged weapons.This attack is made with the off-hand.FalseDexterity0AC02[W] + Dexterity modifier damage, and the target is weakened (save ends).Half damage, and the target is not weakened.1FalseOne creatureRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWary StanceGunslginer5AttackYou were always ready for war. Locked and loaded, you've done this before.DailyMartialWeaponMinor ActionTrueStrength0AC01FalseUntil the stance ends, you can make a ranged basic attack as an opportunity action against any enemy within 5 squares of you that moves closer to you.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDual SnakebiteGunslinger5AttackTwice bitten, still shy.DailyMartialWeaponStandard ActionFalseDexterity0AC01[W] + Dexterity modifier damageTwo-Gun StyleYou may add your Charisma modifier to your damage rolls.Half damage per attack.2FalseOne or two creaturesIf both attacks hit the same target, the target either takes ongoing 5 damage or is dazed (save ends either).RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSniper's CamouflageGunslinger6UtilityYou look like everything else around you.At-WillMartialImmediate InterruptYou are hidden and lose cover or concealment against an enemyYou must be trained in Stealth.TrueStrength0AC01FalseMake a Stealth check. You remain hidden from the triggering enemy if your check beats its passive Perception check.&nbsp; &nbsp;Until the end of your next turn, you can remain hidden without needing any cover or concealment.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCartwheel Dodge6UtilityShamelessly plagiarized, as with most of the other powers you have.EncounterMartialMove ActionYou must be trained in Acrobatics.TrueStrength0AC01FalseIf you are marked, end that condition.&nbsp; &nbsp;You can shift a number of squares equal to your speed.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSniff Out the RuntGunslinger6UtilityGo for the easy kill.EncounterMartialMinor ActionYou must be trained in Insight.TrueStrength0AC01FalseUntil the beginning of your next turn, you gain combat advantage against one target within line of sight. If the enemy is your Bullseye Target, you instead gain combat advantage until the end of your next turn.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMake My DayGunslinger6UtilityGo ahead...EncounterMartialMinor ActionYou must be trained in Intimidate.TrueStrength0AC01FalseUntil the end of your turn, opportunity attacks against you deal half damage, and if an enemy makes an opportunity attack against you, you gain combat advantage against that enemy until the end of your next turn.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSlick StanceGunslginer6UtilityYou move faster than ever, making it easier to gain an advantageous position.DailyMartialWeaponMinor ActionTrueStrength0AC01FalseUntil the stance ends, you can run a number of squares equal to your speed +4, instead of your speed +2, and you do not take a penalty to attack rolls from running.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDismaying WoundGunslinger7AttackThey forget what they were doing to grab the hole in their chest.EncounterMartialWeaponStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damage, and the target takes a -2 penalty to saving throws until the end of your next turn.1FalseRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueLucky ShotsGunslinger7AttackBet you couldn't do that one again.EncounterMartialWeaponStandard ActionFalseDexterity0Reflex01[W] + Dexterity modifier damage per attack. Two-Gun StyleIf both shots hit, you may add your Charisma modifier to one of your damage rolls.2FalseOne or two creaturesEach attack can score a critical hit on a roll of 18-20.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTarget PracticeGunslinger7AttackHey, everyone! Watch this!EncounterMartialWeaponStandard ActionFalseDexterity0AC02[W] + Dexterity modifier damageSniper StyleYou may add your Wisdom modifier to your attack roll.1FalseOne creatureIf the enemy is your Bullseye Target, it grants combat advantage to you and your allies until the end of your next turn.RangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueQuick VolleyGunslinger7AttackYou shoot two enemies in rapid succession.EncounterMartialWeaponStandard ActionFalseDexterity0AC01[W] + Dexterity modifier damage (first shot) and 1[W] +Dexterity modifier damage (second shot).Sniper StyleYou may add your Wisdom modifier to your attack roll.2FalseTwo creaturesRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueLingering MetalGunslinger7AttackYour bullets stay in the body, causing further damage with each subsequent attack.EncounterMartialWeaponStandard ActionYou must be wielding two ranged weapons.FalseDexterity0AC01[W] + Dexterity modifier damage per attack.&nbsp; &nbsp;Until the end of your next turn, the target takes 2 extra damage whenever it is hit.&nbsp; &nbsp;If both attacks hit, the extra damage equals 1+ your Wisdom modifier.2FalseOne creatureRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueIn Your FaceGunslinger9AttackYou stick your gun in your enemy's mouth, blowing their brains all over the dungeon.DailyMartialWeaponStandard ActionDoes not provoke opportunity attacks.FalseDexterity0AC04[W] + Dexterity modifier damageHalf damage.1FalsePersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueKnockback SalvoGunslinger9AttackEach shot that hits your enemy knocks it backward.DailyMartialWeaponStandard ActionFalseDexterity0Fortitude01[W] damage per attack, and you push the target one square.Sniper StyleAdd your Wisdom modifier to your damage rolls.Half damage per attack, and no push.3FalseOne creatureRangedWeaponNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSnake's StepGunslinger10UtilityYou slink around the battlefield.EncounterMartialMinor ActionTrueStrength0AC01FalseUntil the end of your next turn, your speed increases by 4, and when yyou shift, you can shift 1 additional square.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShooting RangeGunslinger10UtilityLike shooting at fish in a barrel.DailyMartialStanceStandard ActionTrueStrength0AC01FalseUntil the stance ends, each time you miss your Bullseye Target with an attack, you can choose an ally within 5 squares of the Target. If that ally hits the Target before the start of your next turn, the ally's attack does extra damage equal to your Bullseye damage.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHide in Plain SightGunslinger16UtilityYou stand unseen in the midst of battle, striking from your place of hiding.EncounterMartialStandard ActionYou must be trained in Stealth.TrueStrength0AC01FalseYou must be hidden to use this power. You are invisible until you leave your current space.&nbsp; &nbsp;No other action that you perform makes you visible.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCurve the BulletGunslinger16UtilitySomehow the bullet curves around your missed target and hits, contrary to physics.DailyMartialFree ActionYou miss with a ranged at-will attackTrueStrength0AC01FalseYou reroll the attack.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrue