August 15, 2010


Fioriture
Voleur Attaque 1
D’un gest trompeur, vous faites oublier à l’ennemi la lame qui lui plonge dans la gorge.
À-volonté * Martiale, Arme
Action simple                 Personnel
Prérequis: Corps à corps ou distance arme
Condition: Vous devez attaquer avec une arbalète, une fronde ou une lame légère.
Réussite: 1[A] + modificateur de Dextérité + modificateur de Charisme dégâts

Submitted by juliusbelmont

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July 22, 2010


Evil Brand
Feat Power
You are physically marked forever as a servant of an evil power greater than yourself or as a villain who does not care who knows that they seek only death, destruction, and the misery for others. The symbol is unquestionable in its per-versity, depicting a depravity so unthinkable that all who it know beyond a doubt that the bearer is forever in the sway of the blackest powers.
At-Will * Charm
Free Action                 Personal
Effect: Evil creatures automatically recognize the symbol now emblazoned upon you as a sign of your utter depravity or discipleship to a powerful patron, although the specific identity of the patron is not revealed. You gain a +2 feat bonus to Diplomacy and Intimidate checks made against evil creatures.

Submitted by 3.5_to_4.0_vile_feats_from_book_of_vile_darkness

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February 7, 2010
"The gods mean nothing to me, I smite you with the power of the Outer Realm!"

Key Abilities: Intelligence, Wisdom, Dexterity

You have been touched by the power of the Outer Realm and you wield its secrets with deadly effect. Clerics have their gods and Shamans have primal spirits but you have something stranger; the Aberrant creatures. You worship the four aberrant creatures known as the Anceint Ones. You also belive that the Ancient Ones are as powerful as the gods. Cultists of the Ancient Ones are few and are despised by anyone who has any belief in the gods because of how they fanatically serve the Ancient Ones. You notice the gods but they aren’t your focus. Your part in the world is to do the Will of the Ancient Ones and to destroy those who would oppose their power.

Submitted by Luke

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January 13, 2010
"Better lucky than good, and I’m the best at being lucky. – Balazar the Scratchless"

Key Abilities: Charisma, Strength, Dexterity

You have no martial training, no divine guidance, no arcane tutalage, no primal conections. You’re just lucky. Whatever you try you seem to succeed at. The world seems to love you, helping with all your endevors. You may not be the smartest guy on the block, nor the strongest, but the every party wants you around. Good luck is hard to come by..

Submitted by Red Hot Swami

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June 30, 2009
"May the Dark Lord take your soul mercifully. But I don’t believe he will."

Key Abilities: Strength, Wisdom, Constitution

Very rarely a Paladin will finish his rites, prayers, and initiations that lead to his power, and then forsake it all and worship a darker being. But such is the case with the Unholy Knight. He keeps his knowledge and power bestowed upon him, but has it magnified by darker forces and deities. An Unholy Knight isn’t a villian, he simply has different motivations than most Heroes around him. He’s not evil, though he does dabble in some powers that some would consider forbidden..

Submitted by marshzd

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