August 6, 2011
"For SCIENCE!"

Key Abilities: Intelligence, Dexterity

Engineers are rediculously intelligent individuals. They tap natural sources of energy to create their amazing devices. .

Submitted by DragonbornWithAMonocle

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April 26, 2011


Marée de fer
Guerrier Attaque 1
Après une puissante attaque, vous repoussez votre adversaire avec votre bouclier.
À-volonté * Martiale, Arme
Action simple                 Corps à Corps 1
Condition: vous devez utiliser un bouclier.
Cible : Une créature
Attaque : Force contre CA
Réussite: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.

Submitted by Kanzaki

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April 17, 2011


Cat’s Vengeance
Racial Power
Your vengeance is as swift and sure as it is violent.
Encounter
Immediate Reaction                 Personal
Trigger: An enemy which is not marked by you hits you with an attack
Effect: Until the end of your next turn, when you make an attack against the target, you make two attack rolls and use the better result.

Submitted by Emmissary

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Deceptive Veil
Utility 1
An illusory aura surrounds you, hiding your true disturbing form.
At-Will * Illusion
Minor Action                 Personal
Effect: Using an illusion, you can disguise yourself as any medium humanoid, including a specific individual. You gain neither the abilities nor mannerisms of the chosen form, nor the tactile or audible properties of the chosen form. You can dispel the illusion as a free action. A successful insight check opposed by your bluff check penetrates the disguise.

Submitted by Emmissary

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April 14, 2011


Boon of the Benevolent Dictator
DM Racial Power
“A benevolent man should allow a few faults in himself, to keep his friends in countenance.” B. F. Ranklin
Encounter
Free Action                 Personal
Prerequisite: You arrive at the session on time.
Requirement: You must have your character sheet updated and mailed to me before the session starts.
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Special: This power is only useable once per encounter and must be spent before you attain your next level.

Submitted by NoobieDM

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March 30, 2011
"I hold the power on my ancestors in this blade, can you boast the same?"

Key Abilities: Strength, Wisdom, Constitution

Submitted by Samurai

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December 22, 2010
"The Primordials’ fingerprints are all over this world — in the land, the sea, the sky. Let me show you their fury."

Key Abilities: Intelligence

Elementalists are strikers who dedicate themselves to studying the primordial building blocks of the world. While clerics are busy focusing on the gods’ divine purpose for shaping the plane, elementalists instead research the means by which the Primordials created it in the first place — from the raw materials of the Elemental Chaos. Through years of study, an elementalist learns how to harness these raw materials for himself and unleash their elemental force in battle.

The Elemental Chaos is vast, and its elements are the building blocks for all of creation — an elementalist’s study consists of anything and everything.

Submitted by PhoenixRising211

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September 9, 2010
"All of matter has a place and a purpose, and through my will they shall be shaped and changed."

Key Abilities: Intelligence, Dexterity, Strength

For all the powers of magic, nothing is greater than the world around you. Where other mages might boast the power to unleash things from the realms beyond your own, you boast a different kind of power: to turn the very world around you into a weapon. You teach yourself how to manipulate space and the elements around you so you can break down reality into building blocks and reconstruct them how you see fit.
The powers you wield are very different to other Elemental Magic. You do not create and destroy with your power; you can only manipulate what is around you at the time.

Submitted by Maeglin

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August 15, 2010


Fioriture
Voleur Attaque 1
D’un gest trompeur, vous faites oublier à l’ennemi la lame qui lui plonge dans la gorge.
À-volonté * Martiale, Arme
Action simple                 Personnel
Prérequis: Corps à corps ou distance arme
Condition: Vous devez attaquer avec une arbalète, une fronde ou une lame légère.
Réussite: 1[A] + modificateur de Dextérité + modificateur de Charisme dégâts

Submitted by juliusbelmont

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July 22, 2010


Evil Brand
Feat Power
You are physically marked forever as a servant of an evil power greater than yourself or as a villain who does not care who knows that they seek only death, destruction, and the misery for others. The symbol is unquestionable in its per-versity, depicting a depravity so unthinkable that all who it know beyond a doubt that the bearer is forever in the sway of the blackest powers.
At-Will * Charm
Free Action                 Personal
Effect: Evil creatures automatically recognize the symbol now emblazoned upon you as a sign of your utter depravity or discipleship to a powerful patron, although the specific identity of the patron is not revealed. You gain a +2 feat bonus to Diplomacy and Intimidate checks made against evil creatures.

Submitted by 3.5_to_4.0_vile_feats_from_book_of_vile_darkness

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