November 15, 2009
"Take your time, I’ll keep them busy"

Key Abilities: Strength, Charisma, Dexterity

Harbingers are the pointmen of battles. Trained to be fast and equipped to be deadly. They speed across the battle field ahead of their allies, thier main priority is to disrupt enemies formations causing chaos and confusion. The road to becoming a Harbinger is a strain on the physical body as it requieres immence strength with minimal weight. Harbingers take great pride in being the fastest of all their allies, and for this reason they prefer to be the only Harbingers in a group as rivalries and bitter competition usually arises when there are two or more Harbingers working together.

Submitted by Nick

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