MEIFUMADO
Also known as the Path of Shadows, this is the Duskblade's way. He must accept death as a reality, and tread its path without fear. Initiates of this Way may make one basic attack at any time during their movement, as a Standard action.
Lvl 6: 2 basic attacks
Lvl 11: 3 basic attacks
Lvl 21: 5 basic attacks
Gust of Steel
Duskblade Attack 1
Cold steel desends upon your foe with the fury of a gale, forcing them back with its power.
At-Will * Ki, Weapon
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wis mod, slide target 1
Lvl 21: 2d8 + Wis mod | Sigil of Flame
Duskblade Attack 1
Wielding inner fire, you quickly trace a sigil in the air and cast it at your enemies, cloaking them in flames.
At-Will * Ki, Fire, Zone, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 fire, adjacent squares on fire till end of your next turn. Starting turn in or entering zone means Wis mod fire damage.
Lvl 21: 2d6 fire |
Grappling Hook
Duskblade Attack 1
A common enough tool of dungeon explorers is transformed into a lethal weapon in the hands of a Duskblade.
At-Will * Ki, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1d8 + Wis mod, pull target 2
Lvl 21: 2d8 + Wis mod | Doshtia!
Duskblade Attack 1
You bark meaningless syllables at your enemy, befuddling his senses.
At-Will * Ki, Poison, Weapon
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wis mod, grants CA to next attacker before end of your next turn
Lvl 21: 2d8 + Wis mod |
Path Through Danger
Duskblade Attack 1
Sometimes, pure muscle must carve a trail through one's enemies, and tricks must be set aside.
Encounter * Ki, Weapon
Standard Action Melee weapon Requirement: Light or Heavy Blade
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wis mod
| Shadow Magic
Duskblade Attack 1
Calling upon shifting shadows, you surround your enemy in chill darkness.
Encounter * Ki, Necrotic, Illusion
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wis Mod necrotic damage. Creatures more than 5 away from target have concealment vs target.
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Flashpowder
Duskblade Attack 1
Casually tossing a small cylinder at the enemy, you set them alight, giving you time to kill its allies while it rolls in agony.
Encounter * Ki, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d10 + Wis Mod fire, ongoing 10 fire (save ends)
Miss: Half damage, ongoing 5 fire (save ends)
| Shuriken Rain
Duskblade Attack 1
You throw shurikens by the double handful at many targets. Woe to the solitary soldier caught in their hail!
Encounter * Ki, Weapon
Standard Action Ranged 10
Target: One, two or three creatures
Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wis Mod, or 2d6 + Wis mod and daze if only targeting one.
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Call Ancestor Guardian
Duskblade Attack 1
You call upon your clan's ancestors to aid you in this time of greatest need.
Daily * Ki, Radiant, Summoning, Implement
Minor Action Ranged 5
Target:
Effect: Summon Ancestor Guardian in unoccupied square. Speed 6, fly 6 (hover).
Standard: Close burst 1: each creature in burst; Wis vs Ref; 1d8 + Wis Mod radiant Opportunity Attack: Melee 1: one creature; Wis vs Ref; 1d8 + Wis mod radiant. | Whirlwind
Duskblade Attack 1
Calling upon the spirit of the tornado, you extend your blades and pivot rapidly in place in a twister of steel.
Daily * Ki, Weapon
Standard Action Close burst 1
Target: Each creature in burst you can see
Attack: Wisdom vs. Reflex
Hit: 2d6+ Wis mod, dazed, slowed (save ends both)
Miss: half damage, slowed till end of your next turn
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Blowgun
Duskblade Attack 1
You take out a blowgun, seemingly from thin air, and shoot Assassin Vine toxins at your enemy.
Daily * Ki, Poison, Posion, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d10 + Wis Mod poison, target immobilized till end of next turn
| Assassinate
Duskblade Attack 1
Contract killing requires a sure hand, a quick foot, and a knowledge of arterial anatomy.
Daily * Ki, Weapon
Standard Action Melee weapon Requirement: Light or Heavy Blade
Target: Creatures in range
Attack: Wisdom vs. AC, two attacks
Hit: [W] + Wis mod
Effect: Shift up to 2 squares, attacking at any time during your movement.
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Skin of Rock
Duskblade Utility 2
You project an ally's ki outwards, forming a protective barrier stronger than any elements.
Encounter * Ki, Weapon
Minor Action Ranged 5
Target: you or one ally
Effect: Power bonus to AC equal to Con mod till end of your next turn
| Shoryuken!
Duskblade Utility 2
Channeling your Ki energy into your voice, you strike fear into the enemy's heart.
Encounter * Ki, Fear
Minor Action Personal
Effect: 5 Power bonus to Intimidate till end of you next turn. Adjacent creatures at -2 to attack roll you.
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Wildfire Speed
Duskblade Utility 2
As the flame leaps from branch to leaf, never tarrying, so you leap from foe to foe, weaving a trail of destruction.
Daily * Ki, Spirit
Minor Action Ranged 5
Target: Personal
Effect: Power bonus to speed equal to Dex mod
| Smoke Bomb
Duskblade Utility 2
You produce a black sphere from your garmets, and toss it into the fray, where it spews forth obscuring mist.
Daily * Ki, Zone, Implement
Standard Action Area burst 3 within 10 squares
Target:
Effect: Zone of lightly obscured squares till end of your next turn
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