Transmuter"There is no form I cannot be, no ability that is beyond"There are many different styles of shapeshifting to be seen. One is the literal bodily alteration where the body physically changes, this is the path of which you chose. Your spells hamper your enemies and stregthen your allies. When pressed you shift form and stirke at your enemies with newly gained claws, and breath of fire. Ever changing and adapting, this is your magic, this is your life.ControllerLeaderNoneArcaneIntelligenceConstitutionNoneClothSimple melee,Simple rangedDaggers,Staffs,Wands1011046Arcana,DungeoneeringDiplomacy,History,Insight,Nature,Religion3Change ShapeTransmuter1CantripYou alter your form to look like another person.At-WillArcanePolymorphMinor ActionTrueStrength0AC01FalseYou can alter your physical form to take on the appearance of any Medium humanoid, including a unique <br/>individual.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueShifter's RestorationTransmuter1FeatureAs your body shifts and contorts, you gain renewed vigor.EncounterArcaneHealingImmediate ReactionYou use a personal power with the polymorph keyword.TrueStrength0AC01FalseYou gain temporary hit points equal to your level + your Constitution modifier.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCaltropsTransmuter1AttackSharp barbs seems to grow from the ground, ready to impale those who pass through the area.Standard ActionAt-WillArcaneImplementZoneFalseIntelligence0Reflex02d4 + Intelligence modifier damage.Increase damage to 4d4 + Intelligence modifier at 21stlevel.1FalseYou create a zone of difficult terrain that lastsuntil the end of your next turn. If a creature entersthe area, make an Intelligence vs. Reflex attack todeal 2d4 + Intelligence modifier damage to thetarget.AreaBurst 110No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFist of StoneTransmuter1AttackYour hand becomes solid stone and you swing it at yourenemy.Standard ActionAt-WillArcaneImplementFalseIntelligence2AC01d8 + Intelligence modifier damage.Increase to 2d8 + Intelligence modifier damage at 21stlevel1FalseOne creatureMelee11No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueLaunch BoltTransmuter1AttackYou open your hand, and the missile you hold streaksoutward and strikes your foe.Standard ActionAt-WillArcaneWeaponFalseIntelligence0AC01[W] + Intelligence modifier damage.Increase to 2[W] + Intelligence modifier damage at 21stlevel.1FalseOne creatureRanged101No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAnimated AttackTransmuter1AttackYour dagger flies from your belt and crosses with youropponent’s weapon, then begins to beat him back.Standard ActionAt-WillArcaneFalseIntelligence0Reflex01[W] + Intelligence modifier damage.Increase damage to 2[W] + Intelligence modifier at 21stlevel.1FalseOne creatureThis power counts as a melee basic attack.When a power allows you to make a melee basic attack,you can use this power.MeleeWeapon1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSlideTransmuter1AttackYou clench your hand as you gaze at your opponent,and by moving your clenched fist, you slide youropponent.Standard ActionEncounterArcaneImplementFalseIntelligence0Fortitude01d10 + Intelligence modifier damage and you slidethe target a number of squares equal to yourConstitution modifier.1FalseOne creatureRanged51No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBelker ClawsTransmuter1AttackSmoke begins to seep from your hands as yourfingernails lengthen into talons.Standard ActionEncounterArcaneImplementFalseIntelligence0Reflex01d10 + Intelligence modifier damage, and thetarget is dazed until the end of your next turn.1FalseOne creatureMeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRay of ClumsinessTransmuter1AttackA ruby ray streaks from your hand, causing youropponent to stumble.Standard ActionEncounterArcaneImplementFalseIntelligence0Reflex02d6 + Intelligence modifier damage and the targetfalls prone.1FalseOne creatureRanged101No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueScattersprayTransmuter1AttackStandard ActionEncounterArcaneImplementFalseIntelligence0Reflex02d6 + Intelligence modifier damage.1FalseEach creature in burstAreaBurst 110No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueIcebound SigilTransmuter1AttackBy laying your hand upon a weapon, you infuse it with icy cold, giving it the power to freeze foes.DailyArcaneColdMinor ActionTrueStrength0AC01FalseOne weapon or implementUntil the end of the encounter, any attack that uses the target as a weapon or an implement deals extra cold damage equal to your Constitution modifier. As a free action, the target's wielder can end the effect when he or she hits a creature. That creature is then immobilized (save ends).MeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueReduce PersonTransmuter1AttackYou reduce your opponent to a minor nuisance.Standard ActionDailyArcaneImplementPolymorphFalseIntelligence0Fortitude0The target is slowed and weakened (save ends all).The target is slowed and weakened until the end of your next turn.1FalseOne creatureRanged101No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueStormclaw Scorpion FormTransmuter1AttackYou transform into a stormclaw scorpion, snapping and stinging at anyfoe foolish enough to attack you. Your fierce attack on a nearbyfoe rips muscle and tendon, holding it fast in its place.Standard ActionDailyArcaneImplementLightningPolymorphFalseIntelligence0Reflex01d6 + Intelligence modifier damage, and the target is grabbed.1FalseOne creatureUntil the end of the encounter, while you are inscorpion form and are able to take actions, any enemy thatmakes a melee attack against you takes lightning damage equal toyour Constitution modifier.MeleeTouch1Sustain StandardRepeat the attack.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSonic Strike1AttackYou unleash a terrible roar that pummels your opponent.Standard ActionDailyArcaneImplementThunderFalseIntelligence0Reflex02d10 + Intelligence modifier fire damage and thetarget is slowed (save ends).Half damage and the target is slowed until the end of your next turn.1FalseOne creatureRanged101No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBody of the SunTransmuter1AttackHolding your hands outward, your body explodes withlight and flame.Standard ActionDailyArcaneImplementFireZoneFalseIntelligence0Reflex02d6 + Intelligence modifier fire damage.1FalseEach enemy in burstYou create an aura of fire around you that moveswith you. Any creature that ends its turn in the auratakes fire damage equal to your Intelligence modifier. Theaura lasts until the end of your next turn.CloseBurst3Sustain MinorThe effect persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTroglodyte Mauler FormTransmuter1AttackDailyArcanePolymorphMinor ActionTrueStrength0AC01FalseUntil the end of the encounter, you take the form of a medium troglodyte mauler. You retain your statistics, hit points, but you have a speed of 5, and gain 10 temporary hit points, a +2 power bonus to AC. You can use your arcane powers while in this form, and you gain the following melee basic claw attack, bite attack, and troglodyte stench ability.<br/><br/>Melee Basic Claw Attack: Standard action; reach 1; your<br/>level + 7 vs. AC; 1d4 + Intelligence modifier damage. This is not an implement attack.<br/><br/> Bite Attack: Minor action (1/round); reach 1; your level + 5 vs. AC; 1d6 + Intelligence modifier damage and until the end of your next turn, healing on the target restores only half the total amount.<br/><br/>Troglodyte Stench: Aura 1, living enemies within the aura take a -2 penalty to attack rolls.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFire Beetle FormTransmuter1AttackYou take the form of a scorching hot fire beetle, and attack with ferocious fire attacks.DailyArcaneImplementFirePolymorphMinor ActionTrueStrength0AC01FalseUntil the end of the encounter, you take the form of a small fire beetle. You retain your statistics, hit points, and defenses, but you have a speed of 6, and resist fire 10. You cannot use your arcane powers while in this form, and you gain the following melee basic bite attack, fire spray attack, and reactive attack.<br/><br/>Melee Basic Bite Attack: Standard action; reach 1; your<br/>level + 7 vs. AC; 2d4 + Intelligence modifier damage. This is not an implement attack.<br/><br/>Fire Spray: Standard action; close blast 3;<br/>once per encounter; Intelligence vs. Reflex; 3d6 +<br/>Intelligence modifier fire damage.<br/><br/>Reactive Attack: Immediate reaction, when you become<br/>bloodied; fire spray recharges and you can use it immediately.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMagic WeaponTransmuter2UtilityA weapon you touch becomes magical.Minor ActionEncounterArcaneTrueStrength0AC01FalseYou or one allyThe weapon you touch gains a +1 bonus to hitand damage and deals an extra +1d6 damage on acritical hit. This power lasts for 5 minutes.MeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMage ArmorTransmuter2UtilityMinor ActionDailyArcaneTrueStrength0AC01FalseYou or one allyYou gain a +4 power bonus to AC until the end of theencounter.MeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueExpeditious RetreatTransmuter2UtilityYour form blurs as you hastily withdraw from thebattlefield.Move ActionDailyArcaneTrueStrength0AC01FalseYou shift up to twice your speed.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDarkvisionTransmuter2UtilityThe darkness around you fades away, illuminating inshades of gray.Standard ActionDailyArcaneTrueStrength0AC01FalseYou gain darkvision. This power lasts 12 hours.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueEnlarge PersonTransmuter2UtilityWith a snap of your fingers, your ally grows in size andpower.Standard ActionDailyArcanePolymorphTrueStrength0AC01FalseYou or one allyThe target doubles in size, increasing in size tothe next size category and taking up the appropriatenumber of squares. The target also gains a +2power bonus to attack and damage. This powerlasts for up to five minutes or can be dismissed byyou as a minor actionRanged101No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFeather FallTransmuter2UtilityYou or a creature you choose falls gently, like a feather.Free ActionYou or one creature in range falls.DailyArcaneTrueStrength0AC01FalseYou or one allyYou or the creature takes no damage from thefall, regardless of its distance, and does not fall prone atthe end of the fall.Ranged101No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRazorclawsTransmuter3AttackYour hands lengthen into sharp claws.Standard ActionEncounterArcaneImplementFalseIntelligence2AC02d6 + Intelligence modifier damage and ongoing 5damage (save ends).1FalseOne creatureMelee11No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFlame ArrowTransmuter3AttackAn arrow of fire streaks from your hand to strike a targetyou designate.Standard ActionEncounterArcaneImplementFireFalseIntelligence0Reflex02d6 + Intelligence modifier fire damage andongoing 2 fire damage (save ends).1FalseOne creatureRanged101No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHurlTransmuter3AttackYou sweep your arms open, and your foes are scattered.Standard ActionEncounterArcaneImplementForceFalseIntelligence0Reflex01d10 + Intelligence modifier force damage and thetarget is pushed a number of squares equal to yourConstitution modifier.1FalseEach enemy in burstCloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueEvistro Demon FormTransmuter5AttackYou alter to take the form of a fearsome carnage demon, your fingers and teeth twist and contort into sharp fangs, and sharper claws.DailyArcanePolymorphMinor ActionTrueStrength0AC01FalseUntil the end of the encounter, you take the form of a medium evistro demon. You retain your statistics, hit points, and defenses, but you have a speed of 6, and resist 10 variable (your choice). You can use your arcane powers while in this form, and you gain the following melee basic claw attack, destructive bite attack, and carnage ability.<br/><br/>Melee Basic Claw Attack: Standard action; reach 1; your<br/>level + 7 vs. AC; 1d12 + Intelligence modifier damage. This is not an implement attack.<br/><br/>Destructive Bite Attack: Minor action (1/round); reach 1; your level + 5 vs. AC; 1d6 + Intelligence modifier damage.<br/><br/>Carnage: You gain a +1 bonus to melee attacks against a bloodied target.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDancing WeaponTransmuter5AttackYour weapon flies from your hand and harries one of your enemies.DailyArcaneWeaponSummoningMinor ActionYou must be holding a melee weapon.TrueIntelligence2AC01FalseOne creatureYou throw a melee weapon you are holding into an unoccupied square within range. The weapon has speed 0 and fly 6 (hover). The weapon is considered to be a Small creature. When the dancing weapon drops to 0 hit points, it is not destroyed, and you don’t lose a healing surge. Instead, the weapon returns to your hand. The dancing weapon cannot open or close a door or container, or pick up or drop an item. You can give the dancing weapon the following special commands.<br/>Minor Action: Melee 1; targets one creature; Intelligence vs. AC; 1[W] + Intelligence modifier damage.<br/>Opportunity Attack: Melee 1; targets one creature; Intelligence vs. AC; 1[W] + Intelligence modifier damage.RangedNone5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueIronthunder HornTransmuter5AttackA loud, thunderous crack issues forth, knocking youropponents flat.Standard ActionDailyArcaneImplementThunderFalseIntelligence0Fortitude02d8 + Intelligence modifier thunder damage and thetarget is knocked prone.Half damage and the target is immobilized until the end of your next turn.1FalseEach creature in blastCloseBlast5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRage Drake Form5AttackYou transform into a rage drake, snapping and biting at any foewith sharp teeth and powerful jaws. Your fierce attack on a nearbyfoe rips muscle and tendon with ease.Standard ActionDailyArcaneImplementFalseIntelligence0Reflex01d10 + Intelligence modifier damage, and ongoing 5damage (save ends).1FalseOne creatureWhen first bloodied in the encounter you may make a melee touch attack as an immediate reaction against the target that bloodied you in melee.MeleeTouch1Sustain StandardRepeat the attack.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCorrosive SigilTransmuter5AttackBy laying your hand upon a weapon, you infuse it with arcane acid.DailyArcaneAcidMinor ActionTrueStrength0AC01FalseOne weaponUntil the end of the encounter, any attack that uses the target as a weapon deals ongoing 5 acid damage (save ends). As a free action, the target's wielder can end the effect when he or she hits a creature using the targetin order to give that creature a penalty to AC equal to your Constitution modifier(save ends).MeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueEttercap Webspinner FormTransmuter5AttackYou take the form a an ettercap webspinner, and in doing so gain its mastery over webs.DailyArcaneImplementPoisonPolymorph,ZoneMinor ActionTrueStrength0AC01FalseUntil the end of the encounter, you take the form of a medium ettercap webspinner. You retain your statistics, hit points, and defenses, but you have a speed and climb of 5, and resist poison 10. You can use your arcane powers while in this form, and you gain the following melee basic bite attack, webbed terrain attack, and web walker ability.<br/><br/>Melee Basic Bite Attack: Standard action; reach 1; your<br/>level + 7 vs. AC; 1d6 + Intelligence modifier damage, and you make a secondary attack against the same target; Secondary attack: Intelligence vs. Fortitude; ongoing 5 poison damage. Secondary attack is an implement attack.<br/><br/>Webbed Terrain: Standard action; area burst 2 within 10;<br/>once per encounter; Intelligence vs. Reflex; the target is immobilized (save ends). The zone is filled with spider webs and is considered difficult terrain until the end of the encounter.<br/><br/>Web Walker: You ignore the movement effects of webs and difficult terrain related to spider swarms.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSpider ClimbTransmuter6UtilityAs you casually scale the wall, onlookers catch glimpses of hundredsof shadowy legs and pieces of spider-selves that couldn’tpossibly match the real you.Minor ActionEncounterArcaneTrueStrength0AC01FalseYou or one allyUntil the end of your next turn, you have a climbspeed equal to your speed and can move at your normalspeed even while prone.MeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTroll's RegenerationTransmuter6UtilityYou imbue an ally with a steady flow of arcane energy, which restores vigor.DailyArcaneHealingMinor ActionTrueStrength0AC01FalseYou or one ally in burst; target must be bloodiedThe target gains regeneration equal to your Constitution modifier until the end of the encounter. As a minor action, the target can end this effect to spend a healing surge.CloseBurst10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBull’s StrengthTransmuter6UtilityThe ghostly outline of a bull overlays the touched<br/>individual, before vanishing with a powerful snort.DailyArcaneMinor ActionTrueStrength0AC01FalseYou or one allyThe target gains a +2 power bonus to melee damage rolls until the end of the encounter.CloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGreater Magic WeaponTransmuter6UtilityThe weapon you touch glows with magical power.Minor ActionDailyArcaneTrueStrength0AC01FalseYou or one allyThe weapon you touch gains a +2 power bonusto hit and damage and deals an extra 2d6 damageon a critical hit. This power lasts for 5 minutes.MeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueCat’s GraceTransmuter6UtilityThe prowling shape of a black cat descends to cover thetarget before fading to a slight yellow glimmer in thetarget’s eyes.Minor ActionDailyArcaneTrueStrength0AC01FalseYou or one allyThe target gains a +2 power bonus to AC and toAcrobatic skill checks for 5 minutes.MeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFox’s CunningTransmuter6UtilityThe ghostly image of a fox spirals around the targetbefore slipping nimbly out of sight amid the target’sclothes.Minor ActionDailyArcaneTrueStrength0AC01FalseYou or one allyThe target gains a +2 power bonus to Reflexdefense and Stealth skill checks.MeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBear’s EnduranceTransmuter6UtilityFor a moment, the spiritual shape of a bear outlines yourown form or that of an ally, before disappearing with adeep growl.Minor ActionDailyArcaneTrueStrength0AC01FalseYou or one allyThe target gains a +2 power bonus to Fortitudedefense and temporary hit points equal to your Constitutionmodifier for up to 5 minutes.MeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueEagle’s SplendorTransmuter6UtilityThe screeching phantasmal image appears over thetarget before diving to become one with the target.Minor ActionDailyArcaneTrueStrength0AC01FalseYou or one allyThe target gains a +2 power bonus to Willdefense and the Diplomacy skill for up to 5 minutes.MeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueLevitateTransmuter6UtilityYou hold out your hands, and suddenly you feel airbeneath your feet.Standard ActionDailyArcaneTrueStrength0AC01FalseYou can move 4 squares vertically and remainthere, hovering above the ground. While aloft, youare unsteady, taking a –2 penalty to AC and Reflexdefense. If some effect, such as a pit opening belowyou, causes you to be more than 4 squares abovethe ground, you drop down to 4 squares above theground. You do not take damage from such a fall.Personal1Sustain MoveYou can sustain this power until the endof the encounter or for 5 minutes. When you sustainthis power, you can move 3 squares up or down or 1square horizontally. You cannot go higher than 4squares above the ground. If you don’t sustain thepower, you descend to the ground without takingfalling damage.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRaven Form6AttackThe world around grows as you shrink to become a raven, the perfect form for scouting.DailyArcanePolymorphMinor ActionTrueStrength0AC01FalseUntil the end of the encounter, you assume the form of a Tiny raven. In this form, you gain a fly speed equal to your speed, and your walking speed becomes 2. You can’t attack, pick up anything, or manipulate objects. Until this power ends, you can use a minor action to change back to your humanoid form. This power lasts for 5 minutes or until you change back to humanoid form.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHamatula Barbs Transmuter7AttackYour body grows cruel barbs that impale those grabbingyou.Immediate ReactionYou are grabbed.EncounterArcaneImplementFalseIntelligence0Reflex02d8 + Intelligence modifier damage and the targetlets go of you.1FalsePersonal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSteeldanceTransmuter7AttackYou cause your opponent’s weapons to attack theirowners.Standard ActionEncounterArcaneImplementFalseIntelligence0Reflex0Target’s weapon deals 1[W] + your enemies Strength modifier + your Intelligence modifier damage.1FalseEach enemy with a weapon in hand in burstAreaBurst 110No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueEruptionTransmuter7AttackYou cause the ground to boil open with fiery magma.Standard ActionEncounterArcaneImplementFireFalseIntelligence0Reflex03d6 + Intelligence modifier fire damage and thearea is treated as difficult terrain until the start ofyour next turn.1FalseAreaBurst 210No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueYoung Dragon Form9AttackYou transform into a young dragon, snapping and clawing at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon.DailyArcaneImplementPolymorphStandard ActionTrueIntelligence0AC01FalseUntil the end of the encounter, you take the form of a huge black, blue, green, red, or white dragon (your choice when you use this power). You retain your statistics, hit points, and defenses, but you have a speed of 6, fly 8 (hover),and resist 10 acid, lightning, poison, fire, or cold (your choice). You can use your arcane powers while in this form, and you gain the following melee basic bite attack, breath weapon attack, and reactive attack.<br/><br/>Melee Basic Bite Attack: Standard action; reach 1; your<br/>level + 7 vs. AC; 1d10 + Intelligence modifier damage. This is not an implement attack.<br/><br/>Breath Weapon Attack: Standard action; close blast<br/>5 once per encounter; Intelligence vs. Fortitude; 2d8 +<br/>Intelligence modifier acid, lightning, poison, fire, or cold<br/>damage (based on the form you choose).<br/><br/>Reactive Attack: Immediate reaction, when an enemy<br/>flanks you; make a melee basic bite attack. On a hit, you<br/>also slide the target a number of squares equal to your<br/>Constitution modifier.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGirallon’s BlessingTransmuter9AttackA second pair of clawed arms grows from your side asyour original hands become like claws.Standard ActionDailyArcaneImplementPolymorphFalseIntelligence0AC01d8 + Intelligence modifier damage. If you hit a target with two or more attacks, you deal additional 1d8 damage.4FalseOne, two, three or four creaturesMelee11Sustain StandardThe claws persist, repeat the attack. You can sustain thepower up to 5 minutes.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSlowTransmuter9AttackThe air around your opponents seems to solidify as theysuddenly move slower and slower.Standard ActionDailyArcaneImplementPsychicFalseIntelligence0Will02d8 + Intelligence modifier psychic damage and ithe target is slowed and dazed (save ends both).Half damage and the target is slowed (save ends).1FalseEach enemy in burstAllies within the burst gain a +1 power bonus to attack rolls until the end of your next turn.AreaBurst 210No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTroll FormTransmuter9AttackYou unleash the primal beast within and take on the form a savagetroll.Standard ActionDailyArcaneImplementPolymorphFalseIntelligence0Reflex02d6 + Intelligence modifier damage + 21FalseOne creatureYou take on the form of a barbaric troll, your size increases to large, space permitting. Until the end of the encounter or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, when you are bloodied, you gain regeneration 5 as long as this power is sustained.Melee11Sustain StandardRepeat the attack.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGiant’s WrathTransmuter9AttackYou grow to massive proportions and swat your foes likeflies.Standard ActionDailyArcaneImplementPolymorphFalseIntelligence0Reflex03d10 + Intelligence modifier damage and the opponent is pushed a number of squares equal to your Constitution modifier and knocked prone.Half damage.1FalseYou increase in size to large with the appropriate increase in squares, pushing all creatures out of any squares you grow to occupy. At the start of your turn, you return to your normal size.CloseBurst2No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueRadiant SigilTransmuter9AttackBrilliant light streams from the weapon as you lay your hand upon it, you imbue it with radiant might and healing power.DailyArcaneAcid,RadiantHealingMinor ActionTrueStrength0AC01FalseOne weapon or implementUntil the end of the encounter, any attack that uses the target as a weapon deals radiant damage. Whenever any attack power using the target hits, the target's wielder regains hit points equal to your Constitution modifier. As a free action, the target's wielder can end the effect when he or she hits a creature.&nbsp; &nbsp;That creature is then dazed (save ends). In addition, the wielder can spend a healing surge and regain additional hit points equal to your Constitution modifier.MeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDragons HideTransmuter10UtilityYour skin transforms and takes on the appearance of dragons hide, as you deflect elemental energies.Immediate InterruptYou are hit with an attack that deals fire, acid, cold, lightning, or poison damage.EncounterArcaneAcid,Cold,Fire,Lightning,PoisonTrueStrength0AC01FalseYou gain resist 5 + one half your level to the approriate energy type until the end of your next turn.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBlink Transmuter10UtilityYou slip in and out of existence as you move across thebattlefield.Move ActionEncounterArcaneTeleportationTrueStrength0AC01FalseYou shift up to your speed, and ignore difficult terrain and obstacles when you move, and can even pass through enemy creatures when you move. You likewise do not provoke attacks when you move. You cannot end your movement in an obstacle or another creature’s space. Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAlter SelfTransmuter10UtilityYour shape alters to best suit your current situation.Move ActionEncounterArcanePolymorphTrueStrength0AC01FalseYou may choose to gain a fly, burrow or swim speed of twice your speed for thismove action.Personal1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueKeen EdgeTransmuter10AttackThe deadly parts of the weapon you touch become suffused with magic, making them sharper and dealier.DailyArcaneMinor ActionTrueStrength0AC01FalseOne weaponUntil the end of the encounter, attacks with the target score critical hits on rolls of 19 or higher.MeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHaste Transmuter10UtilityThe air seems to change to a golden hue as your alliesbecome blurs of motionStandard ActionDailyArcaneTrueStrength0AC01FalseEach ally in burstThe target makes a melee or ranged basic attack with a power bonus to the attack and damage roll equal to your Constituion modifier against an adjacent enemy without provoking opportunity attacks.CloseBurst3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueMagus ShieldTransmuter10UtilityA small metal sheaf unfolds into a medium-sized shield that floats in front of you or an ally and blocks incoming attacksDailyArcaneConjurationStandard ActionTrueStrength0AC01FalseYou or one allyYou conjure a shield of metal and magic to protect the target. The target gains a +4 power bonus to AC and Reflex until the end of the encounter or until you move the shield. As a minor action, you can move the shield to a new target within range. That target then gains the bonus.CloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTelekinetic Thrust Transmuter13AttackYou thrust your arm outward, hurling your opponent upand away.Standard ActionEncounterArcaneImplementForceFalseIntelligence0Reflex03d6 + Intelligence modifier force damage and the target is pushed a number of squares equal to your Constitution modifier.1FalseEach enemy in blastCloseBlast5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBite of the Werewolf Transmuter13AttackYour jaws elongate into a wolf-like muzzle filled withsharp canine teeth.Standard ActionEncounterArcaneImplementPolymorphFalseIntelligence2AC02d8 + Intelligence modifier damage, the target is knocked prone, and ongoing 5 damage.1FalseMelee11No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueVulnerability Transmuter15AttackWith but a gesture, you make an opponent vulnerable to<br/>harm.DailyArcaneImplementStandard ActionFalseIntelligence0Fortitude03d8 + Intelligence modifier damage and the target<br/>gain vulnerability 10 (save ends) to all damage.Half damage and vulnerability 5 (save ends) to all damage.1FalseOne creatureRangedNone15No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueArcane Backlash Transmuter15AttackYour opponents suffer your wrath for bringing harm to you.Immediate ReactionYou are hit by an attackDailyArcaneImplementFalseIntelligence0Reflex0The target takes the same amount of untypeddamage that was just dealt to you.Half damage.1FalseEach enemy in burstCloseBurst10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueHydra's WrathTransmuter15AttackYou grow to the massive proportions of a hydra and snap with fury at your foes.Standard ActionDailyArcaneImplementAcidPolymorphFalseIntelligence0Reflex04d10 + Intelligence modifier damage and the target takes ongoing 10 acid damage.Half damage.1FalseEach enemy in burstYou increase in size to huge with the appropriate increase in squares, pushing all creatures out of any squares you grow to occupy. At the start of your turn, you return to your normal size.CloseBurst3No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueArcane Backlash Transmuter15AttackYour opponents suffer your wrath for bringing harm to you.Immediate ReactionYou are hit by an attackDailyArcaneImplementFalseIntelligence0Reflex0The target takes the same amount of untypeddamage that was just dealt to you.Half damage.1FalseEach enemy in burstCloseBurst10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueVulnerability Transmuter15AttackWith but a gesture, you make an opponent vulnerable toharm.Standard ActionDailyArcaneImplementFalseIntelligence0Fortitude04d8 + Intelligence modifier damage and the targetgain vulnerability 10 (save ends) to all damage.Half damage.1FalseOne creatureRanged101No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBaleful PolymorphTransmuter15AttackTransformed into a harmless animal, your enemy can donothing but struggle against its useless new form.Standard ActionDailyArcaneImplementPolymorphFalseIntelligence0Will0The target is stunned and assumes the form of a harmless,Tiny natural beast or fey beast such as a newt, aturtle, or a mouse (save ends both). As a minor action,you can end the effect, which makes the target subject tothe aftereffect.Aftereffect: 1d10 + Intelligence modifier damage.1d10 + Wisdom modifier damage, and the target isdazed (save ends).1FalseOne creatureRanged101No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAdult Dragon FormTransmuter15AttackYou transform into a adult dragon, snapping and clawing at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon.DailyArcaneImplementPolymorphMinor ActionTrueIntelligence0Reflex02d8 + Intelligence modifier damage, plus 2d6 acid, cold, fire, lightning, or poison damage.1FalseOne creatureUntil the end of the encounter, you take the form of a huge black, blue, green, red, or white dragon (your choice when you use this power). You retain your statistics, and hit points, but you have a speed of 8, fly 10 (hover), gain a +2 power bonus to all defenses, and resist 15 acid, lightning, poison, fire, or cold (your choice). You can use your arcane powers while in this form, and you gain the following melee basic bite attack, breath weapon attack, and reactive attack.<br/><br/>Melee Basic Bite Attack: Standard action; reach 2; your<br/>level + 7 vs. AC; 2d10 + Intelligence modifier damage. This is not an implement attack.<br/><br/>Breath Weapon Attack: Standard action; close blast<br/>5 once per encounter; Intelligence vs. Fortitude; 3d8 +<br/>Intelligence modifier acid, lightning, poison, fire, or cold<br/>damage (based on the form you choose).<br/><br/>Reactive Attack: Immediate reaction, when an enemy<br/>flanks you; make a melee basic bite attack. On a hit, you<br/>also slide the target a number of squares equal to your<br/>Constitution modifier.Personal1No sustainFalseIntelligence0Reflex02d10 + Intelligence modifier acid, cold, fire, lightning, or poison damage.1FalseEach creature in blastTrueFalseStrength0AC01FalseTrueLightning SigilTransmuter15AttackPouring arcane power into a weapon or implement, you create a crackling field that lashes at foes with tendrils of lightning.DailyArcaneLightningMinor ActionTrueStrength0AC01FalseOne weapon or implementUntil the end of the encounter, any attack that uses the target as a weapon or an implement deals extra lightning damage equal to 5 + your Constitution modifier. As a free action, the target's wielder can end the effect when he or she hits a creature. That creature is then dazed (save ends).MeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueVorpal EdgeTransmuter16AttackThe deadly parts of the weapon you touch become suffused with magic, making them sharper and dealier.DailyArcaneMinor ActionTrueStrength0AC01FalseOne weaponUntil the end of the encounter, attacks with the target score critical hits on rolls of 18 or higher.MeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueWall of StoneTransmuter16UtilityA granite wall emerges from the ground as you direct.Standard ActionDailyArcaneConjurationTrueStrength0AC01FalseYou conjure a wall of rough stone. The wall canbe up to 6 squares high and must be on a solid surface.The wall is a solid obstacle. Each square of the wall has100 hit points and crumbles into difficult terrain if it isdestroyed. The whole wall crumbles into difficult terrainat the end of the encounter.AreaWall 1210No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueStoneskin Transmuter16UtilityYou sprinkle a tiny pinch of diamond dust over thesubject, and his skin turns gray and hard as granite.Standard ActionDailyArcaneTrueStrength0AC01FalseYou or one allyThe target gains resist 10 to all damage until the end of the encounter or for 5 minutes.MeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFly Transmuter16UtilityYou leap into the air and don’t look back.Standard ActionDailyArcaneTrueStrength0AC01FalseYou gain a speed of fly 8 until the end of yournext turn.Personal1Sustain MinorYou can sustain this power until the endof the encounter or for 5 minutes. If you don’t sustainit, you float to the ground without taking fallingdamage.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueLucent Lance Transmuter17AttackA brilliant beam of light stretches out from your hand tostrike your enemies.Standard ActionEncounterArcaneImplementRadiantFalseIntelligence0Reflex02d8 + Intelligence modifier radiant damage and thetarget is stunned until the end of your next turn.1FalseEach creature in blastCloseBlast5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGolem's RampageTransmuter17AttackYou transform into a stone golem and rampage for a short time.Standard ActionEncounterArcaneImplementPolymorphFalseIntelligence2AC03d6 + Intelligence modifier damage.1FalseOne creatureYou gorw to fill a large space and then you can move your speed + 2. Any enemy that could make an opportunity attack against you during this movement is subject to an attack.MeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueGrasping RopeTransmuter19AttackWeaving magic into a rope, you transform the object into a whirling, grasping weapon.DailyArcaneImplementZoneStandard ActionFalseIntelligence0Reflex03d10 + Intelligence modifier damage, and the target is immobilized (save ends).Half damage, and the target is slowed until the end of your next turn.1FalseEach enemy in burstThe burst creates a zone of grasping rope that lasts until the end of your next turn. The zone is difficult terrain to enemies, and each enemy that enters the zone or starts its turn there is slowed until the end of its next turn.AreaBurst 210Sustain MinorThe zone persists.FalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueEarth Reaver Transmuter19AttackYou send a tidal wave of stone towards your enemyStandard ActionDailyArcaneImplementZoneFalseIntelligence0Reflex04d10 + Intelligence modifier and the target isknocked prone.1FalseEach enemy in burstYou create a zone of difficult terrain that lastsuntil the end of the encounter. You can dismiss thezone as minor action.CloseBurst10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDisintegrate Transmuter19AttackYou fire a green ray from your hand. Whatever theemerald beam hits disappears in a puff of gray dust.Standard ActionDailyArcaneImplementFalseIntelligence0Reflex05d10 + Intelligence modifier damage, and ongoing10 damage (save ends). If the target saves, it takesongoing 5 damage (save ends).Special: You don’t need to make an attack roll to hit anunattended object with this power.3d10 + Intelligence modifier damage, and ongoing5 damage (save ends).1FalseOne creature or objectRanged101No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFlesh to Stone Transmuter19AttackAs your opponent watches in horror, his flesh become rock-like and increasingly rigid.Standard ActionDailyArcaneImplementFalseIntelligence0Fortitude08d6 + Intelligence modifier damage and the target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes immobilized (save ends). If the target fails its second saving throw against this power, the target becomes petrified (no save).Half damage and the target is slowed (saveends).1FalseOne creatureRanged201No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSails of the Four WindsTransmuter22UtilityYou wave your arms about creating a wndstorm that you use to move youself and your allies.EncounterArcaneMinor ActionTrueStrength0AC01FalseYou and each ally in burstYou slide each target a number of squares equal to your Constitution modifier.CloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTime StopTransmuter22UtilityEverything around you slows to a halt, frozen in time. <br/>Then, after a few moments, everything starts to speed <br/>up again, returning to normal time. DailyArcaneMinor ActionTrueStrength0AC01False You gain two extra standard actions, which you <br/>can’t use to attack other creatures.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTenser’s TransformationTransmuter22UtilityYour brow thickens as you become a tool of war. DailyArcaneStandard ActionTrueStrength0AC01FalseYou or one allyUntil the end of the encounter the target gains several benefits; a +2 power bonus to attack rolls, and a +5 power bonus to damage. 20 temporary hit points; proficiency in simple melee and military melee weapons.MeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueBite of the WeretigerTransmuter23AttackYour jaws stretch wide as you let out a ferocious roar.EncounterArcaneImplementStandard Action When charging, you can use this power in place of a melee basic attack.FalseIntelligence2Reflex04d8 + Intelligence modifier damage, and the target is slowed and takes ongoing 10 damage (save ends both).1FalseOne creatureMeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueFlensing Transmuter23AttackYour foe’s body shreds itself to pieces.EncounterArcaneImplementStandard ActionFalseIntelligence0Fortitude03d6 + Intelligence modifier damage and ongoing 10 <br/>damage (save ends).1FalseOne creatureRangedSight10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueLife-Shock SigilTransmuter25AttackThrough the use of your magic, you create a weapon that heals while it hurts.DailyArcaneHealingMinor ActionTrueStrength0AC01FalseOne weapon or implementUntil the end of the encounter, once per round when an attack that uses the target as a weapon or an implement hits, one bloodied ally within 5 squares of the target's wielder regains hit points equal to 10 + your Constitution modifier. As a free action, the target's wielder can end the effect when he or she hits a creature using the target in order to spend a healing surge. In addition, the target of that attack is stunned until the end of its next turn.MeleeTouchNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTelekinetic SlamTransmuter25AttackA single sweep of your hand sends your opponents <br/>flying. DailyArcaneImplementForceStandard ActionFalseIntelligence0Reflex04d6 + Intelligence modifier force damage and you <br/>push the target a number of squares equal to your Constitution modifier and knock them prone.1FalseEach enemy in burstCloseBurst10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDisassemble FoeTransmuter25AttackYour foe literally falls to pieces.DailyArcaneImplementStandard ActionFalseIntelligence0Fortitude06d10 + Intelligence modifier damage and 15 <br/>ongoing damage (save ends).&nbsp; &nbsp;Aftereffect: ongoing 10 damage (save ends).&nbsp; &nbsp;Aftereffect: ongoing 5 damage (save ends).3d10 + Intelligence modifier damage, and <br/>ongoing 10 damage (save ends).1FalseOne creatureRangedSight20No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueDraconic RoarTransmuter25AttackYou inhale sharply, and expel a furious roar that rattles your foes.DailyArcaneImplementPsychic,ThunderStandard ActionFalseIntelligence0Will06d6 + Intelligence modifier psychic and thunder damage, and the target is stunned until the end of your next turn.1FalseEach enemy in burstCloseBurst5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueAncient Dragon FormTransmuter25AttackYour heart is that of an ancient dragon, and now your body is<br/>as well.DailyArcaneImplementMinor ActionTrueStrength0AC01FalseUntil the end of the encounter, you take the form of a huge black, blue, green, red, or white dragon (your choice when you use this power). You retain your statistics, and hit points, but you have a speed of 8, fly 10 (hover), gain a +4 power bonus to all defenses, and resist 20 acid, lightning, poison, fire, or cold (your choice). You can use your arcane powers while in this form, and you gain the following melee basic bite attack, breath weapon attack, and reactive attack.<br/><br/>Melee Basic Bite Attack: Standard action; reach 2; your<br/>level + 7 vs. AC; 3d10 + Intelligence modifier damage. This is not an implement attack.<br/><br/>Breath Weapon Attack: Standard action; close blast<br/>5 once per encounter; Intelligence vs. Fortitude; 5d8 +<br/>Intelligence modifier acid, lightning, poison, fire, or cold<br/>damage (based on the form you choose).<br/><br/>Reactive Attack: Immediate reaction, when an enemy<br/>flanks you; make a melee basic bite attack. On a hit, you<br/>also slide the target a number of squares equal to your<br/>Constitution modifier.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueClaws of the Werebear Transmuter27AttackYour jaws stretch wide as you let out a ferocious roar.EncounterArcaneStandard ActionWhen charging, you can use this power in place of a melee basic attack.FalseIntelligence2Reflex06d8 + Intelligence modifier damage, and the target is dazed and takes ongoing 15 damage (save ends).1FalseOne creatureMeleeTouch1No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueTelekinetic CrushTransmuter27AttackYou clamp your fist shut tight and your enemies life is sqeezed out before your eyes.EncounterArcaneImplementForceStandard ActionFalseIntelligence0Reflex08d6 + Intelligence modifier force damage, and the target is unconscious (save ends). Aftereffect: The target is restrained (save ends).1FalseOne creatureRangedSight10No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueSimulacrumTransmuter29AttackYou use magic and a portion of your life force to fashion a construct capable of sophisticated attacks.DailyArcaneImplementSummoningMinor ActionTrueStrength0AC01FalseYou create a Medium simulacrum in an unoccupied square within range. The simulacrum has whatever speed and modes of movement you have without bonuses or penalties. The simulacrum has nonmagical copies of any implements or weapons you possessed at the time of its creation. These disappear when this power ends or when they are removed from the simulacrum. You can give the simulacrum the following special commands.<br/>Standard Action: The simulacrum uses an at-will or encounter attack power that you know, regardless of whether you've already expended that power. The simulacrum's use of an encounter power does not count toward your use of that power. The simulacrum uses your attack bonus with the power. It can use each encounter attack power only once for each use of this power.<br/>Standard Action: The simulacrum uses a daily attack power that you know, regardless of whether you've already expended that power. The simulacrum cannot use simulacrum. The simulacrum's use of a daily attack power does not count toward your use of that power. The simulacrum uses your attack bonus with the power. After the simulacrum uses a daily attack power, simulacrum ends.<br/>Opportunity Attack: The simulacrum uses your melee basic attack when making opportunity attacks.RangedNone5No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueEye Tyrant FormTransmuter29AttackDailyArcaneImplementMinor ActionTrueStrength0AC01FalseUntil the end of the encounter, you take the form of a large beholder. You retain your statistics, hit points, and defenses, but you have a speed of fly 6 (hover). You cannot use your arcane powers while in this form, and you gain the following melee basic bite attack, eye ray attacks, and eye ray frenzy.<br/><br/>Melee Basic Bite Attack: Standard action; reach 1; your<br/>level + 7 vs. AC; 2d6 + Intelligence modifier damage. This is not an implement attack.<br/><br/>Eye Ray Attacks: Standard action; each once per encounter; <br/>Using eye rays does not provoke opportunity attacks.<br/>&nbsp; &nbsp;1—Searing Ray (Radiant): Ranged 10; Intelligence vs. Reflex; 2d8 + Intelligence modifier radiant damage.<br/>&nbsp; &nbsp;2—Withering Ray (Necrotic): Ranged 10; Intelligence vs. Fortitude; 1d8 + Intelligence modifier damage, and ongoing 10 necrotic damage (save ends).<br/>&nbsp; &nbsp;3—Sleep Ray (Sleep): Ranged 10; Intelligence vs. Will; the target falls unconscious (save ends).<br/>&nbsp; &nbsp;4—Telekinesis Ray: Ranged 10; Intelligence vs. Fortitude; the target slides 4 squares.<br/>&nbsp; &nbsp;5—Hold Ray: Ranged 10; Intelligence vs. Reflex; the target is restrained (save ends).<br/>&nbsp; &nbsp;6—Confusion Ray (Charm): Ranged 10; Intelligence vs. Will; the target charges its nearest ally and makes a melee basic attack against it.<br/>&nbsp; &nbsp;7—Fear Ray (Fear, Psychic): Ranged 10; Intelligence vs. Will; 1d8 + Intelligence modifier psychic damage, and the target moves its speed away from the you by the safest route possible.<br/>&nbsp; &nbsp;8—Petrifying Ray: Ranged 10; Intelligence vs. Fortitude; the target is slowed (save ends). First Failed Save: The target is immobilized instead of slowed (save ends). Second Failed Save: The target is petrified (no save).<br/>&nbsp; &nbsp;9—Death Ray (Necrotic): Ranged 10; Intelligence vs. Fortitude; 1d8 + Intelligence modifier necrotic damage, and if the target is bloodied it is dazed (save ends). First Failed Save: The target is dazed and weakened (save ends). Second Failed Save: The target dies.<br/>&nbsp; &nbsp;10—Disintegrate Ray: Ranged 10; Intelligence vs. Fortitude; 2d10 + Intelligence modifier damage, and ongoing 10 damage (save ends). Aftereffect: Ongoing 5 damage (save ends).<br/><br/>Eye Ray Frenzy: Immediate reaction, when first bloodied all eye rays recharge; make a number of eye ray attacks equal to your Constiution modifier against enemies within 5 squares (1/target). PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueLiving MountainTransmuter29AttackYou become an iron juggernaut.DailyArcaneImplementMinor ActionTrueIntelligence0AC01FalseUntil the end of the encounter, you take the form of a huge living mountain. You retain your statistics, hit points, and defenses, but you have a speed of 8, the threatening reach quality and gain resist 10 to all damage. You can use your arcane powers while in this form, and you gain the following melee basic slam attack, and grounding slam attack.<br/><br/>Melee Basic Slam Attack: Standard action; reach 3; your<br/>level + 7 vs. Fortitude; 2d10 + Charisma modifier damage. This is<br/>not an implement attack.<br/><br/>Grounding Slam Attack: Standard action; close burst<br/>5 once per encounter; Intelligence vs. Fortitude; 1d10 +<br/>Intelligence modifier damage, and the target is knocked prone.PersonalNoneNo sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrueReverse GravityTransmuter29AttackWith a thought, you fling your enemies skyward.DailyArcaneImplementForceStandard ActionFalseIntelligence0Reflex06d10 + Intelligence modifier force damage, aand the target is pushed upward 10 squares, if the creature slams into an obstacle, the upward movement is halted and the creature takes falling damage for the upward movement, then falls, taking additional falling damage and lands prone.1FalseEach creature in burstAreaBurst 320No sustainFalseStrength0AC01FalseTrueFalseStrength0AC01FalseTrue