Submitted by Smaug
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Key Abilities: Intelligence
Elementalists are strikers who dedicate themselves to studying the primordial building blocks of the world. While clerics are busy focusing on the gods’ divine purpose for shaping the plane, elementalists instead research the means by which the Primordials created it in the first place — from the raw materials of the Elemental Chaos. Through years of study, an elementalist learns how to harness these raw materials for himself and unleash their elemental force in battle.
The Elemental Chaos is vast, and its elements are the building blocks for all of creation — an elementalist’s study consists of anything and everything.
Submitted by PhoenixRising211
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Key Abilities: Strength, Dexterity, Wisdom
In every city there are street toughs who know how to work a fight, one out of every hundred of those is truly capable of real combat, and of those only one in a thousand is truly gifted enough to become a Spirit Brawler. With power that comes from the pure fury of the fight, they wield unique energies that even they cant truly quantify. Consumate combatants, they know no fear in battle and use their power to cripple and crush any opponent that stands in their way. As they grow in power they learn new ways to expose weaknesses and beat down opponents in any situation.
Submitted by kanethemadman
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Key Abilities: Dexterity, Intelligence, Charisma
The Gunner is versitile, and a sly fox weather he’s out of combat or not. He goes into the battle waiting to count the kills that they rack up. And also playing a personal game to see how many times they can come face to face with a sword. Although many think they are supposed to be on the back lines. They would be surprised that just as many Gunners are at the front line as there are behind a line of soldiers…
Submitted by Dashia
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Key Abilities: Charisma, Constitution, Dexterity
Shadows, darkness both are your tools, the incantations you have learned grants you all the powers of the Umbral Realm, all shadows at your beck and call. Through years of study the realm of the dark has opened your eyes to the eternal bleak eternities and the reflection of all. Each time you cast a spell, you know that shadows are encouraging your words and that they wish to do your will. Your soul is forever held by the Arch Shades, whether the good or the malign. .
Submitted by Maeglin
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Key Abilities: Strength, Charisma, Dexterity
Harbingers are the pointmen of battles. Trained to be fast and equipped to be deadly. They speed across the battle field ahead of their allies, thier main priority is to disrupt enemies formations causing chaos and confusion. The road to becoming a Harbinger is a strain on the physical body as it requieres immence strength with minimal weight. Harbingers take great pride in being the fastest of all their allies, and for this reason they prefer to be the only Harbingers in a group as rivalries and bitter competition usually arises when there are two or more Harbingers working together.
Submitted by Nick
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Key Abilities: Dexterity, Wisdom, Charisma
Gunslingers are ranged fighters who wield alchemical implements called “guns” and “pistols” and “rifles” to hurl projectiles at their foes (although there are some who use one or two crossbows). Their weapons do great damage at long range as well as close-quarters, but come to a disadvantage when it comes time to reload, given their early and experimental nature. Some Gunslingers take the time to make alchemical bullets, with special abilities, such as fire or acid. Gunslingers prefer to slide around the battlefield, keeping their enemies at a distance.
-Playing a Gunslinger:
Gunslingers have no reservations about murder, but also don’t generally go about seeking it.
Submitted by Dr. Bagelman
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Key Abilities: Strength, Wisdom, Constitution
Very rarely a Paladin will finish his rites, prayers, and initiations that lead to his power, and then forsake it all and worship a darker being. But such is the case with the Unholy Knight. He keeps his knowledge and power bestowed upon him, but has it magnified by darker forces and deities. An Unholy Knight isn’t a villian, he simply has different motivations than most Heroes around him. He’s not evil, though he does dabble in some powers that some would consider forbidden..
Submitted by marshzd
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