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	<title>4e Custom Classes &#187; Primal</title>
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		<title>Call Spirit Companion</title>
		<link>http://dnd.playwrite-blog.net/primal/call-spirit-companion/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=call-spirit-companion</link>
		<comments>http://dnd.playwrite-blog.net/primal/call-spirit-companion/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 23:34:51 +0000</pubDate>
		<dc:creator>Classbot</dc:creator>
				<category><![CDATA[Powers]]></category>
		<category><![CDATA[Primal]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[call spirit companion]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[ehrgeiziges]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[shaman]]></category>

		<guid isPermaLink="false">http://dnd.playwrite-blog.net/?p=183</guid>
		<description><![CDATA[Call Spirit Companion Shaman Feature Your soul reaches out to your spirit friend, which faithfullyappears at your side. At-Will * Primal, Conjuration Minor Action &#8194; &#8194; &#8194; &#8194; &#8194; &#8194; &#8194; &#8194; Close burst 20 Target: Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall [...]


Related posts:<ol><li><a href='http://dnd.playwrite-blog.net/uncategorized/arcane-arrow/' rel='bookmark' title='Permanent Link: Arcane Arrow'>Arcane Arrow</a></li>
<li><a href='http://dnd.playwrite-blog.net/strikers/spirit-brawler-2/' rel='bookmark' title='Permanent Link: Spirit Brawler'>Spirit Brawler</a></li>
<li><a href='http://dnd.playwrite-blog.net/uncategorized/maree-de-fer/' rel='bookmark' title='Permanent Link: Marée de fer'>Marée de fer</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<div style="margin-top: 6px">
  <br /></br></p>
<div style="text-align: center;width: 298px">
<div style="overflow: auto;text-align: left;padding-right: 4px;padding-left: 6px;padding-bottom: 2px;color: #FFFFFF;background-color: #669966">
<div> Call Spirit Companion </div>
<div style="padding-top: 4px;font: 7pt Verdana;float: right"> Shaman Feature  </div>
<div style="clear:both"></div>
</div>
<div style="color: #000000;text-align: left;padding-top: 2px;padding-left: 6px;padding-right: 4px;padding-bottom: 2px;background-color: #FFFFFF;font: bold 7pt Verdana;background-color: #E6E3C9;font: italic 8pt Times New Roman"> Your soul reaches out to your spirit friend, which faithfully<br />appears at your side. </div>
<div style="color: #000000;text-align: left;padding-top: 2px;padding-left: 6px;padding-right: 4px;padding-bottom: 2px;background-color: #FFFFFF;font: bold 7pt Verdana">    At-Will * Primal, Conjuration    <br />    Minor Action    &#8194; &#8194; &#8194; &#8194; &#8194; &#8194; &#8194; &#8194;    Close <span style="font-weight: normal">burst 20</span><br /><span style="font-weight: normal"></span><span style="font-weight: normal"></span><span style="font-weight: normal"></span></div>
<div>
<div style="color: #000000;text-align: left;padding-top: 2px;padding-left: 6px;padding-right: 4px;padding-bottom: 2px;background-color: #FFFFFF;font: bold 7pt Verdana">    Target: <span style="font-weight: normal"></span><br /><span style="font-weight: normal"></span></div>
<div style="color: #000000;text-align: left;padding-top: 2px;padding-left: 6px;padding-right: 4px;padding-bottom: 2px;background-color: #FFFFFF;font: bold 7pt Verdana;background-color: #E6E3C9">	Effect: <span style="font-weight: normal">You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed.<br />The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the<br />spirit is unaffected by the attack.</span><span style="margin-left: 8px"><span style="font-weight: normal"></span></span></div>
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<p>  <i>Submitted by ehrgeiziges</i><br />
  <br />
 	<a href="http://dnd.playwrite-blog.net/dnd/powers/00000004.4ep">Download power (right-click and Save As)</a> | <a href="http://dnd.playwrite-blog.net/dnd/powers/00000004.htm">View power stats</a></div>


<p>Related posts:<ol><li><a href='http://dnd.playwrite-blog.net/uncategorized/arcane-arrow/' rel='bookmark' title='Permanent Link: Arcane Arrow'>Arcane Arrow</a></li>
<li><a href='http://dnd.playwrite-blog.net/strikers/spirit-brawler-2/' rel='bookmark' title='Permanent Link: Spirit Brawler'>Spirit Brawler</a></li>
<li><a href='http://dnd.playwrite-blog.net/uncategorized/maree-de-fer/' rel='bookmark' title='Permanent Link: Marée de fer'>Marée de fer</a></li>
</ol></p>]]></content:encoded>
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		<title>Seer</title>
		<link>http://dnd.playwrite-blog.net/controllers/seer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=seer</link>
		<comments>http://dnd.playwrite-blog.net/controllers/seer/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 23:47:29 +0000</pubDate>
		<dc:creator>Classbot</dc:creator>
				<category><![CDATA[Controller]]></category>
		<category><![CDATA[Primal]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[heavy metal elf]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[seer]]></category>

		<guid isPermaLink="false">http://dnd.playwrite-blog.net/?p=118</guid>
		<description><![CDATA[&#34;I have already seen the outcome. All that remains is for it to play out.&#34; Key Abilities: Wisdom, Intelligence A Seer is the advisor, wise sage, and the trusted counselor. In primal societies, the Seer is interpreter of the tapsestry of fate and mediator between man and the natural world. The Seer gains glimpses into [...]


Related posts:<ol><li><a href='http://dnd.playwrite-blog.net/controllers/duskblade/' rel='bookmark' title='Permanent Link: Duskblade'>Duskblade</a></li>
<li><a href='http://dnd.playwrite-blog.net/controllers/transmuter/' rel='bookmark' title='Permanent Link: Transmuter'>Transmuter</a></li>
<li><a href='http://dnd.playwrite-blog.net/controllers/aeon/' rel='bookmark' title='Permanent Link: Aeon'>Aeon</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<div style="margin-top: 6px">
	<i>&#34;I have already seen the outcome. All that remains is for it to play out.&#34;</i></p>
<p>	<b>Key Abilities:</b> Wisdom, Intelligence</p>
<p>	A Seer is the advisor, wise sage, and the trusted counselor. In primal societies, the Seer is interpreter of the tapsestry of fate and mediator between man and the natural world. <br />The Seer gains glimpses into the future, and with that knowledge guides his clan according to the will of destiny.</p>
<p>Soothsayer Seers<br />A soothsayer uses glimpses of future glories to ensure that he and his allies are in the right place at the right time in order to fufill their destiny. The soothsayer&#8217;s abilities mostly consist of moving himself or allies around the battlefield, and making sure that once they are in the proper position, they have all the advantages they need in order to make best use of that position.</p>
<p>  <i>Submitted by Heavy Metal Elf</i><br />
  <br />
 	<a href="http://dnd.playwrite-blog.net/dnd/classes/00000011.4ec">Download class (right-click and Save As)</a> | <a href="http://dnd.playwrite-blog.net/dnd/classes/00000011.htm">View class stats, features and powers</a></div>


<p>Related posts:<ol><li><a href='http://dnd.playwrite-blog.net/controllers/duskblade/' rel='bookmark' title='Permanent Link: Duskblade'>Duskblade</a></li>
<li><a href='http://dnd.playwrite-blog.net/controllers/transmuter/' rel='bookmark' title='Permanent Link: Transmuter'>Transmuter</a></li>
<li><a href='http://dnd.playwrite-blog.net/controllers/aeon/' rel='bookmark' title='Permanent Link: Aeon'>Aeon</a></li>
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