Duskblade
"The stance of emptiness can only be met if both opponents are niether moving nor moved."
CLASS TRAITS:
Role: Controller and Striker
Power Source: Martial
Key Abilities: Wisdom, Dexterity

Armour Proficiencies: Cloth, Leather
Weapon Proficiencies: Simple melee, Simple ranged
Implements: Daggers
Bonuses to Defense:

Hit Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Stealth. From the class skills list below, choose 1 more trained skills at 1st level. Class Skills: Acrobatics, Arcana, Athletics, Bluff, Intimidate, Thievery

Class Features: Meifumado
Duskblades move through the shadows, striking down the unwary and vanishing again with ease. They walk where others cannot. They blend a training in magic and stealth with a focused mind. This rigorous preperation sharpens their minds and bodies, giving them supernatural elemental powers, and making them phantoms in the eyes of many. Although ninjas in battle lack the staying power of the other Martial classes, they excel at making combat occur on their terms, debilitating their enemies with a crafty arsenal of sharp objects.
Class Features

MEIFUMADO
Also known as the Path of Shadows, this is the Duskblade's way. He must accept death as a reality, and tread its path without fear. Initiates of this Way may make one basic attack at any time during their movement, as a Standard action.

Lvl 6: 2 basic attacks
Lvl 11: 3 basic attacks
Lvl 21: 5 basic attacks

Duskblade Powers
Level 1 At-Will Powers
Gust of Steel
Duskblade Attack 1
Cold steel desends upon your foe with the fury of a gale, forcing them back with its power.
At-Will * Ki, Weapon
Standard Action                 Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wis mod, slide target 1
Lvl 21: 2d8 + Wis mod
Sigil of Flame
Duskblade Attack 1
Wielding inner fire, you quickly trace a sigil in the air and cast it at your enemies, cloaking them in flames.
At-Will * Ki, Fire, Zone, Implement
Standard Action                 Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 fire, adjacent squares on fire till end of your next turn. Starting turn in or entering zone means Wis mod fire damage.   
Lvl 21: 2d6 fire
Grappling Hook
Duskblade Attack 1
A common enough tool of dungeon explorers is transformed into a lethal weapon in the hands of a Duskblade.
At-Will * Ki, Implement
Standard Action                 Ranged 10
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1d8 + Wis mod, pull target 2
Lvl 21: 2d8 + Wis mod
Doshtia!
Duskblade Attack 1
You bark meaningless syllables at your enemy, befuddling his senses.
At-Will * Ki, Poison, Weapon
Standard Action                 Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wis mod, grants CA to next attacker before end of your next turn
Lvl 21: 2d8 + Wis mod
Level 1 Encounter Powers
Path Through Danger
Duskblade Attack 1
Sometimes, pure muscle must carve a trail through one's enemies, and tricks must be set aside.
Encounter * Ki, Weapon
Standard Action                 Melee weapon
Requirement: Light or Heavy Blade
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wis mod
Shadow Magic
Duskblade Attack 1
Calling upon shifting shadows, you surround your enemy in chill darkness.
Encounter * Ki, Necrotic, Illusion
Standard Action                 Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wis Mod necrotic damage. Creatures more than 5 away from target have concealment vs target.
Flashpowder
Duskblade Attack 1
Casually tossing a small cylinder at the enemy, you set them alight, giving you time to kill its allies while it rolls in agony.
Encounter * Ki, Fire, Implement
Standard Action                 Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d10 + Wis Mod fire, ongoing 10 fire (save ends)
Miss: Half damage, ongoing 5 fire (save ends)
Shuriken Rain
Duskblade Attack 1
You throw shurikens by the double handful at many targets. Woe to the solitary soldier caught in their hail!
Encounter * Ki, Weapon
Standard Action                 Ranged 10
Target: One, two or three creatures
Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wis Mod, or 2d6 + Wis mod and daze if only targeting one.
Level 1 Daily Powers
Call Ancestor Guardian
Duskblade Attack 1
You call upon your clan's ancestors to aid you in this time of greatest need.
Daily * Ki, Radiant, Summoning, Implement
Minor Action                 Ranged 5
Target:
Effect: Summon Ancestor Guardian in unoccupied square. Speed 6, fly 6 (hover).
                Standard: Close burst 1: each creature in burst; Wis vs Ref; 1d8 + Wis Mod radiant
                Opportunity Attack: Melee 1: one creature; Wis vs Ref; 1d8 + Wis mod radiant.
Whirlwind
Duskblade Attack 1
Calling upon the spirit of the tornado, you extend your blades and pivot rapidly in place in a twister of steel.
Daily * Ki, Weapon
Standard Action                 Close burst 1
Target: Each creature in burst you can see
Attack: Wisdom vs. Reflex
Hit: 2d6+ Wis mod, dazed, slowed (save ends both)
Miss: half damage, slowed till end of your next turn
Blowgun
Duskblade Attack 1
You take out a blowgun, seemingly from thin air, and shoot Assassin Vine toxins at your enemy.
Daily * Ki, Poison, Posion, Implement
Standard Action                 Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d10 + Wis Mod poison, target immobilized till end of next turn
Assassinate
Duskblade Attack 1
Contract killing requires a sure hand, a quick foot, and a knowledge of arterial anatomy.
Daily * Ki, Weapon
Standard Action                 Melee weapon
Requirement: Light or Heavy Blade
Target: Creatures in range
Attack: Wisdom vs. AC, two attacks
Hit: [W] + Wis mod
Effect: Shift up to 2 squares, attacking at any time during your movement.
Level 2 Utility Powers
Skin of Rock
Duskblade Utility 2
You project an ally's ki outwards, forming a protective barrier stronger than any elements.
Encounter * Ki, Weapon
Minor Action                 Ranged 5
Target: you or one ally
Effect: Power bonus to AC equal to Con mod till end of your next turn
Shoryuken!
Duskblade Utility 2
Channeling your Ki energy into your voice, you strike fear into the enemy's heart.
Encounter * Ki, Fear
Minor Action                 Personal
Effect: 5 Power bonus to Intimidate till end of you next turn. Adjacent creatures at -2 to attack roll you.
Wildfire Speed
Duskblade Utility 2
As the flame leaps from branch to leaf, never tarrying, so you leap from foe to foe, weaving a trail of destruction.
Daily * Ki, Spirit
Minor Action                 Ranged 5
Target: Personal
Effect: Power bonus to speed equal to Dex mod
Smoke Bomb
Duskblade Utility 2
You produce a black sphere from your garmets, and toss it into the fray, where it spews forth obscuring mist.
Daily * Ki, Zone, Implement
Standard Action                 Area burst 3 within 10 squares
Target:
Effect: Zone of lightly obscured squares till end of your next turn