May 19, 2011


arcane arrow
mage Attack 1
At-Will * Arcane, Weapon
Standard Action                 Ranged 20
Prerequisite: short bow or long bow proficincy
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2[W] + Intelligence modifier damage
Miss: select other target adjacent to target if no targets take 1 off your intl mod till end of encounter

Submitted by axle

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April 26, 2011


Marée de fer
Guerrier Attaque 1
Après une puissante attaque, vous repoussez votre adversaire avec votre bouclier.
À-volonté * Martiale, Arme
Action simple                 Corps à Corps 1
Condition: vous devez utiliser un bouclier.
Cible : Une créature
Attaque : Force contre CA
Réussite: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.

Submitted by Kanzaki

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April 17, 2011


Cat’s Vengeance
Racial Power
Your vengeance is as swift and sure as it is violent.
Encounter
Immediate Reaction                 Personal
Trigger: An enemy which is not marked by you hits you with an attack
Effect: Until the end of your next turn, when you make an attack against the target, you make two attack rolls and use the better result.

Submitted by Emmissary

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Deceptive Veil
Utility 1
An illusory aura surrounds you, hiding your true disturbing form.
At-Will * Illusion
Minor Action                 Personal
Effect: Using an illusion, you can disguise yourself as any medium humanoid, including a specific individual. You gain neither the abilities nor mannerisms of the chosen form, nor the tactile or audible properties of the chosen form. You can dispel the illusion as a free action. A successful insight check opposed by your bluff check penetrates the disguise.

Submitted by Emmissary

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April 14, 2011


Boon of the Benevolent Dictator
DM Racial Power
“A benevolent man should allow a few faults in himself, to keep his friends in countenance.” B. F. Ranklin
Encounter
Free Action                 Personal
Prerequisite: You arrive at the session on time.
Requirement: You must have your character sheet updated and mailed to me before the session starts.
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Special: This power is only useable once per encounter and must be spent before you attain your next level.

Submitted by NoobieDM

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March 23, 2011


Call Spirit Companion
Shaman Feature
Your soul reaches out to your spirit friend, which faithfully
appears at your side.
At-Will * Primal, Conjuration
Minor Action                 Close burst 20
Target:
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the
spirit is unaffected by the attack.

Submitted by ehrgeiziges

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August 15, 2010


Fioriture
Voleur Attaque 1
D’un gest trompeur, vous faites oublier à l’ennemi la lame qui lui plonge dans la gorge.
À-volonté * Martiale, Arme
Action simple                 Personnel
Prérequis: Corps à corps ou distance arme
Condition: Vous devez attaquer avec une arbalète, une fronde ou une lame légère.
Réussite: 1[A] + modificateur de Dextérité + modificateur de Charisme dégâts

Submitted by juliusbelmont

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July 22, 2010


Evil Brand
Feat Power
You are physically marked forever as a servant of an evil power greater than yourself or as a villain who does not care who knows that they seek only death, destruction, and the misery for others. The symbol is unquestionable in its per-versity, depicting a depravity so unthinkable that all who it know beyond a doubt that the bearer is forever in the sway of the blackest powers.
At-Will * Charm
Free Action                 Personal
Effect: Evil creatures automatically recognize the symbol now emblazoned upon you as a sign of your utter depravity or discipleship to a powerful patron, although the specific identity of the patron is not revealed. You gain a +2 feat bonus to Diplomacy and Intimidate checks made against evil creatures.

Submitted by 3.5_to_4.0_vile_feats_from_book_of_vile_darkness

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February 16, 2010


Bahamut’s Blessing
Cleric Attack 3
You murmur a quick prayer, shedding light and cautarizing wounds.
Encounter * Divine, Radiant, Healing, Implement
Immediate Interrupt                 Personal
Trigger: You or an ally within 5 who is bloodied takes damage from an enemy.
Prerequisite: Feat: Pacifist Healer
Requirement: Follower of Bahamut
Hit: The triggering enemy is blinded until the end of its next turn. It’s target gains Bahamut’s Blessing, allowing it to spend a healing surge, but restoring no HP from the healing surge itself.

Submitted by HayStack

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