Updates

4e Custom Classes is a repository for classes and powers made with the 4e Power Toolkit – the all-in-one utility for creating your own 4th Edition D&D content.

The Toolkit is free to download and use, and has no restrictions. Grab it now and get started!

Number of classes and powers in the database: 18
August 15, 2010
"Anything I have to say to you can be said with my fists."

Key Abilities: Strength, Dexterity, Wisdom

In every city there are street toughs who know how to work a fight, one out of every hundred of those is truly capable of real combat, and of those only one in a thousand is truly gifted enough to become a Spirit Brawler. With power that comes from the pure fury of the fight, they wield unique energies that even they cant truly quantify. Consumate combatants, they know no fear in battle and use their power to cripple and crush any opponent that stands in their way. As they grow in power they learn new ways to expose weaknesses and beat down opponents in any situation.

Submitted by kanethemadman

Download class (right-click and Save As) | View class stats, features and powers

VN:F [1.9.3_1094]
Rating: 0.0/5 (0 votes cast)
Comments (0)
"Rise My Minions! Rise And Fight!"

Key Abilities: Intelligence, Constitution, Charisma

As a necromancer you control the battlefield by besstowing effects to your enemys and summoning minions to fight for you..

Submitted by Caesar3594

Download class (right-click and Save As) | View class stats, features and powers

VN:F [1.9.3_1094]
Rating: 0.0/5 (0 votes cast)
Comments (0)


Fioriture
Voleur Attaque 1
D’un gest trompeur, vous faites oublier à l’ennemi la lame qui lui plonge dans la gorge.
À-volonté * Martiale, Arme
Action simple                 Personnel
Prérequis: Corps à corps ou distance arme
Condition: Vous devez attaquer avec une arbalète, une fronde ou une lame légère.
Réussite: 1[A] + modificateur de Dextérité + modificateur de Charisme dégâts

Submitted by juliusbelmont

Download power (right-click and Save As) | View power stats

VN:F [1.9.3_1094]
Rating: 0.0/5 (0 votes cast)
Comments (0)
July 22, 2010


Evil Brand
Feat Power
You are physically marked forever as a servant of an evil power greater than yourself or as a villain who does not care who knows that they seek only death, destruction, and the misery for others. The symbol is unquestionable in its per-versity, depicting a depravity so unthinkable that all who it know beyond a doubt that the bearer is forever in the sway of the blackest powers.
At-Will * Charm
Free Action                 Personal
Effect: Evil creatures automatically recognize the symbol now emblazoned upon you as a sign of your utter depravity or discipleship to a powerful patron, although the specific identity of the patron is not revealed. You gain a +2 feat bonus to Diplomacy and Intimidate checks made against evil creatures.

Submitted by 3.5_to_4.0_vile_feats_from_book_of_vile_darkness

Download power (right-click and Save As) | View power stats

VN:F [1.9.3_1094]
Rating: 0.0/5 (0 votes cast)
Comments (0)
May 13, 2010
"I have recognized the flow of the universe, and you will fall prey to its disregarding will."

Key Abilities:

Aeons have discovered the flow and patterns of the universe. Commonly they were people who began searching for the answers to life through whatever means presented themselves.
      Aeons are gifted with the ability to distort time and space to their advantage, managing to leave foes in a state of confusion as the standard rules of fighting tend not to apply in a battle where and Aeon is present.
      Some had started as monks, or holy men hoping their deities would bring them closer to the answers they sought. Others had delved into schools of sorcery believing that magic may provide a light along the path they wish to walk.

Submitted by Slashcard

Download class (right-click and Save As) | View class stats, features and powers

VN:F [1.9.3_1094]
Rating: 0.0/5 (0 votes cast)
Comments (0)
April 28, 2010
"With the power of the four Deaths about me, you will suffer!"

Key Abilities: Constitution, Wisdom, Strength

The Dread Knight is usually at the center of a massive amount of death. They use their powers to raise dead foes to their service as undead. Some command the shadows. While others prefer the satisfaction of killing.   And some are even in touch with the Dread Knights heratiage from the tundras. However, any one of these foes is very difficult to kill. The main fact being that they are dangers to anyone around them, weather they be enemy or ally..

Submitted by Dashia

Download class (right-click and Save As) | View class stats, features and powers

VN:F [1.9.3_1094]
Rating: 4.0/5 (2 votes cast)
Comments (1)
"It takes a swordsman 10 seconds to cut you down.   However it only takes me 1 to shoot you down!"

Key Abilities: Dexterity, Intelligence, Charisma

The Gunner is versitile, and a sly fox weather he’s out of combat or not. He goes into the battle waiting to count the kills that they rack up. And also playing a personal game to see how many times they can come face to face with a sword. Although many think they are supposed to be on the back lines.   They would be surprised that just as many Gunners are at the front line as there are behind a line of soldiers…

Submitted by Dashia

Download class (right-click and Save As) | View class stats, features and powers

VN:F [1.9.3_1094]
Rating: 4.0/5 (3 votes cast)
Comments (0)
March 9, 2010
"I have already seen the outcome. All that remains is for it to play out."

Key Abilities: Wisdom, Intelligence

A Seer is the advisor, wise sage, and the trusted counselor. In primal societies, the Seer is interpreter of the tapsestry of fate and mediator between man and the natural world.
The Seer gains glimpses into the future, and with that knowledge guides his clan according to the will of destiny.

Soothsayer Seers
A soothsayer uses glimpses of future glories to ensure that he and his allies are in the right place at the right time in order to fufill their destiny. The soothsayer’s abilities mostly consist of moving himself or allies around the battlefield, and making sure that once they are in the proper position, they have all the advantages they need in order to make best use of that position.

Submitted by Heavy Metal Elf

Download class (right-click and Save As) | View class stats, features and powers

VN:F [1.9.3_1094]
Rating: 3.0/5 (1 vote cast)
Comments (0)
February 16, 2010


Bahamut’s Blessing
Cleric Attack 3
You murmur a quick prayer, shedding light and cautarizing wounds.
Encounter * Divine, Radiant, Healing, Implement
Immediate Interrupt                 Personal
Trigger: You or an ally within 5 who is bloodied takes damage from an enemy.
Prerequisite: Feat: Pacifist Healer
Requirement: Follower of Bahamut
Hit: The triggering enemy is blinded until the end of its next turn. It’s target gains Bahamut’s Blessing, allowing it to spend a healing surge, but restoring no HP from the healing surge itself.

Submitted by HayStack

Download power (right-click and Save As) | View power stats

VN:F [1.9.3_1094]
Rating: 4.0/5 (2 votes cast)
Comments (3)
February 7, 2010
"The gods mean nothing to me, I smite you with the power of the Outer Realm!"

Key Abilities: Intelligence, Wisdom, Dexterity

You have been touched by the power of the Outer Realm and you wield its secrets with deadly effect. Clerics have their gods and Shamans have primal spirits but you have something stranger; the Aberrant creatures. You worship the four aberrant creatures known as the Anceint Ones. You also belive that the Ancient Ones are as powerful as the gods. Cultists of the Ancient Ones are few and are despised by anyone who has any belief in the gods because of how they fanatically serve the Ancient Ones. You notice the gods but they aren’t your focus. Your part in the world is to do the Will of the Ancient Ones and to destroy those who would oppose their power.

Submitted by Luke

Download class (right-click and Save As) | View class stats, features and powers

VN:F [1.9.3_1094]
Rating: 4.5/5 (4 votes cast)
Comments (0)

Powered by WordPress