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"Pray that you escape my grasp, for if you do not, great pain shall follow."
Key Abilities: Strength, Intelligence
A strong combination of strength and intelligence as well as mastery of unarmed combat, the Grappler embodies the spirit of fierce competition. The grappler seeks to control the battlefield by executing feats of superior knowledge and strength, and by striking awe into the hearts and minds of his foes..
Submitted by benicetodan
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"I am a traveling puppeteer. Would you like a performance? It will be your last."
Key Abilities: Dexterity, Intelligence, Charisma
The Puppetmaster has devoted himself to his art, binding arcana to his strings, creating a soul within his work. He leans primarily toward being a Controller, but his arcane Automatons may turn him toward being a Striker or a Leader for a secondary role.
Your nimble fingers lead Dexterity to be your primary ability, using Intelligence as your second and Charisma as your third important ability. The Automaton’s abilities are based around the Puppetmaster’s own, so it’s recommended to keep your scores in a balance if you plan to harness the entire variety of frames the Automaton has to offer.
Submitted by Vinta
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"Demonic power is unlimited , but it comes at a great price"
Key Abilities: Wisdom
As a demonologist you take control of the feild by standing behind your summoned demons firing curses and other spells that either help friendly players or deminish your enemies. Dealing damage is capable by the Demonologist , but is usually done by demons. Demonologist religion is of evil deities and thirst for power is why you serve the creatures if the abyss. Usually Demonologists are former Shamans or wizards that seek more power in any way possible, thus promising himself to demonic lords or forcing demons to serve them they have gained the power they wish to have..
Submitted by JJ5154
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"I have recognized the flow of the universe, and you will fall prey to its disregarding will."
Key Abilities:
Aeons have discovered the flow and patterns of the universe. Commonly they were people who began searching for the answers to life through whatever means presented themselves.
Aeons are gifted with the ability to distort time and space to their advantage, managing to leave foes in a state of confusion as the standard rules of fighting tend not to apply in a battle where and Aeon is present.
Some had started as monks, or holy men hoping their deities would bring them closer to the answers they sought. Others had delved into schools of sorcery believing that magic may provide a light along the path they wish to walk.
Submitted by Slashcard
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"With the power of the four Deaths about me, you will suffer!"
Key Abilities: Constitution, Wisdom, Strength
The Dread Knight is usually at the center of a massive amount of death. They use their powers to raise dead foes to their service as undead. Some command the shadows. While others prefer the satisfaction of killing. And some are even in touch with the Dread Knights heratiage from the tundras. However, any one of these foes is very difficult to kill. The main fact being that they are dangers to anyone around them, weather they be enemy or ally..
Submitted by Dashia
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"I have already seen the outcome. All that remains is for it to play out."
Key Abilities: Wisdom, Intelligence
A Seer is the advisor, wise sage, and the trusted counselor. In primal societies, the Seer is interpreter of the tapsestry of fate and mediator between man and the natural world.
The Seer gains glimpses into the future, and with that knowledge guides his clan according to the will of destiny.
Soothsayer Seers
A soothsayer uses glimpses of future glories to ensure that he and his allies are in the right place at the right time in order to fufill their destiny. The soothsayer’s abilities mostly consist of moving himself or allies around the battlefield, and making sure that once they are in the proper position, they have all the advantages they need in order to make best use of that position.
Submitted by Heavy Metal Elf
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"The gods mean nothing to me, I smite you with the power of the Outer Realm!"
Key Abilities: Intelligence, Wisdom, Dexterity
You have been touched by the power of the Outer Realm and you wield its secrets with deadly effect. Clerics have their gods and Shamans have primal spirits but you have something stranger; the Aberrant creatures. You worship the four aberrant creatures known as the Anceint Ones. You also belive that the Ancient Ones are as powerful as the gods. Cultists of the Ancient Ones are few and are despised by anyone who has any belief in the gods because of how they fanatically serve the Ancient Ones. You notice the gods but they aren’t your focus. Your part in the world is to do the Will of the Ancient Ones and to destroy those who would oppose their power.
Submitted by Luke
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