February 16, 2010


Bahamut’s Blessing
Cleric Attack 3
You murmur a quick prayer, shedding light and cautarizing wounds.
Encounter * Divine, Radiant, Healing, Implement
Immediate Interrupt                 Personal
Trigger: You or an ally within 5 who is bloodied takes damage from an enemy.
Prerequisite: Feat: Pacifist Healer
Requirement: Follower of Bahamut
Hit: The triggering enemy is blinded until the end of its next turn. It’s target gains Bahamut’s Blessing, allowing it to spend a healing surge, but restoring no HP from the healing surge itself.

Submitted by HayStack

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February 7, 2010
"The gods mean nothing to me, I smite you with the power of the Outer Realm!"

Key Abilities: Intelligence, Wisdom, Dexterity

You have been touched by the power of the Outer Realm and you wield its secrets with deadly effect. Clerics have their gods and Shamans have primal spirits but you have something stranger; the Aberrant creatures. You worship the four aberrant creatures known as the Anceint Ones. You also belive that the Ancient Ones are as powerful as the gods. Cultists of the Ancient Ones are few and are despised by anyone who has any belief in the gods because of how they fanatically serve the Ancient Ones. You notice the gods but they aren’t your focus. Your part in the world is to do the Will of the Ancient Ones and to destroy those who would oppose their power.

Submitted by Luke

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